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cosmetics: Reformat long_names so that "ADPCM" comes first.
Originally committed as revision 17720 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -463,11 +463,53 @@ following image formats are supported:
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@multitable @columnfractions .4 .1 .1 .4
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@item Name @tab Encoding @tab Decoding @tab Comments
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@item 4X Movie ADPCM @tab @tab X
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@item 8SVX audio @tab @tab X
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@item AAC @tab E @tab X
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@tab encoding supported through external library libfaac
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@item AC-3 @tab X @tab X
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@item ADPCM 4X Movie @tab @tab X
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@item ADPCM CDROM XA @tab @tab X
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@item ADPCM Creative Technology @tab @tab X
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@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
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@item ADPCM Electronic Arts @tab @tab X
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@tab Used in various EA titles.
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@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
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@tab Used in Sim City 3000.
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@item ADPCM Electronic Arts R1 @tab @tab X
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@item ADPCM Electronic Arts R2 @tab @tab X
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@item ADPCM Electronic Arts R3 @tab @tab X
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@item ADPCM Electronic Arts XAS @tab @tab X
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@item ADPCM G.726 @tab X @tab X
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@item ADPCM IMA AMV @tab @tab X
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@tab Used in AMV files
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@item ADPCM IMA Electronic Arts EACS @tab @tab X
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@item ADPCM IMA Electronic Arts SEAD @tab @tab X
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@item ADPCM IMA Funcom @tab @tab X
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@item ADPCM IMA QuickTime @tab X @tab X
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@item ADPCM IMA Loki SDL MJPEG @tab @tab X
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@item ADPCM IMA WAV @tab X @tab X
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@item ADPCM IMA Westwood @tab @tab X
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@item ADPCM ISS IMA @tab @tab X
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@tab Used in FunCom games.
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@item ADPCM IMA Duck DK3 @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item ADPCM IMA Duck DK4 @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item ADPCM Microsoft @tab X @tab X
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@item ADPCM MS IMA @tab X @tab X
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@item ADPCM Nintendo Gamecube THP @tab @tab X
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@item ADPCM QT IMA @tab X @tab X
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@item ADPCM SEGA CRI ADX @tab X @tab X
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@tab Used in Sega Dreamcast games.
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@item ADPCM Shockwave Flash @tab X @tab X
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@item ADPCM SMJPEG IMA @tab @tab X
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@tab Used in certain Loki game ports.
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@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
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@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
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@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
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@item ADPCM Westwood Studios IMA @tab @tab X
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@tab Used in Westwood Studios games like Command and Conquer.
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@item ADPCM Yamaha @tab X @tab X
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@item AMR-NB @tab E @tab E
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@tab supported through external library libamrnb
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@item AMR-WB @tab E @tab E
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@ -475,27 +517,15 @@ following image formats are supported:
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@item Apple lossless audio @tab X @tab X
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@tab QuickTime fourcc 'alac'
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@item Atrac 3 @tab @tab X
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@item CDROM XA ADPCM @tab @tab X
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@item Delphine Software International CIN audio @tab @tab X
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@tab Codec used in Delphine Software International games.
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@item COOK @tab @tab X
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@tab All versions except 5.1 are supported.
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@item Creative Technology ADPCM @tab @tab X
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@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
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@item DCA (DTS Coherent Acoustics) @tab @tab X
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@item DSP Group TrueSpeech @tab @tab X
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@item DV audio @tab @tab X
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@item Electronic Arts ADPCM @tab @tab X
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@tab Used in various EA titles.
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@item Electronic Arts Maxis CDROM XS ADPCM @tab @tab X
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@tab Used in Sim City 3000.
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@item Electronic Arts R1 ADPCM @tab @tab X
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@item Electronic Arts R2 ADPCM @tab @tab X
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@item Electronic Arts R3 ADPCM @tab @tab X
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@item Electronic Arts XAS ADPCM @tab @tab X
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@item Enhanced AC-3 @tab @tab X
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@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
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@item G.726 ADPCM @tab X @tab X
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@item G.729 @tab @tab X
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@item GSM @tab E @tab E
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@tab supported through external library libgsm
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@ -503,27 +533,11 @@ following image formats are supported:
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@tab supported through external library libgsm
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@item id RoQ DPCM @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@item IMA AMV ADPCM @tab @tab X
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@tab Used in AMV files
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@item IMA Electronic Arts EACS ADPCM @tab @tab X
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@item IMA Electronic Arts SEAD ADPCM @tab @tab X
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@item IMA Funcom ADPCM @tab @tab X
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@item IMA QuickTime ADPCM @tab X @tab X
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@item IMA Loki SDL MJPEG ADPCM @tab @tab X
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@item IMA WAV ADPCM @tab X @tab X
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@item IMA Westwood ADPCM @tab @tab X
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@item IMC (Intel Music Coder) @tab @tab X
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@item Interplay DPCM @tab @tab X
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@tab Used in various Interplay computer games.
