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avfilter/vf_bm3d: Dont round MSE2SSE to an integer
Fixes: CID1439581 Result is not floating-point Sponsored-by: Sovereign Tech Fund Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -274,7 +274,7 @@ static void do_block_matching_multi(BM3DContext *s, const uint8_t *src, int src_
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int r_y, int r_x, int plane, int jobnr)
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int r_y, int r_x, int plane, int jobnr)
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{
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{
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SliceContext *sc = &s->slices[jobnr];
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SliceContext *sc = &s->slices[jobnr];
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double MSE2SSE = s->group_size * s->block_size * s->block_size * src_range * src_range / (s->max * s->max);
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double MSE2SSE = s->group_size * s->block_size * s->block_size * src_range * src_range / (double)(s->max * s->max);
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double distMul = 1. / MSE2SSE;
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double distMul = 1. / MSE2SSE;
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double th_sse = th_mse * MSE2SSE;
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double th_sse = th_mse * MSE2SSE;
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int index = sc->nb_match_blocks;
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int index = sc->nb_match_blocks;
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