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interplayacm: convert to new channel layout API
Signed-off-by: James Almer <jamrial@gmail.com>
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parent
2c15e1975a
commit
dd544b5ef0
@ -79,12 +79,12 @@ static av_cold int decode_init(AVCodecContext *avctx)
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if (avctx->extradata_size < 14)
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return AVERROR_INVALIDDATA;
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if (avctx->channels <= 0) {
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av_log(avctx, AV_LOG_ERROR, "Invalid number of channels: %d\n", avctx->channels);
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if (avctx->ch_layout.nb_channels <= 0) {
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av_log(avctx, AV_LOG_ERROR, "Invalid number of channels: %d\n", avctx->ch_layout.nb_channels);
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return AVERROR_INVALIDDATA;
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}
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s->max_samples = AV_RL32(avctx->extradata + 4) / avctx->channels;
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s->max_samples = AV_RL32(avctx->extradata + 4) / avctx->ch_layout.nb_channels;
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if (s->max_samples == 0)
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s->max_samples = UINT64_MAX;
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s->level = AV_RL16(avctx->extradata + 12) & 0xf;
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@ -585,7 +585,7 @@ static int decode_frame(AVCodecContext *avctx, void *data,
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if ((ret = init_get_bits8(gb, buf, buf_size)) < 0)
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return ret;
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frame->nb_samples = FFMIN(s->block_len / avctx->channels, s->max_samples);
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frame->nb_samples = FFMIN(s->block_len / avctx->ch_layout.nb_channels, s->max_samples);
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s->max_samples -= FFMIN(frame->nb_samples, s->max_samples);
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if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
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return ret;
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@ -596,7 +596,7 @@ static int decode_frame(AVCodecContext *avctx, void *data,
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return ret;
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samples = (int16_t *)frame->data[0];
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for (n = 0; n < frame->nb_samples * avctx->channels; n++) {
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for (n = 0; n < frame->nb_samples * avctx->ch_layout.nb_channels; n++) {
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int val = s->block[n] >> s->level;
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*samples++ = val;
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}
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