mirror of
https://github.com/FFmpeg/FFmpeg.git
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avfilter: add vsrc_ddagrab
This commit is contained in:
parent
2f0d45571b
commit
f611255480
@ -29,6 +29,7 @@ version 5.1:
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- PHM image format support
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- remap_opencl filter
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- added chromakey_cuda filter
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- ddagrab (Desktop Duplication) video capture filter
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version 5.0:
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7
configure
vendored
7
configure
vendored
@ -2309,6 +2309,7 @@ SYSTEM_FUNCS="
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SetDllDirectory
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setmode
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setrlimit
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SetThreadDpiAwarenessContext
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Sleep
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strerror_r
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sysconf
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@ -2352,6 +2353,7 @@ TOOLCHAIN_FEATURES="
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"
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TYPES_LIST="
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IDXGIOutput5
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kCMVideoCodecType_HEVC
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kCMVideoCodecType_HEVCWithAlpha
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kCMVideoCodecType_VP9
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@ -3156,6 +3158,8 @@ overlay_cuda_filter_deps="ffnvcodec"
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overlay_cuda_filter_deps_any="cuda_nvcc cuda_llvm"
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sharpen_npp_filter_deps="ffnvcodec libnpp"
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ddagrab_filter_deps="d3d11va IDXGIOutput1"
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amf_deps_any="libdl LoadLibrary"
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nvenc_deps="ffnvcodec"
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nvenc_deps_any="libdl LoadLibrary"
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@ -6391,10 +6395,13 @@ check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss
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check_type "windows.h dxva.h" "DXVA_PicParams_AV1" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
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check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
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check_type "windows.h dxva.h" "DXVA_PicParams_VP9" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
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check_type "windows.h dxgi1_2.h" "IDXGIOutput1"
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check_type "windows.h dxgi1_5.h" "IDXGIOutput5"
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check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
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check_type "windows.h d3d11.h" "ID3D11VideoContext"
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check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0602
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check_func_headers mfapi.h MFCreateAlignedMemoryBuffer -lmfplat
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check_func_headers windows.h SetThreadDpiAwarenessContext -D_WIN32_WINNT=0x0A00
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check_type "vdpau/vdpau.h" "VdpPictureInfoHEVC"
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check_type "vdpau/vdpau.h" "VdpPictureInfoVP9"
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@ -26435,6 +26435,74 @@ need for a nullsrc video source.
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@end itemize
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@section ddagrab
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Captures the Windows Desktop via Desktop Duplication API.
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The filter exclusively returns D3D11 Hardware Frames, for on-gpu encoding
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or processing. So an explicit @ref{hwdownload} is needed for any kind of
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software processing.
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It accepts the following options:
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@table @option
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@item output_idx
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DXGI Output Index to capture.
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Usually corresponds to the index Windows has given the screen minus one,
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so it's starting at 0.
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Defaults to output 0.
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@item draw_mouse
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Whether to draw the mouse cursor.
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Defaults to true.
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Only affects hardware cursors. If a game or application renders its own cursor,
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it'll always be captured.
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@item framerate
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Framerate at which the desktop will be captured.
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Defaults to 30 FPS.
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@item video_size
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Specify the size of the captured video.
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Defaults to the full size of the screen.
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Cropped from the bottom/right if smaller than screen size.
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@item offset_x
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Horizontal offset of the captured video.
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@item offset_y
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Vertical offset of the captured video.
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@end table
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@subsection Examples
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Capture primary screen and encode using nvenc:
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@example
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ffmpeg -f lavfi -i ddagrab -c:v h264_nvenc -cq 18 output.mp4
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@end example
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You can also skip the lavfi device and directly use the filter.
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Also demonstrates downloading the frame and encoding with libx264.
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Explicit output format specification is required in this case:
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@example
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ffmpeg -filter_complex ddagrab=output_idx=1:framerate=60,hwdownload,format=bgra -c:v libx264 -crf 18 output.mp4
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@end example
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If you want to capture only a subsection of the desktop, this can be achieved
