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avutil: make lzo always compile
Having optionally installed headers is a bad idea as there's no way to know if they are present or not (unless a define is added to avconfig.h, but that's just ugly). Signed-off-by: James Almer <jamrial@gmail.com>
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@ -52,6 +52,7 @@ HEADERS = adler32.h \
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intreadwrite.h \
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intreadwrite.h \
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lfg.h \
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lfg.h \
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log.h \
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log.h \
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lzo.h \
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macros.h \
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macros.h \
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mathematics.h \
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mathematics.h \
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mastering_display_metadata.h \
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mastering_display_metadata.h \
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@ -87,8 +88,6 @@ HEADERS = adler32.h \
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tx.h \
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tx.h \
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film_grain_params.h \
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film_grain_params.h \
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HEADERS-$(CONFIG_LZO) += lzo.h
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ARCH_HEADERS = bswap.h \
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ARCH_HEADERS = bswap.h \
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intmath.h \
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intmath.h \
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intreadwrite.h \
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intreadwrite.h \
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@ -139,6 +138,7 @@ OBJS = adler32.o \
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lls.o \
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lls.o \
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log.o \
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log.o \
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log2_tab.o \
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log2_tab.o \
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lzo.o \
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mathematics.o \
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mathematics.o \
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mastering_display_metadata.o \
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mastering_display_metadata.o \
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md5.o \
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md5.o \
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@ -180,7 +180,6 @@ OBJS-$(CONFIG_CUDA) += hwcontext_cuda.o
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OBJS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.o
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OBJS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.o
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OBJS-$(CONFIG_DXVA2) += hwcontext_dxva2.o
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OBJS-$(CONFIG_DXVA2) += hwcontext_dxva2.o
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OBJS-$(CONFIG_LIBDRM) += hwcontext_drm.o
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OBJS-$(CONFIG_LIBDRM) += hwcontext_drm.o
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OBJS-$(CONFIG_LZO) += lzo.o
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OBJS-$(CONFIG_MACOS_KPERF) += macos_kperf.o
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OBJS-$(CONFIG_MACOS_KPERF) += macos_kperf.o
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OBJS-$(CONFIG_MEDIACODEC) += hwcontext_mediacodec.o
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OBJS-$(CONFIG_MEDIACODEC) += hwcontext_mediacodec.o
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OBJS-$(CONFIG_OPENCL) += hwcontext_opencl.o
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OBJS-$(CONFIG_OPENCL) += hwcontext_opencl.o
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