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https://github.com/FFmpeg/FFmpeg.git
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overlay_vulkan: add support for overlaying images with an alpha channel
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4e81324362
commit
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@ -59,11 +59,27 @@ static const char overlay_noalpha[] = {
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C(0, } )
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C(0, } )
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};
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};
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static const char overlay_alpha[] = {
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C(0, void overlay_alpha_opaque(int i, ivec2 pos) )
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C(0, { )
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C(1, vec4 res = texture(main_img[i], pos); )
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C(1, if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) &&
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(pos.x < (o_offset[i].x + o_size[i].x)) &&
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(pos.y < (o_offset[i].y + o_size[i].y))) { )
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C(2, vec4 ovr = texture(overlay_img[i], pos - o_offset[i]); )
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C(2, res = ovr * ovr.a + res * (1.0f - ovr.a); )
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C(2, res.a = 1.0f; )
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C(2, imageStore(output_img[i], pos, res); )
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C(1, } )
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C(1, imageStore(output_img[i], pos, res); )
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C(0, } )
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};
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static av_cold int init_filter(AVFilterContext *ctx)
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static av_cold int init_filter(AVFilterContext *ctx)
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{
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{
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int err;
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int err;
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OverlayVulkanContext *s = ctx->priv;
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OverlayVulkanContext *s = ctx->priv;
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VkSampler *sampler = ff_vk_init_sampler(ctx, 1, VK_FILTER_LINEAR);
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VkSampler *sampler = ff_vk_init_sampler(ctx, 1, VK_FILTER_NEAREST);
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if (!sampler)
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if (!sampler)
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return AVERROR_EXTERNAL;
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return AVERROR_EXTERNAL;
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@ -73,6 +89,7 @@ static av_cold int init_filter(AVFilterContext *ctx)
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{ /* Create the shader */
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{ /* Create the shader */
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const int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
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const int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
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const int ialpha = av_pix_fmt_desc_get(s->vkctx.input_format)->flags & AV_PIX_FMT_FLAG_ALPHA;
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VulkanDescriptorSetBinding desc_i[3] = {
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VulkanDescriptorSetBinding desc_i[3] = {
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{
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{
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@ -126,11 +143,15 @@ static av_cold int init_filter(AVFilterContext *ctx)
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RET(ff_vk_add_descriptor_set(ctx, s->pl, shd, &desc_b, 1, 0)); /* set 1 */
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RET(ff_vk_add_descriptor_set(ctx, s->pl, shd, &desc_b, 1, 0)); /* set 1 */
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GLSLD( overlay_noalpha );
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GLSLD( overlay_noalpha );
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GLSLD( overlay_alpha );
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GLSLC(0, void main() );
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GLSLC(0, void main() );
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GLSLC(0, { );
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GLSLC(0, { );
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GLSLC(1, ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
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GLSLC(1, ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
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GLSLF(1, int planes = %i; ,planes);
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GLSLF(1, int planes = %i; ,planes);
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GLSLC(1, for (int i = 0; i < planes; i++) { );
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GLSLC(1, for (int i = 0; i < planes; i++) { );
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if (ialpha)
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GLSLC(2, overlay_alpha_opaque(i, pos); );
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else
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GLSLC(2, overlay_noalpha(i, pos); );
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GLSLC(2, overlay_noalpha(i, pos); );
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GLSLC(1, } );
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GLSLC(1, } );
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GLSLC(0, } );
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GLSLC(0, } );
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