diff --git a/libavcodec/mpeg4videodec.c b/libavcodec/mpeg4videodec.c index 527cbe96c5..e9f54bd3d2 100644 --- a/libavcodec/mpeg4videodec.c +++ b/libavcodec/mpeg4videodec.c @@ -315,13 +315,13 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g min_ab = FFMIN(alpha, beta); w3 = w2 >> min_ab; h3 = h2 >> min_ab; - s->sprite_offset[0][0] = (sprite_ref[0][0] << (alpha + beta + rho - min_ab)) + + s->sprite_offset[0][0] = (sprite_ref[0][0] * (1<<(alpha + beta + rho - min_ab))) + (-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3 * (-vop_ref[0][0]) + (-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3 * (-vop_ref[0][1]) + (1 << (alpha + beta + rho - min_ab - 1)); - s->sprite_offset[0][1] = (sprite_ref[0][1] << (alpha + beta + rho - min_ab)) + + s->sprite_offset[0][1] = (sprite_ref[0][1] * (1 << (alpha + beta + rho - min_ab))) + (-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3 * (-vop_ref[0][0]) + (-r * sprite_ref[0][1] + virtual_ref[1][1]) * @@ -368,10 +368,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g int shift_y = 16 - ctx->sprite_shift[0]; int shift_c = 16 - ctx->sprite_shift[1]; for (i = 0; i < 2; i++) { - s->sprite_offset[0][i] <<= shift_y; - s->sprite_offset[1][i] <<= shift_c; - s->sprite_delta[0][i] <<= shift_y; - s->sprite_delta[1][i] <<= shift_y; + s->sprite_offset[0][i] *= 1 << shift_y; + s->sprite_offset[1][i] *= 1 << shift_c; + s->sprite_delta[0][i] *= 1 << shift_y; + s->sprite_delta[1][i] *= 1 << shift_y; ctx->sprite_shift[i] = 16; } s->real_sprite_warping_points = ctx->num_sprite_warping_points;