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by specifying a smaller size and its offsets into the screen:
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@example
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ddagrab=video_size=800x600:offset_x=100:offset_y=100
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@end example
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@section gradients
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Generate several gradients.
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@ -557,6 +557,7 @@ OBJS-$(CONFIG_COLOR_FILTER) += vsrc_testsrc.o
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OBJS-$(CONFIG_COLORCHART_FILTER) += vsrc_testsrc.o
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OBJS-$(CONFIG_COLORSPECTRUM_FILTER) += vsrc_testsrc.o
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OBJS-$(CONFIG_COREIMAGESRC_FILTER) += vf_coreimage.o
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OBJS-$(CONFIG_DDAGRAB_FILTER) += vsrc_ddagrab.o
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OBJS-$(CONFIG_FREI0R_SRC_FILTER) += vf_frei0r.o
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OBJS-$(CONFIG_GRADIENTS_FILTER) += vsrc_gradients.o
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OBJS-$(CONFIG_HALDCLUTSRC_FILTER) += vsrc_testsrc.o
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@ -524,6 +524,7 @@ extern const AVFilter ff_vsrc_color;
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extern const AVFilter ff_vsrc_colorchart;
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extern const AVFilter ff_vsrc_colorspectrum;
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extern const AVFilter ff_vsrc_coreimagesrc;
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extern const AVFilter ff_vsrc_ddagrab;
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extern const AVFilter ff_vsrc_frei0r_src;
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extern const AVFilter ff_vsrc_gradients;
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extern const AVFilter ff_vsrc_haldclutsrc;
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@ -31,7 +31,7 @@
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#include "version_major.h"
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#define LIBAVFILTER_VERSION_MINOR 45
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#define LIBAVFILTER_VERSION_MINOR 46
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#define LIBAVFILTER_VERSION_MICRO 100
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982
libavfilter/vsrc_ddagrab.c
Normal file
982
libavfilter/vsrc_ddagrab.c
Normal file
@ -0,0 +1,982 @@
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/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "config.h"
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#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0A00
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0A00
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#define COBJMACROS
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#include <initguid.h>
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#if HAVE_IDXGIOUTPUT5
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#include <dxgi1_5.h>
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#endif
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#include "libavutil/opt.h"
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#include "libavutil/time.h"
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#include "libavutil/avstring.h"
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#include "libavutil/avassert.h"
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#include "libavutil/hwcontext.h"
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#include "libavutil/hwcontext_d3d11va.h"
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#include "avfilter.h"
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#include "internal.h"
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#include "formats.h"
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#include "video.h"
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#include "vsrc_ddagrab_shaders.h"
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// avutil/time.h takes and returns time in microseconds
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#define TIMER_RES 1000000
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#define TIMER_RES64 INT64_C(1000000)
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typedef struct DdagrabContext {
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const AVClass *class;
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AVBufferRef *device_ref;
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AVHWDeviceContext *device_ctx;
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AVD3D11VADeviceContext *device_hwctx;
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AVBufferRef *frames_ref;
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AVHWFramesContext *frames_ctx;
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AVD3D11VAFramesContext *frames_hwctx;
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DXGI_OUTPUT_DESC output_desc;
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IDXGIOutputDuplication *dxgi_outdupl;
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AVFrame *last_frame;
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int mouse_x, mouse_y;
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ID3D11Texture2D *mouse_texture;
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ID3D11ShaderResourceView* mouse_resource_view ;
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AVRational time_base;
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int64_t time_frame;
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int64_t time_timeout;
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int64_t first_pts;
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DXGI_FORMAT raw_format;
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int raw_width;
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int raw_height;
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ID3D11Texture2D *probed_texture;
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ID3D11VertexShader *vertex_shader;
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ID3D11InputLayout *input_layout;
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ID3D11PixelShader *pixel_shader;
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ID3D11Buffer *const_buffer;
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ID3D11SamplerState *sampler_state;
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ID3D11BlendState *blend_state;
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int output_idx;
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int draw_mouse;
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AVRational framerate;
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int width;
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int height;
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int offset_x;
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int offset_y;
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} DdagrabContext;
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#define OFFSET(x) offsetof(DdagrabContext, x)
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#define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
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static const AVOption ddagrab_options[] = {
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{ "output_idx", "dda output index to capture", OFFSET(output_idx), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX, FLAGS },
