It avoids leaving dangling pointers behind in memory.
Also remove redundant checks for whether the URLContext to be closed is
already NULL.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Until now, we would have only attempted to utilize already decrypted
data if it was enough to fill the size of buffer requested, that could
very well be up to 32 kilobytes.
With keep-alive connections this would just lead to recv blocking
until rw_timeout had been reached, as the connection would not be
officially closed after each transfer. This would also lead to a
loop, as such timed out I/O request would just be attempted again.
By just returning the available decrypted data, keep-alive based
connectivity such as HLS playback is fixed with schannel.
The dec_buf seems to be properly managed between read calls,
and we have no logic to decrypt before attempting socket I/O.
Thus - until now - such data would not be decrypted in case of
connections such as HTTP keep-alive, as the recv call would
always get executed first, block until rw_timeout, and then get
retried by retry_transfer_wrapper.
Thus - if data is received - decrypt all of it right away. This way
it is available for the following requests in case they can be
satisfied with it.
* commit '61cec5adaacb358783c18aa07362f15824c1b274':
tls: Hide backend implementation details from users
Also includes ed434be106
Changes were made to support schannel and securetransport.
Merged-by: James Almer <jamrial@gmail.com>
This commit also disables the async fate test, because it
used internal APIs in a non-kosher way, which no longer
exists.
* commit '2758cdedfb7ac61f8b5e4861f99218b6fd43491d':
lavf: reorganize URLProtocols
Merged-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
This implementation does not support TLS listen sockets and loading
CA/Certs from files.
The Windows API does not support loading PEM certs, and would either
require a manual loader or instead be limited to loading Windows PFX
certificates
TLS listen sockets would have to be implemented quite separately, as many
of the APIs are different for server-mode (as opposed to client mode).