Adding a check for bits == 0 would still make Coverity misdetect this,
so just revert to the normal way of setting the residue to 0.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Can also be used in future cleanups since 99% of the time the leftover
appending will just append to an already empty residue.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Shifting by more than 63 bits is undefined behavior, athough any
compiler not returning 0 after shifting by any amount would be insane.
Found by Coverity, fixes CID1363959 and CID1363960
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Still much left to optimize, but it provides a significant performance
improvement - 10% for 300Mbps (1080p30), 25% for 1.5Gbps (4k 60fps) in
comparison with the default implementation.
Signed-off-by: Rostislav Pehlivanov <rpehlivanov@obe.tv>