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6 Commits

Author SHA1 Message Date
Ivan Kalvachev
7205513f8f SIMD opus pvq_search implementation
Explanation on the workings and methods used by the
Pyramid Vector Quantization Search function
could be found in the following Work-In-Progress mail threads:
http://ffmpeg.org/pipermail/ffmpeg-devel/2017-June/212146.html
http://ffmpeg.org/pipermail/ffmpeg-devel/2017-June/212816.html
http://ffmpeg.org/pipermail/ffmpeg-devel/2017-July/213030.html
http://ffmpeg.org/pipermail/ffmpeg-devel/2017-July/213436.html

Signed-off-by: Ivan Kalvachev <ikalvachev@gmail.com>
2017-08-18 17:18:32 +01:00
Rostislav Pehlivanov
8e7e74df93 opus_pvq: port to allow for SIMD functions
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
2017-05-16 11:22:07 +01:00
Rostislav Pehlivanov
3f1c527bf5 opus_pvq: add resynth support and band encoding cost function
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
2017-04-14 12:12:43 +01:00
Rostislav Pehlivanov
5f47c85e5c opus: add a native Opus encoder
This marks the first time anyone has written an Opus encoder without
using any libopus code. The aim of the encoder is to prove how far
the format can go by writing the craziest encoder for it.

Right now the encoder's basic, it only supports CBR encoding, however
internally every single feature the CELT layer has is implemented
(except the pitch pre-filter which needs to work well with the rest of
whatever gets implemented). Psychoacoustic and rate control systems are
under development.

The encoder takes in frames of 120 samples and depending on the value of
opus_delay the plan is to use the extra buffered frames as lookahead.
Right now the encoder will pick the nearest largest legal frame size and
won't use the lookahead, but that'll change once there's a
psychoacoustic system.

Even though its a pretty basic encoder its already outperforming
any other native encoder FFmpeg has by a huge amount.

The PVQ search algorithm is faster and more accurate than libopus's
algorithm so the encoder's performance is close to that of libopus
at zero complexity (libopus has more SIMD).
The algorithm might be ported to libopus or other codecs using PVQ in
the future.

The encoder still has a few minor bugs, like desyncs at ultra low
bitrates (below 9kbps with 20ms frames).

Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
2017-02-14 06:15:36 +00:00
Rostislav Pehlivanov
07b78340dd opus_celt: rename structures to better names and reorganize them
This is meant to be applied on top of my previous patch which
split PVQ into celt_pvq.c and made opus_celt.h

Essentially nothing has been changed other than renaming CeltFrame
to CeltBlock (CeltFrame had absolutely nothing at all to do with
a frame) and CeltContext to CeltFrame.
3 variables have been put in CeltFrame as they make more sense
there rather than being passed around as arguments.
The coefficients have been moved to the CeltBlock structure
(why the hell were they in CeltContext and not in CeltFrame??).

Now the encoder would be able to use the exact context the decoder
uses (plus a couple of extra fields in there).

FATE passes, no slowdowns, etc.

Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
2017-02-14 06:15:36 +00:00
Rostislav Pehlivanov
e538108c21 opus_celt: move quantization and band decoding to opus_pvq.c
A huge amount can be reused by the encoder, as the only thing
which needs to be done would be to add a 10 line celt_icwrsi,
a wrapper around it (celt_alg_quant) and templating the
ff_celt_decode_band to replace entropy decoding functions
with entropy encoding.

There is no performance loss but in fact a performance gain of
around 6% which is caused by the compiler being able to optimize
the decoding more efficiently.

Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
2017-02-14 06:15:36 +00:00