Adds support for the custom VAG container used by some Simon & Schuster
Interactive games such as Real War, and Real War: Rogue States.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Adds support for the ADPCM variant used by some Simon & Schuster
Interactive games such as Real War, and Real War: Rogue States.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The default is not to write SDT and PAT periodically, only in the beginning of
every segment. After this patch the user might override this if needed.
Signed-off-by: Marton Balint <cus@passwd.hu>
Sometimes it has not been checked whether opening the dynamic buffer for
writing Tags fails; this might have led to segfaults.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The original inline assembly and nasm code have the same fps when called by command.
NASM code almost has no impact on the perfromance.
Signed-off-by: Ting Fu <ting.fu@intel.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This fixes the tests filter-refcmp-ssim-yuv and filter-refcmp-ssim-rgb
on i386 after breaking in fcc0424c93.
Signed-off-by: Martin Storsjö <martin@martin.st>
The check_x86asm() checks would force enable these variables on success,
bypassing any --disable-* command line option.
This is important in the case of AVX512, where the relevant define is used
to choose between different values for memory alignment and strides in
some allocations.
Signed-off-by: James Almer <jamrial@gmail.com>
This commit adds a chromatic aberration filter for Vulkan that attempts to
emulate a lens chromatic aberration effect.
For a YUV frame it will instead shift the chroma channels, providing a
simple approximation.
This commit adds a Vulkan filtering infrastructure for libavfilter.
It attempts to abstract as much as possible of the Vulkan API from filters.
The way the hwcontext and the framework are designed permits for parallel,
non-CPU-blocking filtering throughout, with the exception of up/downloading
and mapping.
As we find ourselves wanting a way to transfer frames between
HW devices (or more realistically, between APIs on the same device),
it's desirable to have a way to describe the relationship. While
we could imagine introducing a `hwtransfer` filter, there is
almost no difference from `hwupload`. The main new feature we need
is a way to specify the target device. Having a single device
for the filter chain is obviously insufficient if we're dealing
with two devices.
So let's add a way to specify the upload target device, and if none
is specified, continue with the existing behaviour.
We must also correctly preserve the sw_format on such a transfer.
This commit adds the necessary code to initialize and use a Vulkan device
within the hwcontext libavutil framework.
Currently direct mapping to VAAPI and DRM frames is functional, and
transfers to CUDA and native frames are supported.
Lets hope the future Vulkan video decode extension fits well within this
framework.
We are beginning to consider scenarios where a given HW Context
may be able to transfer frames to another HW Context without
passing via system memory - this would usually be when two
contexts represent different APIs on the same device (eg: Vulkan
and CUDA).
This is modelled as a transfer, as we have today, but where both
the src and the dst are hardware frames with hw contexts. We need
to be careful to ensure the contexts are compatible - particularly,
we cannot do transfers where one of the frames has been mapped via
a derived frames context - we can only do transfers for frames that
were directly allocated by the specified context.
Additionally, as we have two hardware contexts, the transfer function
could be implemented by either (or indeed both). To handle this
uncertainty, we explicitly look for ENOSYS as an indicator to try
the transfer in the other direction before giving up.
Previously, the default palette would always be used.
Now, we can accept a custom palette, just like dvdsubdec does.
Signed-off-by: Michael Kuron <michael.kuron@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
When no codebook is used, huff_lsbs can be more than 24 and still decode to
original values once filters are applied.
Signed-off-by: Jai Luthra <me@jailuthra.in>
* fix a possible memory leak (apply_filter returned before freeing)
* use apply_filters in process_major_frame
* revert back to checking bounds with 24 bitdepth, as huff offset takes
care of it
Signed-off-by: Jai Luthra <me@jailuthra.in>
huff offset wasn't always within the bounds before, which lead to
corrupt encoding that didn't always trigger lossless check failures
Signed-off-by: Jai Luthra <me@jailuthra.in>
A value of 24 and above can collaps the range to 0 which would not work.
Fixes: Timeout (75sec -> 21sec)
Fixes: 18707/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_LAGARITH_fuzzer-5708950892969984
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: signed integer overflow: -2147407150 + -1871606 cannot be represented in type 'int'
Fixes: 18702/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_APE_fuzzer-5679095417667584
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This changes the separator character from comma to colon, but since this option
was only added recently I think it should be done for consistency with other
similar options.
Signed-off-by: Marton Balint <cus@passwd.hu>
This commit reuses the configuration options for VP8 that enables
temporal scalability for VP9. It also adds a way to enable three
preset temporal structures (refer to the documentation for more
detail) that can be used in offline encoding.
Signed-off-by: James Zern <jzern@google.com>