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{ "draw_mouse", "draw the mouse pointer", OFFSET(draw_mouse), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, FLAGS },
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{ "framerate", "set video frame rate", OFFSET(framerate), AV_OPT_TYPE_VIDEO_RATE, { .str = "30" }, 0, INT_MAX, FLAGS },
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{ "video_size", "set video frame size", OFFSET(width), AV_OPT_TYPE_IMAGE_SIZE, { .str = NULL }, 0, 0, FLAGS },
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{ "offset_x", "capture area x offset", OFFSET(offset_x), AV_OPT_TYPE_INT, { .i64 = 0 }, INT_MIN, INT_MAX, FLAGS },
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{ "offset_y", "capture area y offset", OFFSET(offset_y), AV_OPT_TYPE_INT, { .i64 = 0 }, INT_MIN, INT_MAX, FLAGS },
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{ NULL }
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};
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AVFILTER_DEFINE_CLASS(ddagrab);
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static inline void release_resource(void *resource)
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{
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IUnknown **resp = (IUnknown**)resource;
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if (*resp) {
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IUnknown_Release(*resp);
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*resp = NULL;
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}
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}
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static av_cold void ddagrab_uninit(AVFilterContext *avctx)
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{
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DdagrabContext *dda = avctx->priv;
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release_resource(&dda->blend_state);
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release_resource(&dda->sampler_state);
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release_resource(&dda->pixel_shader);
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release_resource(&dda->input_layout);
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release_resource(&dda->vertex_shader);
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release_resource(&dda->const_buffer);
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release_resource(&dda->probed_texture);
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release_resource(&dda->dxgi_outdupl);
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release_resource(&dda->mouse_resource_view);
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release_resource(&dda->mouse_texture);
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av_frame_free(&dda->last_frame);
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av_buffer_unref(&dda->frames_ref);
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av_buffer_unref(&dda->device_ref);
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}
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static av_cold int init_dxgi_dda(AVFilterContext *avctx)
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{
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DdagrabContext *dda = avctx->priv;
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IDXGIDevice *dxgi_device = NULL;
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IDXGIAdapter *dxgi_adapter = NULL;
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IDXGIOutput *dxgi_output = NULL;
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IDXGIOutput1 *dxgi_output1 = NULL;
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#if HAVE_IDXGIOUTPUT5 && HAVE_SETTHREADDPIAWARENESSCONTEXT
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IDXGIOutput5 *dxgi_output5 = NULL;
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#endif
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int w, h;
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HRESULT hr;
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hr = ID3D11Device_QueryInterface(dda->device_hwctx->device, &IID_IDXGIDevice, (void**)&dxgi_device);
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if (FAILED(hr)) {
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av_log(avctx, AV_LOG_ERROR, "Failed querying IDXGIDevice\n");
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return AVERROR_EXTERNAL;
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}
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hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter, (void**)&dxgi_adapter);
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IDXGIDevice_Release(dxgi_device);
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dxgi_device = NULL;
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if (FAILED(hr)) {
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av_log(avctx, AV_LOG_ERROR, "Failed getting parent IDXGIAdapter\n");
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return AVERROR_EXTERNAL;
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}
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hr = IDXGIAdapter_EnumOutputs(dxgi_adapter, dda->output_idx, &dxgi_output);
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IDXGIAdapter_Release(dxgi_adapter);
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dxgi_adapter = NULL;
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if (FAILED(hr)) {
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av_log(avctx, AV_LOG_ERROR, "Failed to enumerate DXGI output %d\n", dda->output_idx);
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return AVERROR_EXTERNAL;
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}
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hr = IDXGIOutput_GetDesc(dxgi_output, &dda->output_desc);
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if (FAILED(hr)) {
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IDXGIOutput_Release(dxgi_output);
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av_log(avctx, AV_LOG_ERROR, "Failed getting output description\n");
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return AVERROR_EXTERNAL;
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}
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#if HAVE_IDXGIOUTPUT5 && HAVE_SETTHREADDPIAWARENESSCONTEXT
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hr = IDXGIOutput_QueryInterface(dxgi_output, &IID_IDXGIOutput5, (void**)&dxgi_output5);
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if (SUCCEEDED(hr)) {
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DPI_AWARENESS_CONTEXT prev_dpi_ctx;
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DXGI_FORMAT formats[] = {
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DXGI_FORMAT_R10G10B10A2_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM
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};
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IDXGIOutput_Release(dxgi_output);
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dxgi_output = NULL;
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prev_dpi_ctx = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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if (!prev_dpi_ctx)
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av_log(avctx, AV_LOG_WARNING, "Failed enabling DPI awareness for DDA\n");
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hr = IDXGIOutput5_DuplicateOutput1(dxgi_output5,
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(IUnknown*)dda->device_hwctx->device,
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0,
