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avcodec/vp9: use a buffer pool to allocate VP9Frame extradata
Reviewed-by: Anton Khirnov <anton@khirnov.net> Signed-off-by: James Almer <jamrial@gmail.com>
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840e92da17
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@ -112,10 +112,20 @@ static int vp9_frame_alloc(AVCodecContext *avctx, VP9Frame *f)
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return ret;
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sz = 64 * s->sb_cols * s->sb_rows;
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f->extradata = av_buffer_allocz(sz * (1 + sizeof(VP9mvrefPair)));
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if (sz != s->frame_extradata_pool_size) {
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av_buffer_pool_uninit(&s->frame_extradata_pool);
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s->frame_extradata_pool = av_buffer_pool_init(sz * (1 + sizeof(VP9mvrefPair)), NULL);
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if (!s->frame_extradata_pool) {
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s->frame_extradata_pool_size = 0;
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goto fail;
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}
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s->frame_extradata_pool_size = sz;
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}
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f->extradata = av_buffer_pool_get(s->frame_extradata_pool);
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if (!f->extradata) {
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goto fail;
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}
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memset(f->extradata->data, 0, f->extradata->size);
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f->segmentation_map = f->extradata->data;
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f->mv = (VP9mvrefPair *) (f->extradata->data + sz);
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@ -1210,6 +1220,7 @@ static av_cold int vp9_decode_free(AVCodecContext *avctx)
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vp9_frame_unref(avctx, &s->s.frames[i]);
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av_frame_free(&s->s.frames[i].tf.f);
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}
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av_buffer_pool_uninit(&s->frame_extradata_pool);
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for (i = 0; i < 8; i++) {
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if (s->s.refs[i].f->buf[0])
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ff_thread_release_buffer(avctx, &s->s.refs[i]);
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@ -152,6 +152,10 @@ typedef struct VP9Context {
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int block_alloc_using_2pass;
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uint16_t mvscale[3][2];
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uint8_t mvstep[3][2];
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// frame specific buffer pools
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AVBufferPool *frame_extradata_pool;
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int frame_extradata_pool_size;
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} VP9Context;
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struct VP9TileData {
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