Required to remux m2ts to mkv
Minor changes and porting to FFBitStreamFilter done by the committer.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This avoids having to rebuild big files every time FFMPEG_VERSION
changes (which it does with every commit).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
bitstream.c is currently the disjoint union of three parts:
The first part is ff_log2_run, the second part are some auxiliary
functions for the PutBits-API; and the third part is the code
for creating VLCs. This commit moves the latter into a file of its own.
This has the advantage of making one of the hacks in tableprint_vlc.h
redundant as vlc.c does not include config.h (whereas the PutBits-API
part does).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The rationale is the same as for the wrappers for inflateInit(),
although the case for it is admittedly not so strong because
there are less users of deflateInit().
Also remove an unnecessary inclusion of config.h in
libavformat/protocols.c in order to trigger a request for reconfigure
(which is needed for CONFIG_DEFLATE_WRAPPER to take effect).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is not documented to be safe to call inflateEnd() on a z_stream
that has never been successfully been initialized by inflateInit(),
but just zeroed. It just happens to work and several codecs rely
on this (they have FF_CODEC_CAP_INIT_CLEANUP set and even call
inflateEnd() when inflateInit() failed or has never been called).
To avoid this, other codecs recorded whether their zstream has been
initialized successfully or not.
This commit adds wrappers for inflateInit() and inflateEnd() that
do what these other codecs do; furthermore, they also take care of
properly setting up the zstream before inflateInit() and emit
an error message in case of error.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This avoids including version.h in all source files, avoiding
unnecessary rebuilds when the version number is bumped. Only
version_major.h is included by the main header, which defines
availability of e.g. FF_API_* macros, and which is bumped much
less often.
This isn't done for libavutil/version.h, because that header needs
to be included essentially everywhere due to LIBAVUTIL_VERSION_INT
being used wherever an AVClass is constructed.
Signed-off-by: Martin Storsjö <martin@martin.st>
From the wiki page (https://wiki.vexatos.com/dfpwm):
> DFPWM (Dynamic Filter Pulse Width Modulation) is an audio codec
> created by Ben “GreaseMonkey” Russell in 2012, originally to be used
> as a voice codec for asiekierka's pixmess, a C remake of 64pixels.
> It is a 1-bit-per-sample codec which uses a dynamic-strength one-pole
> low-pass filter as a predictor. Due to the fact that a raw DPFWM decoding
> creates a high-pitched whine, it is often followed by some post-processing
> filters to make the stream more listenable.
It has recently gained popularity through the ComputerCraft mod for
Minecraft, which added support for audio through this codec, as well as
the Computronics expansion which preceeded the official support. These
both implement the slightly adjusted 1a version of the codec, which is
the version I have chosen for this patch.
This patch adds a new codec (with encoding and decoding) for DFPWM1a.
The codec sources are pretty simple: they use the reference codec with
a basic wrapper to connect it to the FFmpeg AVCodec system.
To clarify, the codec does not have a specific sample rate - it is
provided by the container (or user), which is typically 48000, but has
also been known to be 32768. The codec does not specify channel info
either, and it's pretty much always used with one mono channel.
However, since it appears that libavcodec expects both sample rate and
channel count to be handled by either the codec or container, I have
made the decision to allow multiple channels interleaved, which as far
as I know has never been used, but it works fine here nevertheless. The
accompanying raw format has a channels option to set this. (I expect
most users of this will not use multiple channels, but it remains an
option just in case.)
This patch will be highly useful to ComputerCraft developers who are
working with audio, as it is the standard format for audio, and there
are few user-friendly encoders out there, and even fewer decoders. It
will streamline the process for importing and listening to audio,
replacing the need to write code or use tools that require very
specific input formats.
You may use the CraftOS-PC program (https://www.craftos-pc.cc) to test
out DFPWM playback. To use it, run the program and type this command:
"attach left speaker" Then run "speaker play <file.dfpwm>" for each file.
The app runs in a sandbox, so files have to be transferred in first;
the easiest way to do this is to simply drag the file on the window.
(Or copy files to the folder at https://www.craftos-pc.cc/docs/saves.)
Sample DFPWM files can be generated with an online tool at
https://music.madefor.cc. This is the current best way to encode DFPWM
files. Simply drag an audio file onto the page, and it will encode it,
giving a download link on the page.
I've made sure to update all of the docs as per Developer§7, and I've
tested it as per section 8. Test files encoded to DFPWM play correctly
in ComputerCraft, and other files that work in CC are correctly decoded.
I have also verified that corrupt files do not crash the decoder - this
should theoretically not be an issue as the result size is constant with
respect to the input size.
Signed-off-by: Jack Bruienne <jackbruienne@gmail.com>
This fixes compilation errors in case nvenc is enabled
(e.g. autodected) with both nvenc-based encoders disabled
because nvenc uses ff_alloc_a53_sei(), yet only the nvenc-based
encoders require atsc_a53.
