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ac3enc: Reshuffle some float/fixed-mode ifdefs to avoid a dummy function
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@ -38,6 +38,8 @@
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static const AVClass ac3enc_class = { "Fixed-Point AC-3 Encoder", av_default_item_name,
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static const AVClass ac3enc_class = { "Fixed-Point AC-3 Encoder", av_default_item_name,
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ac3_options, LIBAVUTIL_VERSION_INT };
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ac3_options, LIBAVUTIL_VERSION_INT };
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static int normalize_samples(AC3EncodeContext *s);
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#include "ac3enc_template.c"
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#include "ac3enc_template.c"
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@ -82,16 +82,6 @@ av_cold int ff_ac3_float_mdct_init(AC3EncodeContext *s)
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}
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}
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/*
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* Normalize the input samples.
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* Not needed for the floating-point encoder.
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*/
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static int normalize_samples(AC3EncodeContext *s)
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{
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return 0;
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}
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/*
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/*
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* Scale MDCT coefficients from float to 24-bit fixed-point.
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* Scale MDCT coefficients from float to 24-bit fixed-point.
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*/
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*/
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@ -40,8 +40,6 @@
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static void scale_coefficients(AC3EncodeContext *s);
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static void scale_coefficients(AC3EncodeContext *s);
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static int normalize_samples(AC3EncodeContext *s);
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static void clip_coefficients(AudioDSPContext *adsp, CoefType *coef,
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static void clip_coefficients(AudioDSPContext *adsp, CoefType *coef,
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unsigned int len);
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unsigned int len);
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@ -110,10 +108,10 @@ static void apply_mdct(AC3EncodeContext *s)
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#else
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#else
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s->ac3dsp.apply_window_int16(s->windowed_samples, input_samples,
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s->ac3dsp.apply_window_int16(s->windowed_samples, input_samples,
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s->mdct_window, AC3_WINDOW_SIZE);
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s->mdct_window, AC3_WINDOW_SIZE);
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#endif
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if (s->fixed_point)
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if (s->fixed_point)
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block->coeff_shift[ch+1] = normalize_samples(s);
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block->coeff_shift[ch+1] = normalize_samples(s);
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#endif
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s->mdct.mdct_calcw(&s->mdct, block->mdct_coef[ch+1],
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s->mdct.mdct_calcw(&s->mdct, block->mdct_coef[ch+1],
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s->windowed_samples);
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s->windowed_samples);
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