mirror of
https://github.com/FFmpeg/FFmpeg.git
synced 2024-12-23 12:43:46 +02:00
bwdif_vulkan: split off main shader code as a separate file
The code to support this was still there, may as well use it.
This commit is contained in:
parent
6756136c92
commit
e3d3ee516a
@ -218,7 +218,8 @@ OBJS-$(CONFIG_BOXBLUR_OPENCL_FILTER) += vf_avgblur_opencl.o opencl.o \
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OBJS-$(CONFIG_BWDIF_FILTER) += vf_bwdif.o bwdifdsp.o yadif_common.o
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OBJS-$(CONFIG_BWDIF_CUDA_FILTER) += vf_bwdif_cuda.o vf_bwdif_cuda.ptx.o \
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yadif_common.o
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OBJS-$(CONFIG_BWDIF_VULKAN_FILTER) += vf_bwdif_vulkan.o yadif_common.o vulkan.o vulkan_filter.o
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OBJS-$(CONFIG_BWDIF_VULKAN_FILTER) += vf_bwdif_vulkan.o yadif_common.o vulkan.o vulkan_filter.o \
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vulkan/bwdif.o
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OBJS-$(CONFIG_CAS_FILTER) += vf_cas.o
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OBJS-$(CONFIG_CCREPACK_FILTER) += vf_ccrepack.o
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OBJS-$(CONFIG_CHROMABER_VULKAN_FILTER) += vf_chromaber_vulkan.o vulkan.o vulkan_filter.o
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@ -44,51 +44,7 @@ typedef struct BWDIFParameters {
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int current_field;
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} BWDIFParameters;
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static const char filter_fn[] = {
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"const vec4 coef_lf[2] = { vec4(4309), vec4(213), };\n"
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"const vec4 coef_hf[3] = { vec4(5570), vec4(3801), vec4(1016) };\n"
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"const vec4 coef_sp[2] = { vec4(5077), vec4(981), };\n"
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C(0, )
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C(0, vec4 process_intra(vec4 cur[4]) )
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C(0, { )
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C(1, return (coef_sp[0]*(cur[1] + cur[2]) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13); )
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C(0, } )
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C(0, )
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C(0, vec4 process_line(vec4 prev2[5], vec4 prev1[2], vec4 cur[4], vec4 next1[2], vec4 next2[5]) )
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C(0, { )
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C(1, vec4 fc = cur[1]; )
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C(1, vec4 fe = cur[2]; )
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C(1, vec4 fs = prev2[2] + next2[2]; )
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C(1, vec4 fd = fs / 2; )
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C(0, )
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C(1, vec4 temp_diff[3]; )
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C(1, temp_diff[0] = abs(prev2[2] - next2[2]); )
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C(1, temp_diff[1] = (abs(prev1[0] - fc) + abs(prev1[1] - fe)) / 2; )
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C(1, temp_diff[1] = (abs(next1[0] - fc) + abs(next1[1] - fe)) / 2; )
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C(1, vec4 diff = max(temp_diff[0] / 2, max(temp_diff[1], temp_diff[2])); )
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C(1, bvec4 diff_mask = equal(diff, vec4(0)); )
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C(0, )
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C(1, vec4 fbs = prev2[1] + next2[1]; )
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C(1, vec4 ffs = prev2[3] + next2[3]; )
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C(1, vec4 fb = (fbs / 2) - fc; )
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C(1, vec4 ff = (ffs / 2) - fe; )
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C(1, vec4 dc = fd - fc; )
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C(1, vec4 de = fd - fe; )
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C(1, vec4 mmax = max(de, max(dc, min(fb, ff))); )
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C(1, vec4 mmin = min(de, min(dc, max(fb, ff))); )
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C(1, diff = max(diff, max(mmin, -mmax)); )
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C(0, )
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" vec4 interpolate_all = (((coef_hf[0]*(fs) - coef_hf[1]*(fbs + ffs) +\n"
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" coef_hf[2]*(prev2[0] + next2[0] + prev2[4] + next2[4])) / 4) +\n"
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" coef_lf[0]*(fc + fe) - coef_lf[1]*(cur[0] + cur[3])) / (1 << 13);\n"
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" vec4 interpolate_cur = (coef_sp[0]*(fc + fe) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13);\n"
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C(0, )
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C(1, bvec4 interpolate_cnd1 = greaterThan(abs(fc - fe), temp_diff[0]); )
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C(1, vec4 interpol = mix(interpolate_cur, interpolate_all, interpolate_cnd1); )
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C(1, interpol = clamp(interpol, fd - diff, fd + diff); )
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C(1, return mix(interpol, fd, diff_mask); )
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C(0, } )
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};
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extern const char *ff_source_bwdif_comp;
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static av_cold int init_filter(AVFilterContext *ctx)
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{
