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avcodec/svq3: Avoid overhead of AVBuffer API
Up until now, the SVQ3 decoder allocated several refcounted buffers, despite no sharing/refcounting happening at all: Their refcount never exceeds one and they are treated like ordinary buffers (with the exception that the pointer used to access them is in the middle of the allocated buffer, but this does not warrant using the AVBuffer API at all). Given that using the AVBuffer API incurs overhead, it is no longer used at all. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
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@ -70,11 +70,10 @@
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typedef struct SVQ3Frame {
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AVFrame *f;
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AVBufferRef *motion_val_buf[2];
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int16_t (*motion_val_buf[2])[2];
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int16_t (*motion_val[2])[2];
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AVBufferRef *mb_type_buf;
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uint32_t *mb_type;
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uint32_t *mb_type_buf, *mb_type;
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} SVQ3Frame;
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typedef struct SVQ3Context {
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@ -1325,9 +1324,9 @@ static void free_picture(AVCodecContext *avctx, SVQ3Frame *pic)
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{
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int i;
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for (i = 0; i < 2; i++) {
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av_buffer_unref(&pic->motion_val_buf[i]);
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av_freep(&pic->motion_val_buf[i]);
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}
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av_buffer_unref(&pic->mb_type_buf);
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av_freep(&pic->mb_type_buf);
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av_frame_unref(pic->f);
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}
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@ -1343,19 +1342,19 @@ static int get_buffer(AVCodecContext *avctx, SVQ3Frame *pic)
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if (!pic->motion_val_buf[0]) {
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int i;
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pic->mb_type_buf = av_buffer_allocz((big_mb_num + s->mb_stride) * sizeof(uint32_t));
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pic->mb_type_buf = av_calloc(big_mb_num + s->mb_stride, sizeof(uint32_t));
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if (!pic->mb_type_buf)
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return AVERROR(ENOMEM);
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pic->mb_type = (uint32_t*)pic->mb_type_buf->data + 2 * s->mb_stride + 1;
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pic->mb_type = pic->mb_type_buf + 2 * s->mb_stride + 1;
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for (i = 0; i < 2; i++) {
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pic->motion_val_buf[i] = av_buffer_allocz(2 * (b4_array_size + 4) * sizeof(int16_t));
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pic->motion_val_buf[i] = av_calloc(b4_array_size + 4, 2 * sizeof(int16_t));
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if (!pic->motion_val_buf[i]) {
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ret = AVERROR(ENOMEM);
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goto fail;
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}
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pic->motion_val[i] = (int16_t (*)[2])pic->motion_val_buf[i]->data + 4;
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pic->motion_val[i] = pic->motion_val_buf[i] + 4;
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}
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}
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