Changes to vf_drawtext.c written by
Calvin Walton <calvin.walton@kepstin.ca>
Changes to filters.texi written by
greg Luce <electron.rotoscope@gmail.com>
with lots of help from Moritz Barsnick and Gyan
Fixes#7947.
The linearize function (usually refered to EOTF) is the inverse of
delinearize function (usually referred to OETF). Demarcation point of
EOTF should be beta*delta, but the actual value used now in the source
code is beta.
For ITU Rec.709, they are 0.081 (0.018*4.5) and 0.018 respectively
(beta = 0.018 and delta = 4.5), and they correspond to pixel value 5
and 21 for an 8-bit image. Linearized result of pixel within that range
(5-21) will be different, but this commit will make linearize function
of the filter more accurate in the mathematical sense.
Signed-off-by: Yonglin Luo <vincenluo@tencent.com>
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
low_power mode will use a fixed HW engine (SFC), thus can offload EU usage.
high quality mode will take EU usage (AVS sampler).
Performance and EU usage (Render usage) comparsion on Intel(R) Xeon(R) CPU E3-1225 v5 @ 3.30GHz:
High quality mode : ffmpeg -hwaccel qsv -c:v h264_qsv -i bbb_sunflower_1080p_30fps_normal_2000frames.h264 \
-vf scale_qsv=w=1280:h=736:mode=hq -f null -
fps=389
RENDER usage: 28.10 (provided by MSDK metrics_monitor)
Low Power mode: ffmpeg -hwaccel qsv -c:v h264_qsv -i ~/bbb_sunflower_1080p_30fps_normal_2000frames.h264 \
-vf scale_qsv=w=1280:h=736:mode=low_power -f null -
fps=343
RENDER usage: 0.00
Low power mode (SFC) may be disabled if not supported by
MSDK/Driver/HW, and replaced by AVS mode interanlly.
Signed-off-by: Zhong Li <zhong.li@intel.com>
Redundant condition: '!A || B' is equivalent to '!A || (A && B)' but
more clearly.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
1. Currently output format is hard-coded as NV12, thus means
CSC is always done for not NV12 input such as P010.
Follow original input format as default output.
2. Add an option to specify output format.
Signed-off-by: Zhong Li <zhong.li@intel.com>
The horizontal pass get ~2x performance with the patch
under single thread.
Tested overall performance using the command(avx2 enabled):
./ffmpeg -i 1080p.mp4 -vf gblur -f null /dev/null
./ffmpeg -i 1080p.mp4 -vf gblur=threads=1 -f null /dev/null
For single thread, the fps improves from 43 to 60, about 40%.
For multi-thread, the fps improves from 110 to 130, about 20%.
Signed-off-by: Ruiling Song <ruiling.song@intel.com>
Remove the rain in the input image/video by applying the derain
methods based on convolutional neural networks. Training scripts
as well as scripts for model generation are provided in the
repository at https://github.com/XueweiMeng/derain_filter.git.
Signed-off-by: Xuewei Meng <xwmeng96@gmail.com>
We perfer the coding style like:
/* some stuff */
if (error) {
/* error handling */
return -(errorcode);
}
/* normal actions */
do_something()
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
benchmarking with a simple command:
ffmpeg -i 1080p.mp4 -vf unsharp=la=3:ca=3 -an -f null /dev/null
with the patch, the fps increase from 50 to 120 on my local machine (i7-6770HQ).
Signed-off-by: Ruiling Song <ruiling.song@intel.com>
Used the command for 1080p h264 clip as follow:
a). ffmpeg -i input -vf lutyuv="u=128:v=128" -f null /dev/null
b). ffmpeg -i input -vf lutrgb="g=0:b=0" -f null /dev/null
after enabled the slice threading, the fps change from:
a). 144fps to 258fps (lutyuv)
b). 94fps to 153fps (lutrgb)
in Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
Add slice threading support, use the command like:
./ffmpeg -i input -vf colorlevels -f null /dev/null
with 1080p h264 clip, the fps from 39 fps to 79 fps
in the local(Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz)
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
Attempts to pick the set of supported colour properties best matching the
input. Output is then set with the same values, except for the colour
matrix which may change when converting between RGB and YUV.