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Move apply_loop_filter above render_slice, it'll be used by the latter soon
Originally committed as revision 21777 to svn://svn.ffmpeg.org/ffmpeg/trunk
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parent
ea3c2d5393
commit
fe3135564a
128
libavcodec/vp3.c
128
libavcodec/vp3.c
@ -1389,6 +1389,70 @@ static void reverse_dc_prediction(Vp3DecodeContext *s,
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}
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}
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static void apply_loop_filter(Vp3DecodeContext *s)
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{
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int plane;
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int x, y;
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int *bounding_values= s->bounding_values_array+127;
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for (plane = 0; plane < 3; plane++) {
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int width = s->fragment_width >> !!plane;
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int height = s->fragment_height >> !!plane;
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int fragment = s->fragment_start [plane];
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int stride = s->current_frame.linesize[plane];
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uint8_t *plane_data = s->current_frame.data [plane];
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if (!s->flipped_image) stride = -stride;
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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/* This code basically just deblocks on the edges of coded blocks.
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* However, it has to be much more complicated because of the
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* braindamaged deblock ordering used in VP3/Theora. Order matters
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* because some pixels get filtered twice. */
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if( s->all_fragments[fragment].coding_method != MODE_COPY )
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{
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/* do not perform left edge filter for left columns frags */
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if (x > 0) {
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s->dsp.vp3_h_loop_filter(
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plane_data + s->all_fragments[fragment].first_pixel,
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stride, bounding_values);
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}
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/* do not perform top edge filter for top row fragments */
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if (y > 0) {
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s->dsp.vp3_v_loop_filter(
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plane_data + s->all_fragments[fragment].first_pixel,
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stride, bounding_values);
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}
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/* do not perform right edge filter for right column
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* fragments or if right fragment neighbor is also coded
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* in this frame (it will be filtered in next iteration) */
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if ((x < width - 1) &&
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(s->all_fragments[fragment + 1].coding_method == MODE_COPY)) {
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s->dsp.vp3_h_loop_filter(
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plane_data + s->all_fragments[fragment + 1].first_pixel,
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stride, bounding_values);
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}
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/* do not perform bottom edge filter for bottom row
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* fragments or if bottom fragment neighbor is also coded
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* in this frame (it will be filtered in the next row) */
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if ((y < height - 1) &&
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(s->all_fragments[fragment + width].coding_method == MODE_COPY)) {
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s->dsp.vp3_v_loop_filter(
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plane_data + s->all_fragments[fragment + width].first_pixel,
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stride, bounding_values);
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}
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}
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fragment++;
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}
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}
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}
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}
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/*
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* Perform the final rendering for a particular slice of data.
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* The slice number ranges from 0..(macroblock_height - 1).
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@ -1562,70 +1626,6 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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emms_c();
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}
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static void apply_loop_filter(Vp3DecodeContext *s)
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{
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int plane;
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int x, y;
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int *bounding_values= s->bounding_values_array+127;
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for (plane = 0; plane < 3; plane++) {
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int width = s->fragment_width >> !!plane;
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int height = s->fragment_height >> !!plane;
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int fragment = s->fragment_start [plane];
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int stride = s->current_frame.linesize[plane];
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uint8_t *plane_data = s->current_frame.data [plane];
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if (!s->flipped_image) stride = -stride;
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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/* This code basically just deblocks on the edges of coded blocks.
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* However, it has to be much more complicated because of the
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* braindamaged deblock ordering used in VP3/Theora. Order matters
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* because some pixels get filtered twice. */
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if( s->all_fragments[fragment].coding_method != MODE_COPY )
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{
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/* do not perform left edge filter for left columns frags */
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if (x > 0) {
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s->dsp.vp3_h_loop_filter(
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plane_data + s->all_fragments[fragment].first_pixel,
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stride, bounding_values);
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}
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/* do not perform top edge filter for top row fragments */
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if (y > 0) {
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s->dsp.vp3_v_loop_filter(
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plane_data + s->all_fragments[fragment].first_pixel,
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stride, bounding_values);
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}
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/* do not perform right edge filter for right column
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* fragments or if right fragment neighbor is also coded
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* in this frame (it will be filtered in next iteration) */
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if ((x < width - 1) &&
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(s->all_fragments[fragment + 1].coding_method == MODE_COPY)) {
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s->dsp.vp3_h_loop_filter(
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plane_data + s->all_fragments[fragment + 1].first_pixel,
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stride, bounding_values);
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}
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/* do not perform bottom edge filter for bottom row
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* fragments or if bottom fragment neighbor is also coded
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* in this frame (it will be filtered in the next row) */
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if ((y < height - 1) &&
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(s->all_fragments[fragment + width].coding_method == MODE_COPY)) {
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s->dsp.vp3_v_loop_filter(
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plane_data + s->all_fragments[fragment + width].first_pixel,
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stride, bounding_values);
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}
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}
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fragment++;
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}
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}
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}
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}
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/*
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* This function computes the first pixel addresses for each fragment.
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* This function needs to be invoked after the first frame is allocated
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