This work is sponsored by, and copyright, Google.
For the transforms up to 8x8, we can fit all the data (including
temporaries) in registers and just do a straightforward transform
of all the data. For 16x16, we do a transform of 4x16 pixels in
4 slices, using a temporary buffer. For 32x32, we transform 4x32
pixels at a time, in two steps of 4x16 pixels each.
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_inv_adst_adst_4x4_add_neon: 3.39 5.83 4.17 4.01
vp9_inv_adst_adst_8x8_add_neon: 3.79 4.86 4.23 3.98
vp9_inv_adst_adst_16x16_add_neon: 3.33 4.36 4.11 4.16
vp9_inv_dct_dct_4x4_add_neon: 4.06 6.16 4.59 4.46
vp9_inv_dct_dct_8x8_add_neon: 4.61 6.01 4.98 4.86
vp9_inv_dct_dct_16x16_add_neon: 3.35 3.44 3.36 3.79
vp9_inv_dct_dct_32x32_add_neon: 3.89 3.50 3.79 4.42
vp9_inv_wht_wht_4x4_add_neon: 3.22 5.13 3.53 3.77
Thus, the speedup vs C code is around 3-6x.
This is mostly marginally faster than the corresponding routines
in libvpx on most cores, tested with their 32x32 idct (compared to
vpx_idct32x32_1024_add_neon). These numbers are slightly in libvpx's
favour since their version doesn't clear the input buffer like ours
do (although the effect of that on the total runtime probably is
negligible.)
Cortex A7 A8 A9 A53
vp9_inv_dct_dct_32x32_add_neon: 18436.8 16874.1 14235.1 11988.9
libvpx vpx_idct32x32_1024_add_neon 20789.0 13344.3 15049.9 13030.5
Only on the Cortex A8, the libvpx function is faster. On the other cores,
ours is slightly faster even though ours has got source block clearing
integrated.
Signed-off-by: Martin Storsjö <martin@martin.st>
When decoding with threads enabled, the get_format callback will be
called with one of the per-thread codec contexts rather than with the
outer context. If a hwaccel is in use too, this will add a reference
to the hardware frames context on that codec context, which will then
propagate to all of the other per-thread contexts for decoding. Once
the decoder finishes, however, the per-thread contexts are not freed
normally, so these references leak.
This fixes crashes since 557c1675cf in linux PIC builds.
Previously, movrelx silently used r12 as helper register, which
doesn't work when r12 is the destination register.
Signed-off-by: Martin Storsjö <martin@martin.st>
We reset .Lpic_gp to zero at the start of each function, which means
that the logic within movrelx for clearing gp when necessary will
be missed.
This fixes using movrelx in different functions with a different
helper register.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
The speedup for the large horizontal filters is surprisingly
big on A7 and A53, while there's a minor slowdown (almost within
measurement noise) on A8 and A9.
Cortex A7 A8 A9 A53
orig:
vp9_put_8tap_smooth_64h_neon: 20270.0 14447.3 19723.9 10910.9
new:
vp9_put_8tap_smooth_64h_neon: 20165.8 14466.5 19730.2 10668.8
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
These are ported from the ARM version; it is essentially a 1:1
port with no extra added features, but with some hand tuning
(especially for the plain copy/avg functions). The ARM version
isn't very register starved to begin with, so there's not much
to be gained from having more spare registers here - we only
avoid having to clobber callee-saved registers.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_avg4_neon: 27.2 23.7
vp9_avg8_neon: 56.5 54.7
vp9_avg16_neon: 169.9 167.4
vp9_avg32_neon: 585.8 585.2
vp9_avg64_neon: 2460.3 2294.7
vp9_avg_8tap_smooth_4h_neon: 132.7 125.2
vp9_avg_8tap_smooth_4hv_neon: 478.8 442.0
vp9_avg_8tap_smooth_4v_neon: 126.0 93.7
vp9_avg_8tap_smooth_8h_neon: 241.7 234.2
vp9_avg_8tap_smooth_8hv_neon: 690.9 646.5
vp9_avg_8tap_smooth_8v_neon: 245.0 205.5
vp9_avg_8tap_smooth_64h_neon: 11273.2 11280.1
vp9_avg_8tap_smooth_64hv_neon: 22980.6 22184.1
vp9_avg_8tap_smooth_64v_neon: 11549.7 10781.1
vp9_put4_neon: 18.0 17.2
vp9_put8_neon: 40.2 37.7
vp9_put16_neon: 97.4 99.5
vp9_put32_neon/armv8: 346.0 307.4
vp9_put64_neon/armv8: 1319.0 1107.5
vp9_put_8tap_smooth_4h_neon: 126.7 118.2
vp9_put_8tap_smooth_4hv_neon: 465.7 434.0
vp9_put_8tap_smooth_4v_neon: 113.0 86.5
vp9_put_8tap_smooth_8h_neon: 229.7 221.6
vp9_put_8tap_smooth_8hv_neon: 658.9 621.3
vp9_put_8tap_smooth_8v_neon: 215.0 187.5
vp9_put_8tap_smooth_64h_neon: 10636.7 10627.8
vp9_put_8tap_smooth_64hv_neon: 21076.8 21026.9
vp9_put_8tap_smooth_64v_neon: 9635.0 9632.4
These are generally about as fast as the corresponding ARM
routines on the same CPU (at least on the A53), in most cases
marginally faster.
The speedup vs C code is pretty much the same as for the 32 bit
case; on the A53 it's around 6-13x for ther larger 8tap filters.
The exact speedup varies a little, since the C versions generally
don't end up exactly as slow/fast as on 32 bit.
Signed-off-by: Martin Storsjö <martin@martin.st>
With apple tools, the linker fails with errors like these, if the
offset is negative:
ld: in section __TEXT,__text reloc 8: symbol index out of range for architecture arm64
Signed-off-by: Martin Storsjö <martin@martin.st>
FLAC streams originating from the FLAC encoder send updated and more
complete STREAMINFO metadata as part of the last packet, so write that
to CodecPrivate instead of the incomplete one available in extradata
during init.
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
aac_adtstoasc makes the aac extradata available only after the first packet
is filtered, and as packet side data.
Assume extradata will be available as part of the first packet if
avpriv_mpeg4audio_get_config() fails the first time due to missing extradata
and reserve space for the OutputSampleRate element in the Tracks master.
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This fixes heap-use-after-free detected by AddressSanitizer.
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
This will allow implementing the allocator more fully, which is needed
by the HEVC encoder plugin with video memory input.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
For encoding, this avoids modifying the input surface, which we are not
allowed to do.
This will also be useful in the following commits.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
Uploading/downloading data through VPP may not work for some formats, in
that case we can still try to call av_hwframe_transfer_data() on the
child context.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
Certain pixel formats (e.g. P8) might not be supported for
download/upload through VPP operations, but can still be used otherwise.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
When using GPU surfaces with QSV, one needs to supply a frame allocator,
which will be invoked to pass surface pools to libmfx.
For encoding, this allocator gets invoked not only for the pool of input
frames, but also for a separate pool of (apparently) reconstructed frames
and another pool of MFX_FOURCC_P8, which on Windows needs to return
D3DFMT_P8 D3D surfaces. Those are probably used to store the encoded
bitstream on the GPU.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>