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Add some more missing codecs and update names to match the codec long_name.

Originally committed as revision 17710 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Diego Biurrun 2009-03-02 03:30:53 +00:00
parent 4d973c6859
commit dd2d651d82

View File

@ -81,7 +81,7 @@ library:
@tab Only embedded audio is decoded.
@item FLI/FLC/FLX animation @tab @tab X
@tab .fli/.flc files
@item FLV @tab X @tab X
@item Flash Video (FLV) @tab @tab X
@tab Macromedia Flash video files
@item framecrc testing format @tab X @tab
@item FunCom ISS @tab @tab X
@ -90,8 +90,7 @@ library:
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
@item id Cinematic @tab @tab X
@tab Used in Quake II.
@item id Quake II CIN video @tab @tab X
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item IFF @tab @tab X
@ -304,6 +303,7 @@ following image formats are supported:
@tab fourcc: VCR1
@item ATI VCR2 @tab @tab X
@tab fourcc: VCR2
@item Autodesk Animator Flic video @tab @tab X
@item Autodesk RLE @tab @tab X
@tab fourcc: AASC
@item AVS (Audio Video Standard) video @tab @tab X
@ -338,56 +338,61 @@ following image formats are supported:
@tab Codec originally used in Feeble Files game.
@item Electronic Arts CMV video @tab @tab X
@tab Used in NHL 95 game.
@item Electronic Arts TGV @tab @tab X
@item Electronic Arts TGQ @tab @tab X
@item Electronic Arts TQI @tab @tab X
@item FFmpeg Video 1 @tab X @tab X
@item Electronic Arts TGV video @tab @tab X
@item Electronic Arts TGQ video @tab @tab X
@item Electronic Arts TQI video @tab @tab X
@item Escape 124 @tab @tab X
@item FFmpeg codec #1 @tab X @tab X
@tab experimental lossless codec (fourcc: FFV1)
@item Flash Screen Video @tab X @tab X
@item Flash Screen Video v1 @tab X @tab X
@tab fourcc: FSV1
@item FLIC video @tab @tab X
@item FLV @tab X @tab X
@item Flash Video (FLV) @tab X @tab X
@tab Sorenson H.263 used in Flash
@item Fraps FPS1 @tab @tab X
@item Fraps @tab @tab X
@item H.261 @tab X @tab X
@item H.263(+) @tab X @tab X
@tab also known as RealVideo 1.0
@item H.264 @tab E @tab X
@item H.263 / H.263-1996 @tab X @tab X
@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
@tab encoding supported through external library libx264
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
@item HuffYUV @tab X @tab X
@item HuffYUV FFmpeg variant @tab X @tab X
@item IBM Ultimotion @tab @tab X
@tab fourcc: ULTI
@item id Cinematic video @tab @tab X
@tab Used in Quake II.
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item Intel H.263 @tab @tab X
@item Intel Indeo 2 @tab @tab X
@item Intel Indeo 3 @tab @tab X
@item Interplay C93 @tab @tab X
@item Interplay C93 @tab @tab X
@tab Used in the game Cyberia from Interplay.
@item Interplay Video @tab @tab X
@item Interplay MVE video @tab @tab X
@tab Used in Interplay .MVE files.
@item JPEG-LS @tab X @tab X
@tab fourcc: MJLS, lossless and near-lossless is supported.
@item KMVC @tab @tab X
@item Karl Morton's video codec @tab @tab X
@tab Codec used in Worms games.
@item LCL (LossLess Codec Library) MSZH @tab @tab X
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
@item LOCO @tab @tab X
@item lossless MJPEG @tab X @tab X
@item Microsoft RLE @tab @tab X
@item Microsoft Video-1 @tab @tab X
@item Microsoft Video 1 @tab @tab X
@item Mimic @tab @tab X
@tab Used in MSN Messenger Webcam streams.
@item Miro VideoXL @tab @tab X
@tab fourcc: VIXL
@item MJPEG (Motion JPEG) @tab X @tab X
@item Motion Pixels Video @tab @tab X
@item MPEG-1 @tab X @tab X
@item MPEG-2 @tab X @tab X
@item MPEG-4 @tab X @tab X
@item MSMPEG4 V1 @tab X @tab X
@item MSMPEG4 V2 @tab X @tab X
@item MSMPEG4 V3 @tab X @tab X
@item MSZH @tab @tab X