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@ -167,81 +123,46 @@ static av_cold int init_filter(AVFilterContext *ctx)
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ff_vk_shader_add_push_const(&s->shd, 0, sizeof(BWDIFParameters),
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VK_SHADER_STAGE_COMPUTE_BIT);
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GLSLD( filter_fn );
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GLSLD(ff_source_bwdif_comp );
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GLSLC(0, void main() );
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GLSLC(0, { );
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GLSLC(1, vec4 res; );
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GLSLC(1, ivec2 size; );
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GLSLC(1, vec4 dcur[4]; );
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GLSLC(1, vec4 prev1[2]; );
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GLSLC(1, vec4 next1[2]; );
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GLSLC(1, vec4 prev2[5]; );
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GLSLC(1, vec4 next2[5]; );
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GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
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GLSLC(1, bool filter_field = ((pos.y ^ parity) & 1) == 1; );
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GLSLF(1, bool is_intra = filter_field && (current_field == %i); ,YADIF_FIELD_END);
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GLSLC(1, bool field_parity = (parity ^ tff) != 0; );
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GLSLC(0, );
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GLSLC(1, size = imageSize(dst[0]); );
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GLSLC(1, if (!IS_WITHIN(pos, size)) { );
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GLSLC(2, return; );
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GLSLC(1, } else if (is_intra) { );
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for (int i = 0; i < planes; i++) {
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GLSLC(0, );
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GLSLF(1, size = imageSize(dst[%i]); ,i);
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GLSLC(1, if (!IS_WITHIN(pos, size)) { );
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GLSLC(2, return; );
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GLSLC(1, } else if (is_intra) { );
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GLSLF(2, dcur[0] = texture(cur[%i], pos - ivec2(0, 3)); ,i);
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GLSLF(2, dcur[1] = texture(cur[%i], pos - ivec2(0, 1)); ,i);
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GLSLF(2, dcur[2] = texture(cur[%i], pos + ivec2(0, 1)); ,i);
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GLSLF(2, dcur[3] = texture(cur[%i], pos + ivec2(0, 3)); ,i);
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GLSLC(0, );
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GLSLC(2, res = process_intra(dcur); );
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GLSLF(2, imageStore(dst[%i], pos, res); ,i);
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GLSLC(1, } else if (filter_field) { );
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GLSLF(2, dcur[0] = texture(cur[%i], pos - ivec2(0, 3)); ,i);
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GLSLF(2, dcur[1] = texture(cur[%i], pos - ivec2(0, 1)); ,i);
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GLSLF(2, dcur[2] = texture(cur[%i], pos + ivec2(0, 1)); ,i);
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GLSLF(2, dcur[3] = texture(cur[%i], pos + ivec2(0, 3)); ,i);
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GLSLC(0, );
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GLSLF(2, prev1[0] = texture(prev[%i], pos - ivec2(0, 1)); ,i);
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GLSLF(2, prev1[1] = texture(prev[%i], pos + ivec2(0, 1)); ,i);
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GLSLC(0, );
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GLSLF(2, next1[0] = texture(next[%i], pos - ivec2(0, 1)); ,i);
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GLSLF(2, next1[1] = texture(next[%i], pos + ivec2(0, 1)); ,i);
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GLSLC(0, );
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GLSLC(2, if (field_parity) { );
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GLSLF(3, prev2[0] = texture(prev[%i], pos - ivec2(0, 4)); ,i);
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GLSLF(3, prev2[1] = texture(prev[%i], pos - ivec2(0, 2)); ,i);
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GLSLF(3, prev2[2] = texture(prev[%i], pos); ,i);
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GLSLF(3, prev2[3] = texture(prev[%i], pos + ivec2(0, 2)); ,i);
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GLSLF(3, prev2[4] = texture(prev[%i], pos + ivec2(0, 4)); ,i);
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GLSLC(0, );
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GLSLF(3, next2[0] = texture(cur[%i], pos - ivec2(0, 4)); ,i);
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GLSLF(3, next2[1] = texture(cur[%i], pos - ivec2(0, 2)); ,i);
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GLSLF(3, next2[2] = texture(cur[%i], pos); ,i);
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GLSLF(3, next2[3] = texture(cur[%i], pos + ivec2(0, 2)); ,i);
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GLSLF(3, next2[4] = texture(cur[%i], pos + ivec2(0, 4)); ,i);
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GLSLC(2, } else { );
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GLSLF(3, prev2[0] = texture(cur[%i], pos - ivec2(0, 4)); ,i);
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GLSLF(3, prev2[1] = texture(cur[%i], pos - ivec2(0, 2)); ,i);
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GLSLF(3, prev2[2] = texture(cur[%i], pos); ,i);
