While technically not specifiad as valid by the AVFilterLink documentation,
it is currently possible to get an FPS of zero from various sources inside
libavfilter (notably vf_buffersrc).
Avoid a division by zero and resulting infinity when this happens.
The ///< or /**< form of doxygen comments are only to be used
when the documentation follows the member and the comment
block starts on the same line as the member. This commit
fixes wrong uses of them; in particular, this fixes the comment
for mb_height in H.264 SPS's structure which was wrongly added
to mb_width.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The return value of ff_draw_init and ff_draw_init2 are not checked in
most usages. However, if they return an error, they don't get to the
point where they set the attributes of the FFDrawContext. These
functions are typically used in conjunction with ff_draw_color, which
checks draw->desc->flags, causing a null pointer dereference.
Signed-off-by: Nil Fons Miret <nilf@netflix.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
It prevents the filter of running in case such option is missing,
failing early, during init() instead of simply logging an error
during runtime.
Signed-off-by: Leandro Santiago <leandrosansilva@gmail.com>
Reviewed-by: Wenbin Chen <wenbin.chen@intel.com>
Reviewed-by: Guo Yejun <yejun.guo@intel.com>
&pl_alpha_overlay expects straight alpha, but the alpha output may be
premultiplied as a result of the target alpha mode (or in the absence of an
alpha channel). Fix it by requesting independent alpha explicitly when
blending.
There is no reason to only do this on the first input. It doesn't actually
matter for now given that we don't constrain the color space list, but it
may matter when that changes.
Signed-off-by: Niklas Haas <git@haasn.dev>
Each input is entirely independent and can have varying pixel formats,
color spaces, etc. To accomplish this, we need to make a full copy of the
format list for each subsequent input, rather than sharing the same ref.
Signed-off-by: Niklas Haas <git@haasn.dev>
Sponsored-by: nxtedition
Fixes a deprecation warning, and also fixes a bug where the depredated
skip_target_clearing option was not correctly mapped to the new API inside
libplacebo upstream.
Signed-off-by: Niklas Haas <git@haasn.dev>
Sponsored-by: nxtedition
These were introduced in libplacebo API version 220. We actually already
map the field by default, but deinterlacing was never enabled unless the user
explicitly forced it using extra_ops.
Before .buf_elems, users had to manually print to a string if they
wanted a non-fixed number of elements in an array.
Since we're printing everything to the shaders manually anyway, use
the new mechanism.
texture() uses bilinear scaling; imageLoad() accesses the image directly.
The reason why texture() was used throughout Vulkan filters is that
back when they were written, they were targetting old Intel hardware,
which had a texel cache only for sampled images.
These days, GPUs have a generic cache that doesn't care what source it
gets populated with. Additionally, bypassing the sampling circuitry saves
us some performance.
Finally, all the old texture() code had an issue where unnormalized
coordinates were used, but an offset of 0.5 was not added, hence each
pixel ended up being interpolated. This fixes this.