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FF_ARRAY_ELEMS(formats),
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formats,
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&dda->dxgi_outdupl);
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IDXGIOutput5_Release(dxgi_output5);
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dxgi_output5 = NULL;
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if (prev_dpi_ctx)
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SetThreadDpiAwarenessContext(prev_dpi_ctx);
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} else {
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av_log(avctx, AV_LOG_DEBUG, "Falling back to IDXGIOutput1\n");
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#else
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{
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#endif
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hr = IDXGIOutput_QueryInterface(dxgi_output, &IID_IDXGIOutput1, (void**)&dxgi_output1);
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IDXGIOutput_Release(dxgi_output);
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dxgi_output = NULL;
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if (FAILED(hr)) {
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av_log(avctx, AV_LOG_ERROR, "Failed querying IDXGIOutput1\n");
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return AVERROR_EXTERNAL;
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}
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hr = IDXGIOutput1_DuplicateOutput(dxgi_output1,
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(IUnknown*)dda->device_hwctx->device,
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&dda->dxgi_outdupl);
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IDXGIOutput1_Release(dxgi_output1);
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dxgi_output1 = NULL;
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}
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if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
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av_log(avctx, AV_LOG_ERROR, "Too many open duplication sessions\n");
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return AVERROR(EBUSY);
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} else if (hr == DXGI_ERROR_UNSUPPORTED) {
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av_log(avctx, AV_LOG_ERROR, "Selected output not supported\n");
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return AVERROR_EXTERNAL;
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} else if (hr == E_INVALIDARG) {
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av_log(avctx, AV_LOG_ERROR, "Invalid output duplication argument\n");
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return AVERROR(EINVAL);
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} else if (hr == E_ACCESSDENIED) {
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av_log(avctx, AV_LOG_ERROR, "Desktop duplication access denied\n");
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return AVERROR(EPERM);
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} else if (FAILED(hr)) {
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av_log(avctx, AV_LOG_ERROR, "Failed duplicating output\n");
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return AVERROR_EXTERNAL;
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}
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w = dda->output_desc.DesktopCoordinates.right - dda->output_desc.DesktopCoordinates.left;
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h = dda->output_desc.DesktopCoordinates.bottom - dda->output_desc.DesktopCoordinates.top;
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av_log(avctx, AV_LOG_VERBOSE, "Opened dxgi output %d with dimensions %dx%d\n", dda->output_idx, w, h);
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return 0;
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}
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typedef struct ConstBufferData
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{
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float width;
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float height;
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uint64_t padding;
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} ConstBufferData;
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static const D3D11_INPUT_ELEMENT_DESC vertex_shader_input_layout[] =
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{
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{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }
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};
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static av_cold int init_render_resources(AVFilterContext *avctx)
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{
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DdagrabContext *dda = avctx->priv;
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ID3D11Device *dev = dda->device_hwctx->device;
|
||||
D3D11_SAMPLER_DESC sampler_desc = { 0 };
|
||||
D3D11_BLEND_DESC blend_desc = { 0 };
|
||||
D3D11_BUFFER_DESC buffer_desc = { 0 };
|
||||
D3D11_SUBRESOURCE_DATA buffer_data = { 0 };
|
||||
ConstBufferData const_data = { 0 };
|
||||
HRESULT hr;
|
||||
|
||||
hr = ID3D11Device_CreateVertexShader(dev,
|
||||
vertex_shader_bytes,
|
||||
FF_ARRAY_ELEMS(vertex_shader_bytes),
|
||||
NULL,
|
||||
&dda->vertex_shader);
|
||||
if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "CreateVertexShader failed: %lx\n", hr);
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
hr = ID3D11Device_CreateInputLayout(dev,
|
||||
vertex_shader_input_layout,
|
||||
FF_ARRAY_ELEMS(vertex_shader_input_layout),
|
||||
vertex_shader_bytes,
|
||||
FF_ARRAY_ELEMS(vertex_shader_bytes),
|
||||
&dda->input_layout);
|
||||
if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "CreateInputLayout failed: %lx\n", hr);
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
hr = ID3D11Device_CreatePixelShader(dev,
|
||||
pixel_shader_bytes,
|
||||
FF_ARRAY_ELEMS(pixel_shader_bytes),
|
||||
NULL,
|
||||
&dda->pixel_shader);
|
||||
if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "CreatePixelShader failed: %lx\n", hr);
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
const_data = (ConstBufferData){ dda->width, dda->height };
|
||||
|
||||
buffer_data.pSysMem = &const_data;
|
||||
buffer_desc.ByteWidth = sizeof(const_data);
|
||||
buffer_desc.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
hr = ID3D11Device_CreateBuffer(dev,
|
||||
&buffer_desc,
|
||||
&buffer_data,
|
||||
&dda->const_buffer);
|
||||
if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "CreateBuffer const buffer failed: %lx\n", hr);
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
||||
hr = ID3D11Device_CreateSamplerState(dev,
|
||||
&sampler_desc,
|
||||
&dda->sampler_state);
|
||||
if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "CreateSamplerState failed: %lx\n", hr);
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
blend_desc.AlphaToCoverageEnable = FALSE;
|
||||
blend_desc.IndependentBlendEnable = FALSE;
|
||||
blend_desc.RenderTarget[0].BlendEnable = TRUE;
|
||||
blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||
blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||
blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||
blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
||||
blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||
hr = ID3D11Device_CreateBlendState(dev,
|
||||
&blend_desc,
|
||||
&dda->blend_state);
|
||||
if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "CreateBlendState failed: %lx\n", hr);