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GLSLF(3, prev2[3] = texture(cur[%i], pos + ivec2(0, 2)); ,i);
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GLSLF(3, prev2[4] = texture(cur[%i], pos + ivec2(0, 4)); ,i);
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GLSLC(0, );
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GLSLF(3, next2[0] = texture(next[%i], pos - ivec2(0, 4)); ,i);
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GLSLF(3, next2[1] = texture(next[%i], pos - ivec2(0, 2)); ,i);
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GLSLF(3, next2[2] = texture(next[%i], pos); ,i);
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GLSLF(3, next2[3] = texture(next[%i], pos + ivec2(0, 2)); ,i);
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GLSLF(3, next2[4] = texture(next[%i], pos + ivec2(0, 4)); ,i);
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GLSLC(2, } );
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GLSLC(0, );
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GLSLC(2, res = process_line(prev2, prev1, dcur, next1, next2); );
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GLSLF(2, imageStore(dst[%i], pos, res); ,i);
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GLSLC(1, } else { );
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GLSLF(2, res = texture(cur[%i], pos); ,i);
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GLSLF(2, imageStore(dst[%i], pos, res); ,i);
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GLSLC(1, } );
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if (i == 1) {
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GLSLF(2, size = imageSize(dst[%i]); ,i);
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GLSLC(2, if (!IS_WITHIN(pos, size)) );
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GLSLC(3, return; );
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}
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GLSLF(2, process_plane_intra(%i, pos); ,i);
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}
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GLSLC(1, } else if (filter_field) { );
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for (int i = 0; i < planes; i++) {
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if (i == 1) {
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GLSLF(2, size = imageSize(dst[%i]); ,i);
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GLSLC(2, if (!IS_WITHIN(pos, size)) );
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GLSLC(3, return; );
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}
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GLSLF(2, process_plane(%i, pos, filter_field, is_intra, field_parity); ,i);
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}
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GLSLC(1, } else { );
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for (int i = 0; i < planes; i++) {
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if (i == 1) {
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GLSLF(2, size = imageSize(dst[%i]); ,i);
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GLSLC(2, if (!IS_WITHIN(pos, size)) );
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GLSLC(3, return; );
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}
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GLSLF(2, imageStore(dst[%i], pos, texture(cur[%i], pos)); ,i, i);
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}
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GLSLC(1, } );
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GLSLC(0, } );
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RET(spv->compile_shader(vkctx, spv, &s->shd, &spv_data, &spv_len, "main",
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122
libavfilter/vulkan/bwdif.comp
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122
libavfilter/vulkan/bwdif.comp
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@ -0,0 +1,122 @@
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/*
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* Copyright (c) Lynne
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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const vec4 coef_lf[2] = { vec4(4309), vec4(213), };
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const vec4 coef_hf[3] = { vec4(5570), vec4(3801), vec4(1016) };
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const vec4 coef_sp[2] = { vec4(5077), vec4(981), };
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vec4 process_intra(vec4 cur[4])
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{
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return (coef_sp[0]*(cur[1] + cur[2]) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13);
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}
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void process_plane_intra(int idx, ivec2 pos)
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{
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vec4 dcur[4];
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dcur[0] = texture(cur[idx], pos - ivec2(0, 3));
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dcur[1] = texture(cur[idx], pos - ivec2(0, 1));
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dcur[2] = texture(cur[idx], pos + ivec2(0, 1));
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dcur[3] = texture(cur[idx], pos + ivec2(0, 3));
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imageStore(dst[idx], pos, process_intra(dcur));
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}
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vec4 process_line(vec4 prev2[5], vec4 prev1[2], vec4 cur[4], vec4 next1[2], vec4 next2[5])
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{
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vec4 fc = cur[1];
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vec4 fe = cur[2];
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vec4 fs = prev2[2] + next2[2];
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vec4 fd = fs / 2;
