Reorganize the code such that the frame threading code does not call the
decoders directly, but instead calls back into the generic decoding
code. This avoids duplicating the logic that wraps the decoder
invocation and allows receive_frame()-based decoders to use frame
threading.
Further work by Timo Rothenpieler <timo@rothenpieler.org>.
Also, set draining=1 in case a bitstream filter returns an
internally-triggered EOF. While no bitstream filters currently inserted
by decoders will do that, that may change in the future and it is better
to cover this case.
thread.h currently contains both API for decoder use and functions
internal to lavc generic layer. Move the latter to avcodec_internal.h,
which is a more appropriate place for them.
That variable is shared between frame threads in the same defective way
described in the previous commit. Fix it by adding a RefStruct-managed
arrays of flags that is propagated across frame threads in the standard
manner.
Remove now-unused FFV1Context.fsrc
Coverity claims these are used uninitilaized in CID1598561 Uninitialized pointer write and CID1598565 Uninitialized pointer write
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: CID1458148 Result is not floating-point
Fixes: CID1458149 Result is not floating-point
Fixes: CID1458150 Result is not floating-point
Fixes: CID1458151 Result is not floating-point
Fixes: CID1458152 Result is not floating-point
Fixes: CID1458154 Result is not floating-point
Fixes: CID1458155 Result is not floating-point
Fixes: CID1458156 Result is not floating-point
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Found by code review related to CID732224 Overflowed constant
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This is not a bugfix in code but coverity only, it does look a little nicer though
Fixes: CID732224
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes:
vkCreateDevice(): pCreateInfo->pNext<VkPhysicalDeviceOpticalFlowFeaturesNV> includes a
pointer to a VkPhysicalDeviceOpticalFlowFeaturesNV, but when creating VkDevice, the
parent extension (VK_NV_optical_flow) was not included in ppEnabledExtensionNames.
The Vulkan spec states: Each pNext member of any structure (including this one) in
the pNext chain must be either NULL or a pointer to a valid struct for extending
VkDeviceCreateInfo.
layered_dpb only makes sense when dedicated_dpb is set to 1.
For some mysterious reason, some Nvidia drivers stopped indicating
SEPARATE_REFRENCES, but kept the COINCIDE flag, which broke
the code.
The issue is that shaderc_result_get_num_errors may sometime
return 0 even when shaderc_result_get_compilation_status returns
a non-zero error code.
Since we use the result from the former, override the status
if it returned 0.
This commit was long overdue. The old transfer dubiously tried to
merge as much code as possible, and had very little in the way
of optimizations, apart from basic host-mapping.
The new code uses buffer pools for any temporary bufflers, and
handles falling back to buffer-based uploads if host-mapping fails.
Roundtrip performance difference:
ffmpeg -init_hw_device "vulkan=vk:0,debug=0,disable_multiplane=1" -f lavfi \
-i color=red:s=3840x2160 -vf hwupload,hwdownload,format=yuv420p -f null -
7900XTX:
Before: 224fps
After: 502fps
Ada, with proprietary drivers:
Before: 29fps
After: 54fps
Alder Lake:
Before: 85fps
After: 108fps
With the host-mapping codepath disabled:
Before: 32fps
After: 51fps
The issue with the old mechanism is that we had to introduce new
API each time we needed a new queue family, and all the queue families
were functionally fixed to a given purpose.
Nvidia's GPUs are able to handle video encoding and compute on the
same queue, which results in a speedup when pre-processing is required.
Also, this enables us to expose optical flow queues for frame interpolation.