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static av_cold int ddagrab_init(AVFilterContext *avctx)
|
||||
{
|
||||
DdagrabContext *dda = avctx->priv;
|
||||
int ret = 0;
|
||||
|
||||
if (avctx->hw_device_ctx) {
|
||||
dda->device_ctx = (AVHWDeviceContext*)avctx->hw_device_ctx->data;
|
||||
|
||||
if (dda->device_ctx->type != AV_HWDEVICE_TYPE_D3D11VA) {
|
||||
av_log(avctx, AV_LOG_ERROR, "Non-D3D11VA input hw_device_ctx\n");
|
||||
return AVERROR(EINVAL);
|
||||
}
|
||||
|
||||
dda->device_ref = av_buffer_ref(avctx->hw_device_ctx);
|
||||
if (!dda->device_ref)
|
||||
return AVERROR(ENOMEM);
|
||||
|
||||
av_log(avctx, AV_LOG_VERBOSE, "Using provided hw_device_ctx\n");
|
||||
} else {
|
||||
ret = av_hwdevice_ctx_create(&dda->device_ref, AV_HWDEVICE_TYPE_D3D11VA, NULL, NULL, 0);
|
||||
if (ret < 0) {
|
||||
av_log(avctx, AV_LOG_ERROR, "Failed to create D3D11VA device.\n");
|
||||
return ret;
|
||||
}
|
||||
|
||||
dda->device_ctx = (AVHWDeviceContext*)dda->device_ref->data;
|
||||
|
||||
av_log(avctx, AV_LOG_VERBOSE, "Created internal hw_device_ctx\n");
|
||||
}
|
||||
|
||||
dda->device_hwctx = (AVD3D11VADeviceContext*)dda->device_ctx->hwctx;
|
||||
|
||||
ret = init_dxgi_dda(avctx);
|
||||
if (ret < 0)
|
||||
goto fail;
|
||||
|
||||
dda->time_base = av_inv_q(dda->framerate);
|
||||
dda->time_frame = av_gettime_relative() / av_q2d(dda->time_base);
|
||||
dda->time_timeout = av_rescale_q(1, dda->time_base, (AVRational) { 1, 1000 }) / 2;
|
||||
|
||||
dda->last_frame = av_frame_alloc();
|
||||
if (!dda->last_frame) {
|
||||
ret = AVERROR(ENOMEM);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
dda->mouse_x = -1;
|
||||
dda->mouse_y = -1;
|
||||
|
||||
if (dda->draw_mouse) {
|
||||
ret = init_render_resources(avctx);
|
||||
if (ret < 0)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
return 0;
|
||||
fail:
|
||||
ddagrab_uninit(avctx);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int create_d3d11_pointer_tex(AVFilterContext *avctx,
|
||||
uint8_t *buf,
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO *shape_info,
|
||||
ID3D11Texture2D **out_tex,
|
||||
ID3D11ShaderResourceView **res_view)
|
||||
{
|
||||
DdagrabContext *dda = avctx->priv;
|
||||
D3D11_TEXTURE2D_DESC desc = { 0 };
|
||||
D3D11_SUBRESOURCE_DATA init_data = { 0 };
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC resource_desc = { 0 };
|
||||
HRESULT hr;
|
||||
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
|
||||
desc.Width = shape_info->Width;
|
||||
desc.Height = shape_info->Height;
|
||||
|
||||
init_data.pSysMem = buf;
|
||||
init_data.SysMemPitch = shape_info->Pitch;
|
||||
|
||||
resource_desc.Format = desc.Format;
|
||||
resource_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
resource_desc.Texture2D.MostDetailedMip = 0;
|
||||
resource_desc.Texture2D.MipLevels = 1;
|
||||
|
||||
hr = ID3D11Device_CreateTexture2D(dda->device_hwctx->device,
|
||||
&desc,
|
||||
&init_data,
|
||||
out_tex);
|
||||
if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "Failed creating pointer texture\n");
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
hr = ID3D11Device_CreateShaderResourceView(dda->device_hwctx->device,
|
||||
(ID3D11Resource*)dda->mouse_texture,
|
||||
&resource_desc,
|
||||
res_view);
|
||||
if (FAILED(hr)) {
|
||||
release_resource(out_tex);
|
||||
av_log(avctx, AV_LOG_ERROR, "CreateShaderResourceView for mouse failed: %lx\n", hr);
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static uint8_t *convert_mono_buffer(uint8_t *input, int *_width, int *_height, int *_pitch)
|
||||
{
|
||||
int width = *_width, height = *_height, pitch = *_pitch;
|
||||
int real_height = height / 2;
|
||||
uint8_t *output = av_malloc(real_height * width * 4);
|
||||
int y, x;
|
||||
|
||||
if (!output)
|
||||
return NULL;
|
||||
|
||||
// This simulates drawing the cursor on a full black surface
|
||||
// i.e. ignore the AND mask, turn XOR mask into all 4 color channels
|
||||
for (y = 0; y < real_height; y++) {
|
||||
for (x = 0; x < width; x++) {
|
||||
int v = input[(real_height + y) * pitch + (x / 8)];
|
||||
v = (v >> (7 - (x % 8))) & 1;
|
||||
memset(&output[4 * ((y*width) + x)], v ? 0xFF : 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
*_pitch = width * 4;
|
||||
*_height = real_height;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
static void fixup_color_mask(uint8_t *buf, int width, int height, int pitch)
|
||||
{
|
||||
int x, y;
|
||||
// There is no good way to replicate XOR'ig parts of the texture with the screen
|
||||
// best effort is rendering the non-masked parts, and make the rest transparent
|
||||
for (y = 0; y < height; y++) {
|
||||
for (x = 0; x < width; x++) {
|
||||
int pos = (y*pitch) + (4*x) + 3;
|
||||
buf[pos] = buf[pos] ? 0 : 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int update_mouse_pointer(AVFilterContext *avctx, DXGI_OUTDUPL_FRAME_INFO *frame_info)
|
||||
{
|
||||
DdagrabContext *dda = avctx->priv;
|
||||
HRESULT hr;
|
||||
int ret;
|
||||
|
||||
if (frame_info->LastMouseUpdateTime.QuadPart == 0)
|
||||
return 0;
|
||||
|
||||
if (frame_info->PointerPosition.Visible) {
|
||||
dda->mouse_x = frame_info->PointerPosition.Position.x;
|
||||
dda->mouse_y = frame_info->PointerPosition.Position.y;
|
||||
} else {
|
||||
dda->mouse_x = dda->mouse_y = -1;
|
||||
}
|
||||
|
||||
if (frame_info->PointerShapeBufferSize) {
|
||||
UINT size = frame_info->PointerShapeBufferSize;
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info;
|
||||
uint8_t *buf = av_malloc(size);
|
||||
if (!buf)
|
||||
return AVERROR(ENOMEM);
|
||||
|
||||
hr = IDXGIOutputDuplication_GetFramePointerShape(dda->dxgi_outdupl,
|
||||
size,
|
||||
buf,
|
||||
&size,
|
||||
&shape_info);
|
||||
if (FAILED(hr)) {
|
||||
av_free(buf);
|
||||
av_log(avctx, AV_LOG_ERROR, "Failed getting pointer shape: %lx\n", hr);
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
if (shape_info.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME) {
|
||||
uint8_t *new_buf = convert_mono_buffer(buf, &shape_info.Width, &shape_info.Height, &shape_info.Pitch);
|
||||
av_free(buf);
|
||||
if (!new_buf)
|
||||
return AVERROR(ENOMEM);
|
||||
buf = new_buf;
|
||||
} else if (shape_info.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR) {
|
||||
fixup_color_mask(buf, shape_info.Width, shape_info.Height, shape_info.Pitch);
|
||||
} else if (shape_info.Type != DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR) {
|
||||
av_log(avctx, AV_LOG_WARNING, "Unsupported pointer shape type: %d\n", (int)shape_info.Type);
|
||||
av_free(buf);
|
||||
return 0;
|
||||
}
|
||||
|
||||
release_resource(&dda->mouse_resource_view);
|
||||
release_resource(&dda->mouse_texture);
|
||||
|
||||
ret = create_d3d11_pointer_tex(avctx, buf, &shape_info, &dda->mouse_texture, &dda->mouse_resource_view);
|
||||
av_freep(&buf);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
av_log(avctx, AV_LOG_VERBOSE, "Updated pointer shape texture\n");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int next_frame_internal(AVFilterContext *avctx, ID3D11Texture2D **desktop_texture)
|
||||
{
|
||||
DXGI_OUTDUPL_FRAME_INFO frame_info;
|
||||
DdagrabContext *dda = avctx->priv;
|
||||
IDXGIResource *desktop_resource = NULL;
|
||||
HRESULT hr;
|
||||
int ret;
|
||||
|
||||
hr = IDXGIOutputDuplication_AcquireNextFrame(
|
||||
dda->dxgi_outdupl,
|
||||
dda->time_timeout,
|
||||
&frame_info,
|
||||
&desktop_resource);
|
||||
if (hr == DXGI_ERROR_WAIT_TIMEOUT) {
|
||||
return AVERROR(EAGAIN);
|
||||
} else if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "AcquireNextFrame failed: %lx\n", hr);
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
if (dda->draw_mouse) {
|
||||
ret = update_mouse_pointer(avctx, &frame_info);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
}
|
||||
|
||||