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vec4 temp_diff[3];
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temp_diff[0] = abs(prev2[2] - next2[2]);
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temp_diff[1] = (abs(prev1[0] - fc) + abs(prev1[1] - fe)) / 2;
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temp_diff[1] = (abs(next1[0] - fc) + abs(next1[1] - fe)) / 2;
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vec4 diff = max(temp_diff[0] / 2, max(temp_diff[1], temp_diff[2]));
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bvec4 diff_mask = equal(diff, vec4(0));
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vec4 fbs = prev2[1] + next2[1];
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vec4 ffs = prev2[3] + next2[3];
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vec4 fb = (fbs / 2) - fc;
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vec4 ff = (ffs / 2) - fe;
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vec4 dc = fd - fc;
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vec4 de = fd - fe;
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vec4 mmax = max(de, max(dc, min(fb, ff)));
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vec4 mmin = min(de, min(dc, max(fb, ff)));
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diff = max(diff, max(mmin, -mmax));
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vec4 interpolate_all = (((coef_hf[0]*(fs) - coef_hf[1]*(fbs + ffs) +
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coef_hf[2]*(prev2[0] + next2[0] + prev2[4] + next2[4])) / 4) +
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coef_lf[0]*(fc + fe) - coef_lf[1]*(cur[0] + cur[3])) / (1 << 13);
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vec4 interpolate_cur = (coef_sp[0]*(fc + fe) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13);
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bvec4 interpolate_cnd1 = greaterThan(abs(fc - fe), temp_diff[0]);
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vec4 interpol = mix(interpolate_cur, interpolate_all, interpolate_cnd1);
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interpol = clamp(interpol, fd - diff, fd + diff);
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return mix(interpol, fd, diff_mask);
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}
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void process_plane(int idx, const ivec2 pos, bool filter_field,
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bool is_intra, bool field_parity)
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{
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vec4 dcur[4];
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vec4 prev1[2];
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vec4 next1[2];
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vec4 prev2[5];
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vec4 next2[5];
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dcur[0] = texture(cur[idx], pos - ivec2(0, 3));
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dcur[1] = texture(cur[idx], pos - ivec2(0, 1));
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dcur[2] = texture(cur[idx], pos + ivec2(0, 1));
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dcur[3] = texture(cur[idx], pos + ivec2(0, 3));
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prev1[0] = texture(prev[idx], pos - ivec2(0, 1));
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prev1[1] = texture(prev[idx], pos + ivec2(0, 1));
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next1[0] = texture(next[idx], pos - ivec2(0, 1));
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next1[1] = texture(next[idx], pos + ivec2(0, 1));
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if (field_parity) {
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prev2[0] = texture(prev[idx], pos - ivec2(0, 4));
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prev2[1] = texture(prev[idx], pos - ivec2(0, 2));
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prev2[2] = texture(prev[idx], pos);
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prev2[3] = texture(prev[idx], pos + ivec2(0, 2));
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prev2[4] = texture(prev[idx], pos + ivec2(0, 4));
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next2[0] = texture(cur[idx], pos - ivec2(0, 4));
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next2[1] = texture(cur[idx], pos - ivec2(0, 2));
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next2[2] = texture(cur[idx], pos);
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next2[3] = texture(cur[idx], pos + ivec2(0, 2));
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next2[4] = texture(cur[idx], pos + ivec2(0, 4));
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} else {
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prev2[0] = texture(cur[idx], pos - ivec2(0, 4));
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prev2[1] = texture(cur[idx], pos - ivec2(0, 2));
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prev2[2] = texture(cur[idx], pos);
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prev2[3] = texture(cur[idx], pos + ivec2(0, 2));
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prev2[4] = texture(cur[idx], pos + ivec2(0, 4));
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next2[0] = texture(next[idx], pos - ivec2(0, 4));
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next2[1] = texture(next[idx], pos - ivec2(0, 2));
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next2[2] = texture(next[idx], pos);
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next2[3] = texture(next[idx], pos + ivec2(0, 2));
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next2[4] = texture(next[idx], pos + ivec2(0, 4));
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}
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imageStore(dst[idx], pos, process_line(prev2, prev1, dcur, next1, next2));
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}
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