Typically only a small subset of the SDL texture formats are supported directly
by the SDL renderer drivers, the rest is software emulated. It's better if
libswscale does the format conversion to a hardware-accelerated texture format
instead of SDL.
This should fix video render slowdowns with some texture formats after
3bd2228d05.
Signed-off-by: Marton Balint <cus@passwd.hu>
* commit 'c95169f0ec68bdeeabc5fde8aa4076f406242524':
build: Move cli tool sources to a separate subdirectory
Merged-by: James Almer <jamrial@gmail.com>