Remove the wincrypt API calls since we don't support XP anymore and
bcrypt is available since Vista, even on Windows Store builds.
Signed-off-by: Martin Storsjö <martin@martin.st>
This is the same combination of .section directives as used in
aarch64/asm.S.
Since Xcode 9.3, the bundled clang supports altmacro and doesn't
require using gas-preprocessor any longer.
Signed-off-by: Martin Storsjö <martin@martin.st>
Per MediaSDK documentation, it requires width/height to 16 alignment.
Without this patch, hwupload pipeline may fail if 16 alignment is
not met. Although this patch also apply 16 alignment to qsv encoder/decoder,
it will not bring any side-effect to them as they are already aligned.
Signed-off-by: Ruiling Song <ruiling.song@intel.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
The PicStruct is required by MediaSDK, so give a default value.
hwupload does not work without this.
Signed-off-by: Ruiling Song <ruiling.song@intel.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
This attribute is supported for this architecture in MSVC as well
(but produces errors if used for 32 bit x86).
Signed-off-by: Martin Storsjö <martin@martin.st>
It is benefit to diagnose issues related to different libmfx version.
Signed-off-by: Zhong Li <zhong.li@intel.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
The extra space got included as part of the expansion of ELF, which
later interfered with gas-preprocessor which earlier only stripped out
leftover lines starting with '#' if the line started with that char.
Signed-off-by: Martin Storsjö <martin@martin.st>
We currently only have exported data symbols within libavcodec, but
the concept is easy to extend to other libraries if necessary.
The attribute declaration needs to be in a private header though,
since we can't use CONFIG_SHARED in public installed headers.
Signed-off-by: Martin Storsjö <martin@martin.st>
The toolchain for this target is unmaintained since many years.
While it has been continuously build tested on fate, it hasn't
actually been tested at runtime since many, many years (and back
then, only a few codecs in libavcodec were tested).
So far, keeping support for it has been mostly effortless, but
the compiler does seem to have issues with dllimported data symbols,
ending up as internal compiler errors in some cases. Instead of
jumping through further hoops to work around that, just remove the
target.
Signed-off-by: Martin Storsjö <martin@martin.st>
On windows, the offset for the relocation doesn't get stored in
the relocation itself, but as an unsigned immediate in the opcode.
Therefore, negative offsets has to be handled via a separate sub
instruction, just as on MachO.
Signed-off-by: Martin Storsjö <martin@martin.st>
Black isn't always just memset(ptr, 0, size). Limited YUV in particular
requires relatively non-obvious values, and filling a frame with
repeating 0 bytes is disallowed in some contexts. With component sizes
larger than 8 or packed YUV, this can become relatively complicated. So
having a generic function for this seems helpful.
In order to handle the complex cases in a generic way without destroying
performance, this code attempts to compute a black pixel, and then uses
that value to clear the image data quickly by using a function like
memset.
Common cases like yuv410p10 or rgba can't be handled with a simple
memset, so there is some code to fill memory with 2/4/8 byte patterns.
For the remaining cases, a generic slow fallback is used.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
If using the winstore compat library, a fallback LoadLibrary
function does exist, that only calls LoadPackagedLibrary though
(which doesn't work for dynamically loading d3d11 DLLs).
Therefore explicitly check the targeted API family instead.
Make this check a reusable HAVE_* component which other parts
of the libraries can check when necessary as well.
Signed-off-by: Martin Storsjö <martin@martin.st>
Some devices (some phones, apparently) will support only this opaque
format. Of course this won't work with CLI, because copying data
directly is not supported.
Automatic frame allocation (setting AVCodecContext.hw_device_ctx) does
not support this mode, even if it's the only supported mode. But since
opaque surfaces are generally less useful, that's probably ok.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Makes dealing with formats that can not be used for staging textures
easier (DXGI_FORMAT_420_OPAQUE). It also saves memory if the staging
texture is never needed, so this is a good thing.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
It appears in this case, frames_ininit is called twice (once by
av_hwframe_ctx_init(), and again by unreffing the frames ctx ref).
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
When targeting the UWP API subset, the LoadLibrary function is not
available (and the fallback, LoadPackagedLibrary, can't be used to
load system DLLs). In these cases, link directly to the functions
in the DLLs instead of trying to load them dynamically at runtime.
Signed-off-by: Martin Storsjö <martin@martin.st>
This also adds support to avconv (which is trivial due to the new
hwaccel API being generic enough).
The new decoder setup code in dxva2.c is significantly based on work by
Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
To be used with the new d3d11 hwaccel decode API.
With the new hwaccel API, we don't want surfaces to depend on the
decoder (other than the required dimension and format). The old D3D11VA
pixfmt uses ID3D11VideoDecoderOutputView pointers, which include the
decoder configuration, and thus is incompatible with the new hwaccel
API. This patch introduces AV_PIX_FMT_D3D11, which uses ID3D11Texture2D
and an index. It's simpler and compatible with the new hwaccel API.
The introduced hwcontext supports only the new pixfmt.
Frame upload code untested.
Significantly based on work by Steve Lhomme <robux4@gmail.com>, but with
heavy changes/rewrites.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Add dxva2_pool_release_dummy() and use it in call to
av_buffer_create() in dxva2_pool_alloc().
Prior to this change, av_buffer_create() was called with NULL for the
third argument, which indicates that av_buffer_default_free() should
be used to free the buffer's data. Eventually, it gets to
buffer_pool_free() and calls buf->free() on a surface object (which is
av_buffer_default_free()).
This can result in a crash when the debug version of the C-runtime is
used on Windows. While it doesn't appear to result in a crash when
the release version of the C-runtime is used on Windows, it likely
results in memory corruption, since av_free() is being called on
memory that was allocated using
IDirectXVideoAccelerationService::CreateSurface().
Signed-off-by: Aaron Levinson <alevinsn@aracnet.com>
Reviewed-by: wm4 <nfxjfg@googlemail.com>
Reviewed-by: Steven Liu <lingjiujianke@gmail.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
When targeting windows, the .arch directive isn't available.
So far, when building for windows, we've always used gas-preprocessor,
both when using msvc's armasm and when using clang. Lately, clang/llvm
has implemented the last missing piece (altmacro support) for building
our assembly without gas-preprocessor. This means that we now build
for arm/windows with clang without any extra compatibility layer.
Signed-off-by: Martin Storsjö <martin@martin.st>
Use the flags argument of av_hwframe_ctx_create_derived() to pass the
mapping flags which will be used on allocation. Also, set the format
and hardware context on the allocated frame automatically - the user
should not be required to do this themselves.
Some frames contexts are not usable without additional format-specific
state in hwctx. This change adds new functions frames_derive_from and
frames_derive_to to initialise this state appropriately when deriving
a frames context which will require it to be set.