Use a comment to list the reused tables, since it's more flexible than a
table name to keep information like this. The list will expand in later
commits.
Previously most of the error paths leaked.
Also add FF_CODEC_CAP_INIT_THREADSAFE while adding caps_internal;
this decoder wrapper doesn't have any static data that is initialized.
Signed-off-by: Martin Storsjö <martin@martin.st>
For ADTS streams, the output format (number of channels, frame size)
can change at any point (with the latest version of fdk-aac, the decoder
seems to change format after a handful of frames, not outputting the
right format immediately, for cases that worked fine with the earlier
version of the lib).
Previously, the decoder decoded straight into the output frame once the
number of channels and frame size was known. This obviously does not
work if the number of channels or frame size changes.
The alternative would be to allocate the AVFrame with the maximum number
of channels and frame size, and change them afterward decoding into it,
but that may cause confusion to users e.g. of the get_buffer callback.
This solution should be more robust.
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
In the latest version of fdk-aac, the decoder can output up to 8
channels; take this into account when preallocating buffers that
need to fit the output from any packet.
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
The .text section is already 16-byte aligned by default on all supported
platforms so `SECTION_TEXT` isn't any different from `SECTION .text`.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Change ALLOC_STACK to always align the stack before allocating stack space for
consistency. Previously alignment would occur either before or after allocating
stack space depending on whether manual alignment was required or not.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
There is an SSE2 implementation so the SSE version is never used. The "SSE"
version also happens to contain SSE2 instructions on x86-64.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Extract two methods from decode_registered_user_data in order to improve
code readability. Also make the constant holding the allocation size a
64-bit unsigned integer so that the size comparison against INT_MAX makes
sense.
Bug-Id: CID1312090
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
If _WIN32_WINNT is unset, we force it to a new enough value to
make sure the necessary definitions are visible.
When targeting Windows Phone or Windows RT, _WIN32_WINNT should
be at least 0x0602 - otherwise the windows headers themselves
can cause errors (which technically are bugs in the headers).
Raising this value here shouldn't hurt; the alternative would
be to not touch it at all if WINAPI_FAMILY is set to phone/app,
or to force setting it to 0x0602 in configure if unset (for phone/app).
Signed-off-by: Martin Storsjö <martin@martin.st>
When skip_frame is set to _NONKEY the decoder skips everything except intra
slices, which breaks frames that consist of an intra field together with any
other field type; half the frame becomes garbage. This patch fixes the issue by
letting non-intra slices through if they're part of a keyframe.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This change will reject frames with a texture type which does not match
the stream description.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This option is extremely codec specific and only a few codecs employ it.
Move it to codec private options instead: mpegenc family supports only 3
values, xavs and x264 use 5, and xvid has a different metric entirely.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Martin Storsjö <martin@martin.st>
This is triggerable with the HEVC decoder. It is unclear yet whether the
bug is in the calling code or the MSDK, but it seems better to check for
this in any case.