hr = IDXGIResource_QueryInterface(desktop_resource, &IID_ID3D11Texture2D, (void**)desktop_texture);
|
||||
IDXGIResource_Release(desktop_resource);
|
||||
desktop_resource = NULL;
|
||||
if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "DXGIResource QueryInterface failed\n");
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int probe_output_format(AVFilterContext *avctx)
|
||||
{
|
||||
DdagrabContext *dda = avctx->priv;
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
int ret;
|
||||
|
||||
av_assert1(!dda->probed_texture);
|
||||
|
||||
do {
|
||||
ret = next_frame_internal(avctx, &dda->probed_texture);
|
||||
} while(ret == AVERROR(EAGAIN));
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
ID3D11Texture2D_GetDesc(dda->probed_texture, &desc);
|
||||
|
||||
dda->raw_format = desc.Format;
|
||||
dda->raw_width = desc.Width;
|
||||
dda->raw_height = desc.Height;
|
||||
|
||||
if (dda->width <= 0)
|
||||
dda->width = dda->raw_width;
|
||||
if (dda->height <= 0)
|
||||
dda->height = dda->raw_height;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static av_cold int init_hwframes_ctx(AVFilterContext *avctx)
|
||||
{
|
||||
DdagrabContext *dda = avctx->priv;
|
||||
int ret = 0;
|
||||
|
||||
dda->frames_ref = av_hwframe_ctx_alloc(dda->device_ref);
|
||||
if (!dda->frames_ref)
|
||||
return AVERROR(ENOMEM);
|
||||
dda->frames_ctx = (AVHWFramesContext*)dda->frames_ref->data;
|
||||
dda->frames_hwctx = (AVD3D11VAFramesContext*)dda->frames_ctx->hwctx;
|
||||
|
||||
dda->frames_ctx->format = AV_PIX_FMT_D3D11;
|
||||
dda->frames_ctx->width = dda->width;
|
||||
dda->frames_ctx->height = dda->height;
|
||||
|
||||
switch (dda->raw_format) {
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
||||
av_log(avctx, AV_LOG_VERBOSE, "Probed 8 bit RGB frame format\n");
|
||||
dda->frames_ctx->sw_format = AV_PIX_FMT_BGRA;
|
||||
break;
|
||||
case DXGI_FORMAT_R10G10B10A2_UNORM:
|
||||
av_log(avctx, AV_LOG_VERBOSE, "Probed 10 bit RGB frame format\n");
|
||||
dda->frames_ctx->sw_format = AV_PIX_FMT_X2BGR10;
|
||||
break;
|
||||
default:
|
||||
av_log(avctx, AV_LOG_ERROR, "Unexpected texture output format!\n");
|
||||
return AVERROR_BUG;
|
||||
}
|
||||
|
||||
if (dda->draw_mouse)
|
||||
dda->frames_hwctx->BindFlags |= D3D11_BIND_RENDER_TARGET;
|
||||
|
||||
ret = av_hwframe_ctx_init(dda->frames_ref);
|
||||
if (ret < 0) {
|
||||
av_log(avctx, AV_LOG_ERROR, "Failed to initialise hardware frames context: %d.\n", ret);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
return 0;
|
||||
fail:
|
||||
av_buffer_unref(&dda->frames_ref);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int ddagrab_config_props(AVFilterLink *outlink)
|
||||
{
|
||||
AVFilterContext *avctx = outlink->src;
|
||||
DdagrabContext *dda = avctx->priv;
|
||||
int ret;
|
||||
|
||||
ret = probe_output_format(avctx);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
dda->width -= FFMAX(dda->width - dda->raw_width + dda->offset_x, 0);
|
||||
dda->height -= FFMAX(dda->height - dda->raw_height + dda->offset_y, 0);
|
||||
|
||||
ret = init_hwframes_ctx(avctx);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
outlink->hw_frames_ctx = av_buffer_ref(dda->frames_ref);
|
||||
if (!outlink->hw_frames_ctx)
|
||||
return AVERROR(ENOMEM);
|
||||
|
||||
outlink->w = dda->width;
|
||||
outlink->h = dda->height;
|
||||
outlink->time_base = (AVRational){1, TIMER_RES};
|
||||
outlink->frame_rate = dda->framerate;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int draw_mouse_pointer(AVFilterContext *avctx, AVFrame *frame)
|
||||
{
|
||||
DdagrabContext *dda = avctx->priv;
|
||||
ID3D11DeviceContext *devctx = dda->device_hwctx->device_context;
|
||||
ID3D11Texture2D *frame_tex = (ID3D11Texture2D*)frame->data[0];
|
||||
D3D11_RENDER_TARGET_VIEW_DESC target_desc = { 0 };
|
||||
ID3D11RenderTargetView* target_view = NULL;
|
||||
ID3D11Buffer *mouse_vertex_buffer = NULL;
|
||||
D3D11_TEXTURE2D_DESC tex_desc;
|
||||
int num_vertices = 0;
|
||||
int x, y;
|
||||
HRESULT hr;
|
||||
int ret = 0;
|
||||
|
||||
if (!dda->mouse_texture || dda->mouse_x < 0 || dda->mouse_y < 0)
|
||||
return 0;
|
||||
|
||||
ID3D11Texture2D_GetDesc(dda->mouse_texture, &tex_desc);
|
||||
|
||||
x = dda->mouse_x - dda->offset_x;
|
||||
y = dda->mouse_y - dda->offset_y;
|
||||
|
||||
if (x >= dda->width || y >= dda->height ||
|
||||
-x >= (int)tex_desc.Width || -y >= (int)tex_desc.Height)
|
||||
return 0;
|
||||
|
||||
target_desc.Format = dda->raw_format;
|
||||
target_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
target_desc.Texture2D.MipSlice = 0;
|
||||
|
||||
hr = ID3D11Device_CreateRenderTargetView(dda->device_hwctx->device,
|
||||
(ID3D11Resource*)frame_tex,
|
||||
&target_desc,
|
||||
&target_view);
|
||||
if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "CreateRenderTargetView failed: %lx\n", hr);
|
||||
ret = AVERROR_EXTERNAL;
|
||||
goto end;
|
||||
}
|
||||
|
||||
ID3D11DeviceContext_ClearState(devctx);
|
||||
|
||||
{
|
||||
D3D11_VIEWPORT viewport = { 0 };
|
||||
viewport.Width = dda->width;
|
||||
viewport.Height = dda->height;
|
||||
viewport.MinDepth = 0.0f;
|
||||
viewport.MaxDepth = 1.0f;
|
||||
|
||||
ID3D11DeviceContext_RSSetViewports(devctx, 1, &viewport);
|
||||
}
|
||||
|
||||
{
|
||||
FLOAT vertices[] = {
|
||||
// x, y, z, u, v
|
||||
x , y + tex_desc.Height, 0.0f, 0.0f, 1.0f,
|
||||
x , y , 0.0f, 0.0f, 0.0f,
|
||||
x + tex_desc.Width, y + tex_desc.Height, 0.0f, 1.0f, 1.0f,
|
||||
x + tex_desc.Width, y , 0.0f, 1.0f, 0.0f,
|
||||
};
|
||||
UINT stride = sizeof(FLOAT) * 5;
|
||||
UINT offset = 0;
|
||||
|
||||
D3D11_SUBRESOURCE_DATA init_data = { 0 };
|
||||
D3D11_BUFFER_DESC buf_desc = { 0 };
|
||||
|
||||
num_vertices = sizeof(vertices) / (sizeof(FLOAT) * 5);
|
||||
|
||||
buf_desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
buf_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
buf_desc.ByteWidth = sizeof(vertices);
|
||||
init_data.pSysMem = vertices;
|
||||
|
||||
hr = ID3D11Device_CreateBuffer(dda->device_hwctx->device,
|
||||
&buf_desc,
|
||||
&init_data,
|
||||
&mouse_vertex_buffer);
|
||||
if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "CreateBuffer failed: %lx\n", hr);
|
||||
ret = AVERROR_EXTERNAL;
|
||||
goto end;
|
||||
}
|
||||
|
||||
ID3D11DeviceContext_IASetVertexBuffers(devctx, 0, 1, &mouse_vertex_buffer, &stride, &offset);
|
||||
ID3D11DeviceContext_IASetInputLayout(devctx, dda->input_layout);
|
||||
ID3D11DeviceContext_IASetPrimitiveTopology(devctx, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
}
|
||||
|
||||
ID3D11DeviceContext_VSSetShader(devctx, dda->vertex_shader, NULL, 0);
|
||||
ID3D11DeviceContext_VSSetConstantBuffers(devctx, 0, 1, &dda->const_buffer);
|
||||
ID3D11DeviceContext_PSSetSamplers(devctx, 0, 1, &dda->sampler_state);
|
||||
ID3D11DeviceContext_PSSetShaderResources(devctx, 0, 1, &dda->mouse_resource_view);
|
||||
ID3D11DeviceContext_PSSetShader(devctx, dda->pixel_shader, NULL, 0);
|
||||
|
||||
ID3D11DeviceContext_OMSetBlendState(devctx, dda->blend_state, NULL, 0xFFFFFFFF);
|
||||
ID3D11DeviceContext_OMSetRenderTargets(devctx, 1, &target_view, NULL);
|
||||
|
||||
ID3D11DeviceContext_Draw(devctx, num_vertices, 0);
|
||||
|
||||
end:
|
||||
release_resource(&mouse_vertex_buffer);
|
||||
release_resource(&target_view);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int ddagrab_request_frame(AVFilterLink *outlink)
|
||||
{
|
||||
AVFilterContext *avctx = outlink->src;
|
||||
DdagrabContext *dda = avctx->priv;
|
||||
|
||||
ID3D11Texture2D *cur_texture = NULL;
|
||||
D3D11_TEXTURE2D_DESC desc = { 0 };
|
||||
D3D11_BOX box = { 0 };
|
||||
|
||||
int64_t time_frame = dda->time_frame;
|
||||
int64_t now, delay;
|
||||
AVFrame *frame = NULL;
|
||||
HRESULT hr;
|
||||
int ret;
|
||||
|
||||
/* time_frame is in units of microseconds divided by the time_base.