(This error does not manifest itself in case of static linking
(nothing pulls in nvenc.o), but it exists with shared builds.)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
mpegaudiodec_template.c uses stuff from mpegaudiodata directly,
yet this dependency was only indirectly fulfilled via mpegaudio-headers
before 33e6d57f01. Since this commit,
the latter only needs (and therefore provides) mpegaudiotabs,
leading to compilation failures.
This commit adds this missing direct dependency directly.
(Sorry for not having checked indirect dependencies.)
Found-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Zane van Iperen <zane@zanevaniperen.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This allows to remove the spurious dependencies of mpegvideo encoders
on error_resilience; some other components that do not use mpegvideo
to its fullest turned out to not need it either.
Adding a new CONFIG_EXTRA needs a reconfigure to take effect.
In order to force this a few unnecessary headers from lavfi/allfilters.c
have been removed.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This function is quite small (96B with GCC 11.2 on x64 Ubuntu 21.10
at -O3), making it more economical to duplicate it into libavformat
instead of exporting it as avpriv: Doing so saves 2x24B in .dynsim,
2x16B in .dynstr, 2x2B .gnu.version, 24B in .rela.plt, 16B in .plt,
16B in .plt.sec (if enabled), 4B .gnu.hash; besides the actual
duplicated code this also adds 2x8B .eh_frame_hdr and 24B .eh_frame.
In other words: Duplicating is neutral size-wise (it is also presumed
neutral for other systems). Given that it avoids the runtime
overhead of dynamic symbols, it is advantageouos to duplicate the
function.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
These arrays have a size of 180 resp. six bytes. This does not
make it worthwhile to export them due to the overhead this occurs;
for x64 Elf/Linux/GNU: 2x2B version, 2x24B .dynsym, 24B .rela.dyn,
8B .got, 4B hash + twice the size of the name (here 20+23B).
Therefore these symbols are unavprived and duplicated for shared
builds.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
avpriv_mpeg4audio_sample_rates has a size of 64B and it is currently
avpriv; a clone of it exists in aacenctab.h and from there it is inlined
in aacenc.c (which also uses the avpriv version) and in the FLV muxer.
This means that despite it being avpriv both libavformat as well as
libavcodec have copies already.
This situation is clearly suboptimal. Given the overhead of exporting
symbols (for x64 Elf/Linux/GNU: 2x2B version, 2x24B .dynsym, 24B .rela.dyn,
8B .got, 4B hash + twice the size of the name (here 31B)) the object is
unavprived, i.e. duplicated into libavformat when creating a shared
build; but the duplicates in the AAC encoder and FLV muxer are removed.
This involves splitting of the sample rate table into a file of its own;
this allowed to break some spurious dependencies (e.g. both the AAC
encoder as well as the Matroska demuxer actually don't need the
mpeg4audio_get_config stuff).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This group is mainly for the users of *_mpeg4audio_get_config2();
it is not for those who only use avpriv_mpeg4audio_sample_rates.
This is in preparation for splitting the latter into a file of its own;
if there were no CONFIG_EXTRA group for *_mpeg4audio_get_config2()
users, one would have to add a dependency to the new file for all
these users on top of the existing dependency on mpeg4audio.o.
Adding a new CONFIG_EXTRA group only takes effect after a reconfigure;
so in order to force a reconfigure some unnecessary headers from
libavdevice/alldevices.c have been removed.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
There are seven MJPEG-tables, five small (1x12, 4x17) and two
not small (2x162). These are all avpriv, despite this not being
worthwhile due to the overhead of exporting a symbol: The total
overhead for each symbol consists of two entries in .dynsym (24B each),
one entry in the importing library's .rela.dyn (24B) and one in .got
(8B) as well as 2x2B for symbol versions and 4B for symbol hashes
in the exporting library; in addition to that, the name of the symbol
is included in both exporting and importing libraries, using 2x210 bytes
in this case.
(The above numbers are for a x64 Elf/Linux/GNU system. Other platforms
will give different numbers.)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Said table is 64 bytes long and exported so that it can be used both
in libavcodec and libavformat. This commit stops doing so and instead
duplicates it for shared builds, because the overhead of exporting the
symbol is bigger than 64 bytes. It consists of the length of the name of
the symbol (2x24 bytes), two entries in .dynsym (2x24 bytes), two
entries for symbol version (2x2 bytes), one hash value in the exporting
library (4 bytes) in addition to one entry in the importing library's
.got and .rela.dyn (8 + 24 bytes).
(The above numbers are for a Linux/GNU/Elf system; the numbers for other
platforms may be different.)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is small (16 B) and therefore the overhead of exporting it more
than outweighs the size savings from not having duplicated symbols:
When the symbol is no longer avpriv, one saves twice the size of
the string containing the symbols name (2x30 byte), two entries
in .dynsym (24 bytes each on x64), one entry in the importing libraries
.got and .rela.dyn (8 + 24 bytes on x64) and two entries for the
symbol version (2 bytes each) and one hash value in the exporting
library (4 bytes).
