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16-bit Interplay Video stores motion vector data at the end of frame,
so initialize data pointers for 16-bit variant and read motion vectors as supposed in corresponding opcodes. Originally committed as revision 20933 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -70,6 +70,8 @@ typedef struct IpvideoContext {
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int is_16bpp;
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const unsigned char *stream_ptr;
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const unsigned char *stream_end;
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const uint8_t *mv_ptr;
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const uint8_t *mv_end;
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unsigned char *pixel_ptr;
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int line_inc;
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int stride;
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@ -118,8 +120,13 @@ static int ipvideo_decode_block_opcode_0x2(IpvideoContext *s)
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int x, y;
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/* copy block from 2 frames ago using a motion vector; need 1 more byte */
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CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1);
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B = *s->stream_ptr++;
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if (!s->is_16bpp) {
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CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1);
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B = *s->stream_ptr++;
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} else {
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CHECK_STREAM_PTR(s->mv_ptr, s->mv_end, 1);
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B = *s->mv_ptr++;
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}
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if (B < 56) {
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x = 8 + (B % 7);
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@ -141,8 +148,13 @@ static int ipvideo_decode_block_opcode_0x3(IpvideoContext *s)
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/* copy 8x8 block from current frame from an up/left block */
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/* need 1 more byte for motion */
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CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1);
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B = *s->stream_ptr++;
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if (!s->is_16bpp) {
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CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1);
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B = *s->stream_ptr++;
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} else {
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CHECK_STREAM_PTR(s->mv_ptr, s->mv_end, 1);
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B = *s->mv_ptr++;
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}
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if (B < 56) {
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x = -(8 + (B % 7));
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@ -162,9 +174,14 @@ static int ipvideo_decode_block_opcode_0x4(IpvideoContext *s)
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unsigned char B, BL, BH;
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/* copy a block from the previous frame; need 1 more byte */
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CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1);
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if (!s->is_16bpp) {
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CHECK_STREAM_PTR(s->stream_ptr, s->stream_end, 1);
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B = *s->stream_ptr++;
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} else {
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CHECK_STREAM_PTR(s->mv_ptr, s->mv_end, 1);
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B = *s->mv_ptr++;
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}
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B = *s->stream_ptr++;
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BL = B & 0x0F;
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BH = (B >> 4) & 0x0F;
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x = -8 + BL;
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@ -587,6 +604,10 @@ static void ipvideo_decode_opcodes(IpvideoContext *s)
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s->stream_end = s->buf + s->size;
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} else {
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s->stride = s->current_frame.linesize[0] >> 1;
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s->stream_ptr = s->buf + 16;
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s->stream_end =
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s->mv_ptr = s->buf + 14 + AV_RL16(s->buf+14);
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s->mv_end = s->buf + s->size;
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}
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s->line_inc = s->stride - 8;
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s->upper_motion_limit_offset = (s->avctx->height - 8) * s->current_frame.linesize[0]
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