|
||||
* This means that adding a clean 1M to it is the equivalent of adding
|
||||
* 1M*time_base microseconds to it, except it avoids all rounding error.
|
||||
* The only time rounding error occurs is when multiplying to calculate
|
||||
* the delay. So any rounding error there corrects itself over time.
|
||||
*/
|
||||
time_frame += TIMER_RES64;
|
||||
for (;;) {
|
||||
now = av_gettime_relative();
|
||||
delay = time_frame * av_q2d(dda->time_base) - now;
|
||||
if (delay <= 0) {
|
||||
if (delay < -TIMER_RES64 * av_q2d(dda->time_base)) {
|
||||
time_frame += TIMER_RES64;
|
||||
}
|
||||
break;
|
||||
}
|
||||
av_usleep(delay);
|
||||
}
|
||||
|
||||
if (!dda->first_pts)
|
||||
dda->first_pts = now;
|
||||
now -= dda->first_pts;
|
||||
|
||||
if (!dda->probed_texture) {
|
||||
ret = next_frame_internal(avctx, &cur_texture);
|
||||
} else {
|
||||
cur_texture = dda->probed_texture;
|
||||
dda->probed_texture = NULL;
|
||||
ret = 0;
|
||||
}
|
||||
|
||||
if (ret == AVERROR(EAGAIN) && dda->last_frame->buf[0]) {
|
||||
frame = av_frame_alloc();
|
||||
if (!frame)
|
||||
return AVERROR(ENOMEM);
|
||||
|
||||
ret = av_frame_ref(frame, dda->last_frame);
|
||||
if (ret < 0) {
|
||||
av_frame_free(&frame);
|
||||
return ret;
|
||||
}
|
||||
|
||||
av_log(avctx, AV_LOG_DEBUG, "Duplicated output frame\n");
|
||||
|
||||
goto frame_done;
|
||||
} else if (ret == AVERROR(EAGAIN)) {
|
||||
av_log(avctx, AV_LOG_VERBOSE, "Initial DDA AcquireNextFrame timeout!\n");
|
||||
return AVERROR(EAGAIN);
|
||||
} else if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// AcquireNextFrame sometimes has bursts of delay.
|
||||
// This increases accuracy of the timestamp, but might upset consumers due to more jittery framerate?
|
||||
now = av_gettime_relative() - dda->first_pts;
|
||||
|
||||
ID3D11Texture2D_GetDesc(cur_texture, &desc);
|
||||
if (desc.Format != dda->raw_format ||
|
||||
(int)desc.Width != dda->raw_width ||
|
||||
(int)desc.Height != dda->raw_height) {
|
||||
av_log(avctx, AV_LOG_ERROR, "Output parameters changed!");
|
||||
ret = AVERROR_OUTPUT_CHANGED;
|
||||
goto fail;
|
||||
}
|
||||
|
||||
frame = ff_get_video_buffer(outlink, dda->width, dda->height);
|
||||
if (!frame) {
|
||||
ret = AVERROR(ENOMEM);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
box.left = dda->offset_x;
|
||||
box.top = dda->offset_y;
|
||||
box.right = box.left + dda->width;
|
||||
box.bottom = box.top + dda->height;
|
||||
box.front = 0;
|
||||
box.back = 1;
|
||||
|
||||
ID3D11DeviceContext_CopySubresourceRegion(
|
||||
dda->device_hwctx->device_context,
|
||||
(ID3D11Resource*)frame->data[0], (UINT)(intptr_t)frame->data[1],
|
||||
0, 0, 0,
|
||||
(ID3D11Resource*)cur_texture, 0,
|
||||
&box);
|
||||
|
||||
release_resource(&cur_texture);
|
||||
|
||||
hr = IDXGIOutputDuplication_ReleaseFrame(dda->dxgi_outdupl);
|
||||
if (FAILED(hr)) {
|
||||
av_log(avctx, AV_LOG_ERROR, "DDA ReleaseFrame failed!\n");
|
||||
ret = AVERROR_EXTERNAL;
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (dda->draw_mouse) {
|
||||
ret = draw_mouse_pointer(avctx, frame);
|
||||
if (ret < 0)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
frame->sample_aspect_ratio = (AVRational){1, 1};
|
||||
|
||||
av_frame_unref(dda->last_frame);
|
||||
ret = av_frame_ref(dda->last_frame, frame);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
frame_done:
|
||||
frame->pts = now;
|
||||
dda->time_frame = time_frame;
|
||||
|
||||
return ff_filter_frame(outlink, frame);
|
||||
|
||||
fail:
|
||||
if (frame)
|
||||
av_frame_free(&frame);
|
||||
|
||||
if (cur_texture)
|
||||
IDXGIOutputDuplication_ReleaseFrame(dda->dxgi_outdupl);
|
||||
|
||||
release_resource(&cur_texture);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static const AVFilterPad ddagrab_outputs[] = {
|
||||
{
|
||||
.name = "default",
|
||||
.type = AVMEDIA_TYPE_VIDEO,
|
||||
.request_frame = ddagrab_request_frame,
|
||||
.config_props = ddagrab_config_props,
|
||||
},
|
||||
};
|
||||
|
||||
const AVFilter ff_vsrc_ddagrab = {
|
||||
.name = "ddagrab",
|
||||
.description = NULL_IF_CONFIG_SMALL("Grab Windows Desktop images using Desktop Duplication API"),
|
||||
.priv_size = sizeof(DdagrabContext),
|
||||
.priv_class = &ddagrab_class,
|
||||
.init = ddagrab_init,
|
||||
.uninit = ddagrab_uninit,
|
||||
.inputs = NULL,
|
||||
FILTER_OUTPUTS(ddagrab_outputs),
|
||||
FILTER_SINGLE_PIXFMT(AV_PIX_FMT_D3D11),
|
||||
.flags_internal = FF_FILTER_FLAG_HWFRAME_AWARE,
|
||||
};
|
120
libavfilter/vsrc_ddagrab_shaders.h
Normal file
120
libavfilter/vsrc_ddagrab_shaders.h
Normal file
@ -0,0 +1,120 @@
|
||||
/*
|
||||
* This file is part of FFmpeg.
