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doc: fix message names in opengl doc
Signed-off-by: Lukasz Marek <lukasz.m.luki2@gmail.com> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -220,11 +220,11 @@ This output device allows one to render to OpenGL context.
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Context may be provided by application or default SDL window is created.
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When device renders to external context, application must implement handlers for following messages:
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@code{AV_CTL_MESSAGE_CREATE_WINDOW_BUFFER} - create OpenGL context on current thread.
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@code{AV_CTL_MESSAGE_PREPARE_WINDOW_BUFFER} - make OpenGL context current.
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@code{AV_CTL_MESSAGE_DISPLAY_WINDOW_BUFFER} - swap buffers.
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@code{AV_CTL_MESSAGE_DESTROY_WINDOW_BUFFER} - destroy OpenGL context.
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Application is also required to inform a device about current resolution by sending @code{AV_DEVICE_WINDOW_RESIZED} message.
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@code{AV_DEV_TO_APP_CREATE_WINDOW_BUFFER} - create OpenGL context on current thread.
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@code{AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER} - make OpenGL context current.
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@code{AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER} - swap buffers.
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@code{AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER} - destroy OpenGL context.
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Application is also required to inform a device about current resolution by sending @code{AV_APP_TO_DEV_WINDOW_SIZE} message.
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@subsection Options
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@table @option
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