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snow.h: use av_assert
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -326,7 +326,7 @@ static av_always_inline void add_yblock(SnowContext *s, int sliced, slice_buffer
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if(b_w<=0 || b_h<=0) return;
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assert(src_stride > 2*MB_SIZE + 5);
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av_assert2(src_stride > 2*MB_SIZE + 5);
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if(!sliced && offset_dst)
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dst += src_x + src_y*dst_stride;
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@ -493,7 +493,7 @@ static inline void init_ref(MotionEstContext *c, uint8_t *src[3], uint8_t *ref[3
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c->src[0][i]= src [i];
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c->ref[0][i]= ref [i] + offset[i];
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}
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assert(!ref_index);
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av_assert2(!ref_index);
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}
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@ -558,8 +558,8 @@ static inline void put_symbol2(RangeCoder *c, uint8_t *state, int v, int log2){
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int i;
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int r= log2>=0 ? 1<<log2 : 1;
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assert(v>=0);
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assert(log2>=-4);
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av_assert2(v>=0);
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av_assert2(log2>=-4);
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while(v >= r){
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put_rac(c, state+4+log2, 1);
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@ -579,7 +579,7 @@ static inline int get_symbol2(RangeCoder *c, uint8_t *state, int log2){
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int r= log2>=0 ? 1<<log2 : 1;
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int v=0;
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assert(log2>=-4);
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av_assert2(log2>=-4);
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while(get_rac(c, state+4+log2)){
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v+= r;
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