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alacdec: allocate per-channel buffers based on channel count.

reduces memory usage when the stream has fewer than MAX_CHANNELS
This commit is contained in:
Justin Ruggles
2011-10-05 20:08:46 -04:00
parent dcaa83a0fc
commit e5e4f92b5c

View File

@@ -88,7 +88,7 @@ typedef struct {
static void allocate_buffers(ALACContext *alac)
{
int chan;
for (chan = 0; chan < MAX_CHANNELS; chan++) {
for (chan = 0; chan < alac->numchannels; chan++) {
alac->predicterror_buffer[chan] =
av_malloc(alac->setinfo_max_samples_per_frame * 4);
@@ -125,8 +125,6 @@ static int alac_set_info(ALACContext *alac)
bytestream_get_be32(&ptr); /* bitrate ? */
bytestream_get_be32(&ptr); /* samplerate */
allocate_buffers(alac);
return 0;
}
@@ -670,6 +668,8 @@ static av_cold int alac_decode_init(AVCodecContext * avctx)
return AVERROR_PATCHWELCOME;
}
allocate_buffers(alac);
return 0;
}
@@ -678,7 +678,7 @@ static av_cold int alac_decode_close(AVCodecContext *avctx)
ALACContext *alac = avctx->priv_data;
int chan;
for (chan = 0; chan < MAX_CHANNELS; chan++) {
for (chan = 0; chan < alac->numchannels; chan++) {
av_freep(&alac->predicterror_buffer[chan]);
av_freep(&alac->outputsamples_buffer[chan]);
av_freep(&alac->wasted_bits_buffer[chan]);