The existing av_mediacodec_release_buffer allows the user to render
or discard the Surface-backed frame. This new method allows the user
to control exactly when the frame will be rendered to its SurfaceView.
Available since Android API 21.
Signed-off-by: Aman Gupta <aman@tmm1.net>
Some Android devices are very finicky about how quicky output buffers
are returned back to the decoder, especially when they are associated
with a Surface.
This commit adds a new counter that keeps track of exactly how many hw
output buffers are being retained by the user, along with DEBUG level
logging that makes it easy to track the lifecycle of these buffers.
Signed-off-by: Aman Gupta <aman@tmm1.net>
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
The default behavior of the mediacodec decoder before this commit
was to delay flushes until all pending hardware frames were
returned to the decoder. This was useful for certain types of
applications, but was unexpected behavior for others.
The new default behavior with this commit is now to execute
flushes immediately to invalidate all pending frames. The old
behavior can be enabled by setting delay_flush=1.
With the new behavior, video players implementing seek can simply
call flush on the decoder without having to worry about whether
they have one or more mediacodec frames still buffered in their
rendering pipeline. Previously, all these frames had to be
explictly freed (or rendered) before the seek/flush would execute.
The new behavior matches the behavior of all other lavc decoders,
reducing the amount of special casing required when using the
mediacodec decoder.
Signed-off-by: Aman Gupta <aman@tmm1.net>
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
If a JNI environment is not already attached to the thread where the
MediaCodec calls are made the current implementation will attach /
detach an environment for each MediaCodec call wasting some CPU time.
ff_jni_get_env replaces ff_jni_{attach,detach} by permanently attaching
an environment (if it is not already the case) to the current thread.
The environment will be automatically detached at the thread destruction
using a pthread_key callback.
Saves around 5% of CPU time (out of 20%) while decoding a stream with
MediaCodec.