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avcodec/noise_bsf: move the reference in the bsf internal buffer
There's no need to allocate a new packet for it. Reviewed-by: Michael Niedermayer <michael@niedermayer.cc> Signed-off-by: James Almer <jamrial@gmail.com>
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@ -35,45 +35,38 @@ typedef struct NoiseContext {
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unsigned int state;
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unsigned int state;
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} NoiseContext;
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} NoiseContext;
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static int noise(AVBSFContext *ctx, AVPacket *out)
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static int noise(AVBSFContext *ctx, AVPacket *pkt)
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{
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{
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NoiseContext *s = ctx->priv_data;
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NoiseContext *s = ctx->priv_data;
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AVPacket *in;
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int amount = s->amount > 0 ? s->amount : (s->state % 10001 + 1);
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int amount = s->amount > 0 ? s->amount : (s->state % 10001 + 1);
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int i, ret = 0;
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int i, ret = 0;
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if (amount <= 0)
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if (amount <= 0)
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return AVERROR(EINVAL);
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return AVERROR(EINVAL);
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ret = ff_bsf_get_packet(ctx, &in);
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ret = ff_bsf_get_packet_ref(ctx, pkt);
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if (ret < 0)
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if (ret < 0)
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return ret;
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return ret;
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if (s->dropamount > 0 && s->state % s->dropamount == 0) {
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if (s->dropamount > 0 && s->state % s->dropamount == 0) {
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s->state++;
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s->state++;
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av_packet_free(&in);
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av_packet_unref(pkt);
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return AVERROR(EAGAIN);
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return AVERROR(EAGAIN);
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}
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}
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ret = av_new_packet(out, in->size);
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ret = av_packet_make_writable(pkt);
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if (ret < 0)
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if (ret < 0)
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goto fail;
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goto fail;
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ret = av_packet_copy_props(out, in);
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for (i = 0; i < pkt->size; i++) {
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if (ret < 0)
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s->state += pkt->data[i] + 1;
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goto fail;
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memcpy(out->data, in->data, in->size);
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for (i = 0; i < out->size; i++) {
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s->state += out->data[i] + 1;
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if (s->state % amount == 0)
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if (s->state % amount == 0)
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out->data[i] = s->state;
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pkt->data[i] = s->state;
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}
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}
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fail:
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fail:
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if (ret < 0)
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if (ret < 0)
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av_packet_unref(out);
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av_packet_unref(pkt);
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av_packet_free(&in);
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return ret;
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return ret;
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}
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}
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