This commit cleans up and refactors the mess of private state upon
private state that used to be.
Now, FFHWBaseEncodePicture is fully initialized upon call-time,
and, most importantly, this lets APIs which require initialization
data for frames (VkImageViews) to initialize this for both the
input image, and the reconstruction (DPB) image.
Signed-off-by: Tong Wu <wutong1208@outlook.com>
It is d3d12va's requirement that the FrameStartOffset must be aligned as
per hardware limitation. However, we could trim this alignment at output
to reduce coded size. A aligned_header_size is added to
D3D12VAEncodePicture.
Signed-off-by: Tong Wu <wutong1208@outlook.com>
This patch is to make FFHWBaseEncodeContext a standalone component
and avoid getting FFHWBaseEncodeContext from avctx->priv_data.
This patch also removes some unnecessary AVCodecContext arguments.
For receive_packet call, a small wrapper is introduced.
Signed-off-by: Tong Wu <tong1.wu@intel.com>
This implementation is based on D3D12 Video Encoding Spec:
https://microsoft.github.io/DirectX-Specs/d3d/D3D12VideoEncoding.html
Sample command line for transcoding:
ffmpeg.exe -hwaccel d3d12va -hwaccel_output_format d3d12 -i input.mp4
-c:v hevc_d3d12va output.mp4
Signed-off-by: Tong Wu <tong1.wu@intel.com>