@tab Part of LCL
@item Motion Pixels video @tab @tab X
@item MPEG-1 video @tab X @tab X
@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
@item MPEG-2 video @tab X @tab X
@item MPEG-4 part 2 @tab X @tab X
@ libxvidcore can be used alternatively for encoding.
@item MPEG-4 part 2 Microsoft variant version 1 @tab X @tab X
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
@item Nintendo Gamecube THP video @tab @tab X
@item On2 VP3 @tab @tab X
@tab still experimental
@ -432,6 +437,7 @@ following image formats are supported:
@item VMware Screen Codec / VMware Video @tab @tab X
@tab Codec used in videos captured by VMware.
@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
@item Windows Media Video 7 @tab X @tab X
@item Windows Media Video 8 @tab X @tab X
@item Windows Media Video 9 @tab @tab X
@tab not completely working
@ -465,8 +471,6 @@ following image formats are supported:
@tab supported through external library libamrwb
@item Apple lossless audio @tab X @tab X
@tab QuickTime fourcc 'alac'
@item Apple MACE 3 @tab @tab X
@item Apple MACE 6 @tab @tab X
@item Atrac 3 @tab @tab X
@item CDROM XA ADPCM @tab @tab X
@item Delphine Software International CIN audio @tab @tab X
@ -487,11 +491,12 @@ following image formats are supported:
@item Electronic Arts R3 ADPCM @tab @tab X
@item Electronic Arts XAS ADPCM @tab @tab X
@item Enhanced AC-3 @tab @tab X
@item FLAC lossless audio @tab IX @tab X
@item G.726 ADPCM @tab X @tab X
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
@item G.726 ADPCM @tab X @tab X
@item G.729 @tab @tab X
@item GSM @tab E @tab E
@tab supported through external library libgsm
@item GSM_MS @tab E @tab E
@item GSM Microsoft variant @tab E @tab E
@tab supported through external library libgsm
@item id RoQ DPCM @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@ -504,7 +509,7 @@ following image formats are supported:
@item IMA Loki SDL MJPEG ADPCM @tab @tab X
@item IMA WAV ADPCM @tab X @tab X
@item IMA Westwood ADPCM @tab @tab X
@item Intel Music Coder @tab @tab X
@item IMC (Intel Music Coder) @tab @tab X
@item Interplay DPCM @tab @tab X
@tab Used in various Interplay computer games.
@item ISS IMA ADPCM @tab @tab X
@ -513,17 +518,20 @@ following image formats are supported:
@tab Used in some Sega Saturn console games.
@item IMA Duck DK4 ADPCM @tab @tab X
@tab Used in some Sega Saturn console games.
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
@item Microsoft ADPCM @tab X @tab X
@item MLP/TrueHD @tab @tab X
@item MLP(Meridian Lossless Packing)/TrueHD @tab @tab X
@tab Used in DVD-Audio and Blu-Ray discs.
@item Monkey's Audio @tab @tab X
@tab Only versions 3.97-3.99 are supported.
@item MPEG audio layer 3 @tab E @tab IX
@tab encoding supported through external library LAME
@item MPEG audio layer 2 @tab IX @tab IX
@item MP1 (MPEG audio layer 1) @tab @tab IX
@item MP2 (MPEG audio layer 2) @tab IX @tab IX
@item MP3 (MPEG audio layer 3) @tab E @tab IX
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
@item MS IMA ADPCM @tab X @tab X
@item Musepack @tab @tab X
@tab SV7 and SV8 are supported.
@item Musepack SV7 @tab @tab X
@item Musepack SV8 @tab @tab X
@item Nellymoser ASAO @tab X @tab X
@item Nintendo Gamecube THP ADPCM @tab @tab X
@item QCELP / PureVoice @tab @tab X
@ -558,7 +566,8 @@ following image formats are supported:
@item Speex @tab @tab E
@tab supported through external library libspeex
@item True Audio (TTA) @tab @tab X
@item Vorbis @tab X @tab X
@item Vorbis @tab E @tab X
@ A native but very primitive encoder exists.
@item WavPack @tab @tab X
@item Westwood Studios IMA ADPCM @tab @tab X
@tab Used in Westwood Studios games like Command and Conquer.