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@item ISS IMA ADPCM @tab @tab X
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@tab Used in FunCom games.
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@item IMA Duck DK3 ADPCM @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item IMA Duck DK4 ADPCM @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
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@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
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@item Microsoft ADPCM @tab X @tab X
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@item MLP(Meridian Lossless Packing)/TrueHD @tab @tab X
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@tab Used in DVD-Audio and Blu-Ray discs.
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@item Monkey's Audio @tab @tab X
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@ -532,11 +546,9 @@ following image formats are supported:
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@item MP2 (MPEG audio layer 2) @tab IX @tab IX
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@item MP3 (MPEG audio layer 3) @tab E @tab IX
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@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
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@item MS IMA ADPCM @tab X @tab X
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@item Musepack SV7 @tab @tab X
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@item Musepack SV8 @tab @tab X
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@item Nellymoser Asao @tab X @tab X
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@item Nintendo Gamecube THP ADPCM @tab @tab X
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@item PCM A-law @tab X @tab X
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@item PCM mu-law @tab X @tab X
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@item PCM 16-bit little-endian planar @tab @tab X
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@ -563,46 +575,34 @@ following image formats are supported:
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@item QCELP / PureVoice @tab @tab X
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@item QDesign Music Codec 2 @tab @tab X
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@tab There are still some distortions.
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@item QT IMA ADPCM @tab X @tab X
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@item RealAudio 1.0 (14.4K) @tab @tab X
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@tab Real 14400 bit/s codec
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@item RealAudio 2.0 (28.8K) @tab @tab X
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@tab Real 28800 bit/s codec
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@item RealAudio 3.0 (dnet) @tab IX @tab X
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@tab Real low bitrate AC-3 codec
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@item SEGA CRI ADX ADPCM @tab X @tab X
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@tab Used in Sega Dreamcast games.
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@item Shockwave Flash ADPCM @tab X @tab X
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@item Shorten @tab @tab X
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@item Sierra Online DPCM @tab @tab X
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@tab Used in Sierra Online game audio files.
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@item Sierra VMD audio @tab @tab X
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@tab Used in Sierra VMD files.
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@item Smacker audio @tab @tab X
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@item SMJPEG IMA ADPCM @tab @tab X
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@tab Used in certain Loki game ports.
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@item Sol DPCM @tab @tab X
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@item Sonic @tab X @tab X
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@tab experimental codec
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@item Sonic lossless @tab X @tab X
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@tab experimental codec
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@item Sound Blaster Pro 2-bit ADPCM @tab @tab X
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@item Sound Blaster Pro 2.6-bit ADPCM @tab @tab X
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@item Sound Blaster Pro 4-bit ADPCM @tab @tab X
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@item Speex @tab @tab E
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@tab supported through external library libspeex
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@item True Audio (TTA) @tab @tab X
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@item Vorbis @tab E @tab X
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@ A native but very primitive encoder exists.
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@item WavPack @tab @tab X
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@item Westwood Studios IMA ADPCM @tab @tab X
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@tab Used in Westwood Studios games like Command and Conquer.
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@item Westwood Audio (SND1) @tab @tab X
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@item Windows Media Audio 1 @tab X @tab X
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@item Windows Media Audio 2 @tab X @tab X
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@item Xan DPCM @tab @tab X
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@tab Used in Origin's Wing Commander IV AVI files.
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@item Yamaha ADPCM @tab X @tab X
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@end multitable
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@code{X} means that encoding (resp. decoding) is supported.
