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Commit Graph

11 Commits

Author SHA1 Message Date
Tong Wu
d822146f4f avutil/hwcontext_d3d12va: add Flags for resource creation
Flags field is added to support diffferent resource creation.

Signed-off-by: Tong Wu <tong1.wu@intel.com>
2024-07-02 14:15:12 +02:00
Andreas Rheinhardt
790f793844 avutil/common: Don't auto-include mem.h
There are lots of files that don't need it: The number of object
files that actually need it went down from 2011 to 884 here.

Keep it for external users in order to not cause breakages.

Also improve the other headers a bit while just at it.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-03-31 00:08:43 +01:00
Andreas Rheinhardt
3e669b24e2 avutil/hwcontext: Allocate AVHWFramesCtx jointly with its internals
This is possible because the lifetime of these structures coincide.
It has the advantage of allowing to remove AVHWFramesInternal
from the public header; given that AVHWFramesInternal.priv is no more,
most accesses to AVHWFramesInternal are no more; indeed, the only
field accessed of it outside of hwcontext.c is the internal frame pool,
making this commit very simple.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-03-07 08:53:31 -03:00
Andreas Rheinhardt
51d6bee667 avutil/hwcontext_d3d12va: Allocate pub and priv frames hwctx together
This is possible because the lifetime of both coincide.
Besides reducing the number of allocations this also simplifies
access to D3D12VAFramesContext as one no longer has to
go through AVHWFramesInternal.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-03-07 08:53:31 -03:00
Andreas Rheinhardt
51f0405450 avutil/hwcontext_d3d12va: Allocate pub and priv device hwctx together
This is possible because the lifetime of both coincide.
Besides reducing the number of allocations this also simplifies
access to D3D12VADevicePriv as one no longer has to
go through AVHWDeviceInternal.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-03-07 08:53:31 -03:00
Andreas Rheinhardt
280df9d0eb avutil/hwcontext_d3d12va: Use av_image_copy() wrapper
Avoids casts all over the place; in this case, it also
replaces the unsafe cast uint8_t**->const uint8_t **
by the safe cast uint8_t**->const uint8_t * const*.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-01-24 15:48:54 +01:00
James Almer
1747c2fc33 avutil/hwcontext_d3d12va: remove unused variables
Removes -Wunused-variable warnings.

Signed-off-by: James Almer <jamrial@gmail.com>
2023-12-21 10:31:02 -03:00
James Almer
4ea6121f18 avutil/hwcontext_d3d12va: fix indentation in d3d12va_transfer_data()
Removes -Wmisleading-indentation warnings.

Signed-off-by: James Almer <jamrial@gmail.com>
2023-12-21 10:31:02 -03:00
James Almer
4d78a9ac14 avutil/hwcontext_d3d12va: cast the input pointer array argument on av_image_copy calls
Removes -Wincompatible-pointer-types warnings.

Signed-off-by: James Almer <jamrial@gmail.com>
2023-12-21 10:31:02 -03:00
Tong Wu
bc4592a778 avutil/hwcontext_d3d12va: remove an unused function
It caused lacking a public declaration build error with
-Werror=missing-prototypes.

Since DXGI_FORMAT is moved to public since patch set V10, this function
is no longer useful. Now remove it.

Signed-off-by: Tong Wu <tong1.wu@intel.com>
Signed-off-by: James Almer <jamrial@gmail.com>
2023-12-21 10:31:02 -03:00
Wu Jianhua
142f727b9c libavutil: add hwcontext_d3d12va and AV_PIX_FMT_D3D12
Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
2023-12-21 16:15:23 +08:00