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avutil/vulkan: Don't autoinclude vulkan_loader.h
Only include it where necessary. Reviewed-by: Lynne <dev@lynne.ee> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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@@ -21,6 +21,7 @@
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#include "vulkan_decode.h"
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#include "config_components.h"
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#include "libavutil/avassert.h"
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#include "libavutil/vulkan_loader.h"
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#if CONFIG_H264_VULKAN_HWACCEL
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extern const VkExtensionProperties ff_vk_dec_h264_ext;
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@@ -19,6 +19,7 @@
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*/
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#include "vulkan_filter.h"
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#include "libavutil/vulkan_loader.h"
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int ff_vk_filter_init_context(AVFilterContext *avctx, FFVulkanContext *s,
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AVBufferRef *frames_ref,
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@@ -21,7 +21,6 @@
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#include "avassert.h"
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#include "vulkan.h"
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#include "vulkan_loader.h"
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const VkComponentMapping ff_comp_identity_map = {
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.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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@@ -29,7 +29,6 @@
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#include "hwcontext.h"
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#include "vulkan_functions.h"
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#include "hwcontext_vulkan.h"
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#include "vulkan_loader.h"
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/* GLSL management macros */
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#define INDENT(N) INDENT_##N
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