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@ -1656,29 +1656,29 @@ AVCodec name ## _decoder = { \
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ADPCM_ENCODER(id,name,long_name_) ADPCM_DECODER(id,name,long_name_)
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/* Note: Do not forget to add new entries to the Makefile as well. */
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ADPCM_DECODER(CODEC_ID_ADPCM_4XM, adpcm_4xm, "4X Movie ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_CT, adpcm_ct, "Creative Technology ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA, adpcm_ea, "Electronic Arts ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA_MAXIS_XA, adpcm_ea_maxis_xa, "Electronic Arts Maxis CDROM XA ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA_R1, adpcm_ea_r1, "Electronic Arts R1 ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA_R2, adpcm_ea_r2, "Electronic Arts R2 ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA_R3, adpcm_ea_r3, "Electronic Arts R3 ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA_XAS, adpcm_ea_xas, "Electronic Arts XAS ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, "IMA AMV ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK3, adpcm_ima_dk3, "IMA Duck DK3 ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK4, adpcm_ima_dk4, "IMA Duck DK4 ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_EACS, adpcm_ima_ea_eacs, "IMA Electronic Arts EACS ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_SEAD, adpcm_ima_ea_sead, "IMA Electronic Arts SEAD ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_ISS, adpcm_ima_iss, "IMA Funcom ISS ADPCM");
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ADPCM_CODEC (CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, "IMA QuickTime ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_SMJPEG, adpcm_ima_smjpeg, "IMA Loki SDL MJPEG ADPCM");
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ADPCM_CODEC (CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, "IMA WAV ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, "IMA Westwood ADPCM");
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ADPCM_CODEC (CODEC_ID_ADPCM_MS, adpcm_ms, "Microsoft ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_2, adpcm_sbpro_2, "Sound Blaster Pro 2-bit ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_3, adpcm_sbpro_3, "Sound Blaster Pro 2.6-bit ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_4, adpcm_sbpro_4, "Sound Blaster Pro 4-bit ADPCM");
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ADPCM_CODEC (CODEC_ID_ADPCM_SWF, adpcm_swf, "Shockwave Flash ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_THP, adpcm_thp, "Nintendo Gamecube THP ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_XA, adpcm_xa, "CDROM XA ADPCM");
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ADPCM_CODEC (CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, "Yamaha ADPCM");
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ADPCM_DECODER(CODEC_ID_ADPCM_4XM, adpcm_4xm, "ADPCM 4X Movie");
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ADPCM_DECODER(CODEC_ID_ADPCM_CT, adpcm_ct, "ADPCM Creative Technology");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA, adpcm_ea, "ADPCM Electronic Arts");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA_MAXIS_XA, adpcm_ea_maxis_xa, "ADPCM Electronic Arts Maxis CDROM XA");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA_R1, adpcm_ea_r1, "ADPCM Electronic Arts R1");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA_R2, adpcm_ea_r2, "ADPCM Electronic Arts R2");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA_R3, adpcm_ea_r3, "ADPCM Electronic Arts R3");
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ADPCM_DECODER(CODEC_ID_ADPCM_EA_XAS, adpcm_ea_xas, "ADPCM Electronic Arts XAS");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, "ADPCM IMA AMV");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK3, adpcm_ima_dk3, "ADPCM IMA Duck DK3");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK4, adpcm_ima_dk4, "ADPCM IMA Duck DK4");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_EACS, adpcm_ima_ea_eacs, "ADPCM IMA Electronic Arts EACS");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_SEAD, adpcm_ima_ea_sead, "ADPCM IMA Electronic Arts SEAD");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_ISS, adpcm_ima_iss, "ADPCM IMA Funcom ISS");
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ADPCM_CODEC (CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, "ADPCM IMA QuickTime");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_SMJPEG, adpcm_ima_smjpeg, "ADPCM IMA Loki SDL MJPEG");
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ADPCM_CODEC (CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, "ADPCM IMA WAV");
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ADPCM_DECODER(CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, "ADPCM IMA Westwood");
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ADPCM_CODEC (CODEC_ID_ADPCM_MS, adpcm_ms, "ADPCM Microsoft");
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ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_2, adpcm_sbpro_2, "ADPCM Sound Blaster Pro 2-bit");
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ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_3, adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit");
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ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_4, adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit");
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ADPCM_CODEC (CODEC_ID_ADPCM_SWF, adpcm_swf, "ADPCM Shockwave Flash");
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ADPCM_DECODER(CODEC_ID_ADPCM_THP, adpcm_thp, "ADPCM Nintendo Gamecube THP");
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ADPCM_DECODER(CODEC_ID_ADPCM_XA, adpcm_xa, "ADPCM CDROM XA");
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ADPCM_CODEC (CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, "ADPCM Yamaha");
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