|
||||
*
|
||||
* FFmpeg is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* FFmpeg is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with FFmpeg; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#ifndef AVFILTER_VSRC_DDAGRAB_SHADERS_H
|
||||
#define AVFILTER_VSRC_DDAGRAB_SHADERS_H
|
||||
|
||||
#if 0
|
||||
|
||||
cbuffer PARAMS : register ( b0 )
|
||||
{
|
||||
float2 Dimensions;
|
||||
};
|
||||
|
||||
struct VS_INPUT
|
||||
{
|
||||
float3 Pos : POSITION;
|
||||
float2 Tex : TEXCOORD;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Pos : SV_POSITION;
|
||||
float2 Tex : TEXCOORD;
|
||||
};
|
||||
|
||||
VS_OUTPUT VS(VS_INPUT input)
|
||||
{
|
||||
VS_OUTPUT output;
|
||||
float2 center = Dimensions / 2;
|
||||
output.Pos = float4((input.Pos.xy - center) / center, input.Pos.z, 1.0f);
|
||||
output.Pos.y *= -1;
|
||||
output.Tex = input.Tex;
|
||||
return output;
|
||||
}
|
||||
|
||||
Texture2D tx : register( t0 );
|
||||
SamplerState samLinear : register( s0 );
|
||||
|
||||
float4 PS(VS_OUTPUT input) : SV_Target
|
||||
{
|
||||
return tx.Sample(samLinear, input.Tex);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static const uint8_t vertex_shader_bytes[] =
|
||||
{
|
||||
68, 88, 66, 67, 207, 194, 142, 193, 255, 85, 32, 72, 116, 77, 242, 140, 26, 229, 67, 69, 1, 0, 0, 0,
|
||||
40, 3, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 56, 1, 0, 0, 124, 2, 0, 0, 208, 2, 0, 0,
|
||||
65, 111, 110, 57, 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 254, 255, 204, 0, 0, 0, 52, 0, 0, 0,
|
||||
1, 0, 36, 0, 0, 0, 48, 0, 0, 0, 48, 0, 0, 0, 36, 0, 1, 0, 48, 0, 0, 0, 0, 0,
|
||||
1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 254, 255, 81, 0, 0, 5, 2, 0, 15, 160,
|
||||
0, 0, 0, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 5, 0, 0, 128,
|
||||
0, 0, 15, 144, 31, 0, 0, 2, 5, 0, 1, 128, 1, 0, 15, 144, 1, 0, 0, 2, 0, 0, 1, 128,
|
||||
2, 0, 0, 160, 4, 0, 0, 4, 0, 0, 6, 128, 1, 0, 208, 160, 0, 0, 0, 129, 0, 0, 208, 144,
|
||||
5, 0, 0, 3, 0, 0, 9, 128, 0, 0, 0, 128, 1, 0, 100, 160, 6, 0, 0, 2, 1, 0, 1, 128,
|
||||
0, 0, 0, 128, 6, 0, 0, 2, 1, 0, 2, 128, 0, 0, 255, 128, 5, 0, 0, 3, 0, 0, 3, 128,
|
||||
0, 0, 233, 128, 1, 0, 228, 128, 1, 0, 0, 2, 0, 0, 4, 128, 0, 0, 85, 129, 2, 0, 0, 3,
|
||||
0, 0, 3, 192, 0, 0, 232, 128, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, 12, 192, 0, 0, 170, 144,
|
||||
2, 0, 148, 160, 2, 0, 100, 160, 1, 0, 0, 2, 0, 0, 3, 224, 1, 0, 228, 144, 255, 255, 0, 0,
|
||||
83, 72, 68, 82, 60, 1, 0, 0, 64, 0, 1, 0, 79, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0,
|
||||
0, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 3, 114, 16, 16, 0, 0, 0, 0, 0, 95, 0, 0, 3,
|
||||
50, 16, 16, 0, 1, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0,
|
||||
101, 0, 0, 3, 50, 32, 16, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 56, 0, 0, 11,
|
||||
50, 0, 16, 0, 0, 0, 0, 0, 70, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 64, 0, 0,
|
||||
0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 14, 194, 0, 16, 0,
|
||||
0, 0, 0, 0, 6, 132, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 64, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 63, 6, 20, 16, 0, 0, 0, 0, 0,
|
||||
14, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 230, 10, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0,
|
||||
0, 0, 0, 0, 56, 0, 0, 10, 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5,
|
||||
66, 32, 16, 0, 0, 0, 0, 0, 42, 16, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0,
|
||||
0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 54, 0, 0, 5, 50, 32, 16, 0, 1, 0, 0, 0,
|
||||
70, 16, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 73, 83, 71, 78, 76, 0, 0, 0, 2, 0, 0, 0,
|
||||
8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
|
||||
7, 7, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0,
|
||||
3, 3, 0, 0, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171,
|
||||
79, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84,
|
||||
73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171
|
||||
};
|
||||
|
||||
static const uint8_t pixel_shader_bytes[] =
|
||||
{
|
||||
68, 88, 66, 67, 0, 95, 83, 169, 90, 60, 208, 75, 219, 179, 108, 203, 8, 232, 255, 27, 1, 0, 0, 0,
|
||||
148, 1, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 156, 0, 0, 0, 8, 1, 0, 0, 96, 1, 0, 0,
|
||||
65, 111, 110, 57, 100, 0, 0, 0, 100, 0, 0, 0, 0, 2, 255, 255, 60, 0, 0, 0, 40, 0, 0, 0,
|
||||
0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36, 0, 0, 0, 40, 0, 0, 0, 0, 0,
|
||||
0, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144,
|
||||
0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 1, 0, 0, 2,
|
||||
0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 100, 0, 0, 0, 64, 0, 0, 0,
|
||||
25, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0,
|
||||
0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0, 0, 0, 69, 0, 0, 9, 242, 32, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0,
|
||||
1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1,
|
||||
73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84,
|
||||
73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0,
|
||||
1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user