Thanks for the discussion. Here's the next version, now with /25 and removed
ff_log2().
The blocksize of the PCM decoder is hard-coded. This creates
unnecessary delay when reading low-rate (<100Hz) streams. This creates
issues when multiplexing multiple streams, since other inputs are only
opened/read after a low-rate input block was completely read.
This patch decreases the blocksize for low-rate inputs, so
approximately a block is read every 40ms. This decreases the startup
delay when multiplexing inputs with different rates.
Signed-off-by: Philipp M. Scholl <pscholl@bawue.de>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes seek for files with empty edits and files with negative ctts
(dts_shift > 0). Added fate samples and tests.
Signed-off-by: Sasi Inguva <isasi@isasi.mtv.corp.google.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
To make the best use of existing code, I generalised the wrapper
that currently does yuv420p10 to p010 to support any mixture of
input and output sizes between 10 and 16 bits. This had the side
effect of yielding a working code path for all yuv420p1x formats
to p01x.
External headers are no longer welcome in the ffmpeg codebase because they
increase the maintenance burden. However, in the NVidia case the vanilla
headers need some modifications to be usable in ffmpeg therefore we still
provide them, but in a separate repository.
The external headers can be found at
https://git.videolan.org/?p=ffmpeg/nv-codec-headers.git
Fate-source is updated because of the deleted files, and dynlink_loader.h
license headers were updated with the standard FFmpeg headers.
Signed-off-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This is needed by later hwaccel code to tell which encoding process was
used for a particular frame, because hardware decoders may only support a
subset of possible methods.
These tests cover specific rounding behaviour, to ensure that I don't
introduce any regressions with the rewritten "activate" callback based
fps filter.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
In 16x8 motion compensation, for lower 16x8 region, the input to mpeg_motion() for motion_y was "motion_y + 16", which causes wrong rounding. For 4:2:0, chroma scaling for y is dividing by two and rounding toward zero. When motion_y < 0 and motion_y + 16 > 0, the rounding direction of "motion_y" and "motion_y + 16" is different and rounding "motion_y + 16" would be incorrect.
We should input "motion_y" as is to round correctly. I add "is_16x8" flag to do that.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
For B field pictures, the spec says,
> The prediction shall be made from the field of the same parity as the field being predicted.
I did it.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This is done mainly in preparation for the SIMD patches.
- for the 8-bit input, decrease the blend factor precision to 7-bit.
- for the 16-bit input, increase the blend factor precision to 15-bit.
- make sure the blend functions are not called with 0 or maximum blending
factors, because we don't want the signed factor integers to overflow.
Fate test changes are due to different rounding.
Signed-off-by: Marton Balint <cus@passwd.hu>
<jamrial> durandal_1707: 8088b5d69c broke the acrossfade test
<@durandal_1707> jamrial: there was test?
<jamrial> durandal_1707: fate-filter-acrossfade
<@durandal_1707> what broke?
<jamrial> what used to be one frame is now two
<@durandal_1707> ahh, just update test
Signed-off-by: James Almer <jamrial@gmail.com>
It tests a useless profile which sounds no better than regular aac and which
takes extremely long to encoder something. Also it has been behind experimental
flag for as long as it has been supported.
Should be removed altogether sometime in the future.
The twoloop coder sounds decent at low bitrates, however at higher bitrates
it sounds worse than the fast coder (which used to be the old twoloop coder
before October 2015) and needs quite a lot more CPU.
Change the default to fast. It has been well tested and has had little changes
over the years so its been confirmed to be quite stable.
Also change its description (not valid for more than a year) and the
documentation.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
The framerate filter was quite convoluted with some filter_frame /
request_frame logic bugs. It seemed easier to rewrite the whole filter_frame /
request_frame part and also the frame interpolation ratio calculation part in
one step.
Notable changes:
- The filter now only stores 2 frames instead of 3
- filter_frame outputs all the frames it can to be able to handle consecutive
filter_frame calls which previously caused early drops of buffered frames.
- because of this, request_frame is largely simplified and it only outputs
frames on flush. Previously consecuitve request_frame calls could cause the
filter to think it is in flush mode filling its buffer with the same frames
causing a "ghost" effect on the output.
- PTS discontinuities are handled better
- frames with unknown PTS values are now dropped
Fixes ticket #4870.
Probably fixes ticket #5493.
Signed-off-by: Marton Balint <cus@passwd.hu>
The PERSIST_RPARAM_A_RExt_Sony_1 bitstream has an out-of-range value
and has therefore been superseded.
It is otherwise identical, and decodes the same.
Signed-off-by: James Almer <jamrial@gmail.com>
It was truncated to int later on anyway. Fate test changes are due to rounding
instead of truncation.
Fixes fate test failures on x86-32 (gcc 4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1))
after 090b740680.
Signed-off-by: Marton Balint <cus@passwd.hu>
- normalize score to [0..100] instead of [0..85]
- change the default score to 8.2 to roughly keep existing behaviour
- take into account bit depth
- do not truncate to integer
Signed-off-by: Marton Balint <cus@passwd.hu>