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10l: reverse the biquad coefficients.
I did not notice that the filter implementation uses a reversed history state.
Signed-off-by: Janne Grunau <janne-ffmpeg@jannau.net>
(cherry picked from commit 98cfadd648
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@ -137,15 +137,15 @@ static int biquad_init_coeffs(void *avc, struct FFIIRFilterCoeffs *c,
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if (filt_mode == FF_FILTER_MODE_HIGHPASS) {
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c->gain = ((1.0 + cos_w0) / 2.0) / a0;
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x0 = (-(1.0 + cos_w0)) / a0;
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x1 = ((1.0 + cos_w0) / 2.0) / a0;
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x0 = ((1.0 + cos_w0) / 2.0) / a0;
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x1 = (-(1.0 + cos_w0)) / a0;
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} else { // FF_FILTER_MODE_LOWPASS
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c->gain = ((1.0 - cos_w0) / 2.0) / a0;
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x0 = (1.0 - cos_w0) / a0;
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x1 = ((1.0 - cos_w0) / 2.0) / a0;
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x0 = ((1.0 - cos_w0) / 2.0) / a0;
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x1 = (1.0 - cos_w0) / a0;
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}
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c->cy[0] = (2.0 * cos_w0) / a0;
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c->cy[1] = (-1.0 + (sin_w0 / 2.0)) / a0;
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c->cy[0] = (-1.0 + (sin_w0 / 2.0)) / a0;
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c->cy[1] = (2.0 * cos_w0) / a0;
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// divide by gain to make the x coeffs integers.
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// during filtering, the delay state will include the gain multiplication
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