(The exact numbers are of course different for other platforms
(e.g. when using dlls), but given that the strings saved alone
more than outweigh the array size it can be presumed that this
is beneficial for all platforms.)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Based on a mixture of guesswork, partial documentation in patents, and
reverse engineering of real-world samples. Confirmed working for all the
samples I've thrown at it.
Contains some annoying machinery to persist these values in between
frames, which is needed in theory even though I've never actually seen a
sample that relies on it in practice. May or may not work.
Since the distinction matters greatly for parsing the color matrix
values, this includes a small helper function to guess the right profile
from the RPU itself in case the user has forgotten to forward the dovi
configuration record to the decoder. (Which in practice, only ffmpeg.c
and ffplay do..)
Notable omissions / deviations:
- CRC32 verification. This is based on the MPEG2 CRC32 type, which is
similar to IEEE CRC32 but apparently different in subtle enough ways
that I could not get it to pass verification no matter what parameters
I fed to av_crc. It's possible the code needs some changes.
- Linear interpolation support. Nothing documents this (beyond its
existence) and no samples use it, so impossible to implement.
- All of the extension metadata blocks, but these contain values that
seem largely congruent with ST2094, HDR10, or other existing forms of
side data, so I will defer parsing/attaching them to a future commit.
- The patent describes a mechanism for predicting coefficients from
previous RPUs, but the bit for the flag whether to use the
prediction deltas or signal entirely new coefficients does not seem to
be present in actual RPUs, so we ignore this subsystem entirely.
- In the patent's spec, the NLQ subsystem also loops over
num_nlq_pivots, but even in the patent the number is hard-coded to one
iteration rather than signalled. So we only store one set of coefs.
Heavily influenced by https://github.com/quietvoid/dovi_tool
Documentation drawn from US Patent 10,701,399 B2 and ETSI GS CCM 001
Signed-off-by: Niklas Haas <git@haasn.dev>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
In case of shared builds, some object files containing tables
are currently duplicated into other libraries: log2_tab.c,
golomb.c, reverse.c. The check for whether this is duplicated
is simply whether CONFIG_SHARED is true. Yet this is crude:
E.g. libavdevice includes reverse.c for shared builds, but only
needs it for the decklink input device, which given that decklink
is not enabled by default will be unused in most libavdevice.so.
This commit changes this by making it more explicit about what
to duplicate from other libraries. To do this, two new Makefile
variables were added: SHLIBOBJS and STLIBOBJS. SHLIBOBJS contains
the objects that are duplicated from other libraries in case of
shared builds; STLIBOBJS contains stuff that a library has to
provide for other libraries in case of static builds. These new
variables provide a way to enable/disable with a finer granularity
than just whether shared builds are enabled or not. E.g. lavd's
Makefile now contains: SHLIBOBJS-$(CONFIG_DECKLINK_INDEV) += reverse.o
Another example is provided by the golomb tables. These are provided
by lavc for static builds, even if one uses a build configuration
that makes only lavf use them. Therefore lavc's Makefile contains
STLIBOBJS-$(CONFIG_MXF_MUXER) += golomb.o, whereas lavf's Makefile
has a corresponding SHLIBOBJS-$(CONFIG_MXF_MUXER) += golomb_tab.o.
E.g. in case the MXF muxer is the only component needing these tables
only libavformat.so will contain them for shared builds; currently
libavcodec.so does so, too.
(There is currently a CONFIG_EXTRA group for golomb. But actually
one would need two groups (golomb_avcodec and golomb_avformat) in
order to know when and where to include these tables. Therefore
this commit uses a Makefile-based approach for this and stops
using these groups for the users in libavformat.)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
There is no mxfenc dependency any more since commit
b9a26b9d55.
Also remove a dnxhddata.h inclusion in mxfenc that was forgotten
in the very same commit.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The current name comes from a time in which libavcodec/utils.c
contained the whole core of libavcodec.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This could arguably also be a vf, but I decided to put it here since
decoders are technically required to apply film grain during the output
step, and I would rather want to avoid requiring users insert the
correct film grain synthesis filter on their own.
The code, while in C, is written in a way that unrolls/vectorizes fairly
well under -O3, and is reasonably cache friendly. On my CPU, a single
thread pushes about 400 FPS at 1080p.
Apart from hand-written assembly, one possible avenue of improvement
would be to change the access order to compute the grain row-by-row
rather than in 8x8 blocks. This requires some redundant PRNG calls, but
would make the algorithm more cache-oblivious.
The implementation has been written to the wording of SMPTE RDD 5-2006
as faithfully as I can manage. However, apart from passing a visual
inspection, no guarantee of correctness can be made due to the lack of
any publicly available reference implementation against which to
compare it.
Signed-off-by: Niklas Haas <git@haasn.dev>
Signed-off-by: James Almer <jamrial@gmail.com>
Said encoder uses a function in adpcm.c and while it does not use
anything from adpcm_data.c, other parts of both adpcm.c and adpcmenc.c
need it, so adpcm_data.c needs to be enabled anyway.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>