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mirror of https://github.com/FFmpeg/FFmpeg.git synced 2025-01-29 22:00:58 +02:00

13 Commits

Author SHA1 Message Date
Andreas Rheinhardt
7bd3b73716 avcodec/vp9: Switch to ProgressFrames
This already fixes a race in the vp9-encparams test. In this test,
side data is added to the current frame after having been decoded
(and therefore after ff_thread_finish_setup() has been called).
Yet the update_thread_context callback called ff_thread_ref_frame()
and therefore av_frame_ref() with this frame as source frame and
the ensuing read was unsynchronised with adding the side data,
i.e. there was a data race.

By switching to the ProgressFrame API the implicit av_frame_ref()
is removed and the race fixed except if this frame is later reused by
a show-existing-frame which uses an explicit av_frame_ref().
The vp9-encparams test does not cover this, so this commit
already fixes all the races in this test.

This decoder kept multiple references to the same ThreadFrames
in the same context and therefore had lots of implicit av_frame_ref()
even when decoding single-threaded. This incurred lots of small
allocations: When decoding an ordinary 10s video in single-threaded
mode the number of allocations reported by Valgrind went down
from 57,814 to 20,908; for 10 threads it went down from 84,223 to
21,901.

Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-04-19 13:18:04 +02:00
Wu Jianhua
326288c70a avcodec: add D3D12VA hardware accelerated VP9 decoding
The command below is how to enable d3d12va:
ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4

Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
2023-12-21 16:15:23 +08:00
Wu Jianhua
349ce30e4e avcodec: add D3D12VA hardware accelerated H264 decoding
The implementation is based on:
https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview

With the Direct3D 12 video decoding support, we can render or process
the decoded images by the pixel shaders or compute shaders directly
without the extra copy overhead, which is beneficial especially if you
are trying to render or post-process a 4K or 8K video.

The command below is how to enable d3d12va:
ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4

Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
2023-12-21 16:15:23 +08:00
Andreas Rheinhardt
e35dfe864d avcodec/avcodec: Add FFHWAccel, hide internals of AVHWAccel
This commit is the AVHWAccel analogue of commit
20f972701806be20a77f808db332d9489343bb78: It moves the private fields
of AVHWAccel to a new struct FFHWAccel extending AVHWAccel
in an internal header (namely hwaccel_internal.h).

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2023-08-07 09:50:29 +02:00
Martin Storsjö
a78f136f3f configure: Use a separate config_components.h header for $ALL_COMPONENTS
This avoids unnecessary rebuilds of most source files if only the
list of enabled components has changed, but not the other properties
of the build, set in config.h.

Signed-off-by: Martin Storsjö <martin@martin.st>
2022-03-16 14:12:49 +02:00
James Almer
b14761d1f8 Merge commit '8f144d9e3d5cb2ca92e5bdf7cc9f72effa1bd2ce'
* commit '8f144d9e3d5cb2ca92e5bdf7cc9f72effa1bd2ce':
  Drop Windows XP support remnants

Merged-by: James Almer <jamrial@gmail.com>
2018-04-13 20:59:12 -03:00
Mark Thompson
3a71bcc213 lavc: Mark all AVHWAccel structures as const 2017-11-26 21:41:19 +00:00
James Almer
48e4eda11d Merge commit 'b46a77f19ddc4b2b5fa3187835ceb602a5244e24'
* commit 'b46a77f19ddc4b2b5fa3187835ceb602a5244e24':
  lavc: external hardware frame pool initialization

Includes the fix from e724bdfffbd3c27aac53d1f32f20f105f37caef0

Merged-by: James Almer <jamrial@gmail.com>
2017-11-11 20:33:26 -03:00
wm4
70143a3954 dxva: add support for new dxva2 and d3d11 hwaccel APIs
This also adds support to avconv (which is trivial due to the new
hwaccel API being generic enough).

The new decoder setup code in dxva2.c is significantly based on work by
Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.

Merges Libav commit f9e7a2f95a7194a8736cc1416a03a1a0155a3e9f.
Also adds untested VP9 support.
The check for DXVA2 COBJs is removed. Just update your MinGW to
something newer than a 5 year old release.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-27 18:05:02 +02:00
wm4
ab28108a36 dxva: preparations for new hwaccel API
The actual hwaccel code will need to access an internal context instead
of avctx->hwaccel_context, so add a new DXVA_CONTEXT() macro, that will
dispatch between the "old" external and the new internal context.

Also, the new API requires a new D3D11 pixfmt, so all places which check
for the pixfmt need to be adjusted. Introduce a ff_dxva2_is_d3d11()
function, which does the check.

Merges Libav commit 4dec101acc393fbfe9a8ce0237b9efbae3f20139.
Adds changes to vp9 over the Libav patch.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-27 18:05:02 +02:00
Ronald S. Bultje
0c46641784 vp9: split out generic decoding skeleton interface API from VP9 types.
This allows vp9dsp.h to only include the VP9 types header, and not the
decoder skeleton interface which is for hardware decoders (dxva2/vaapi).
2017-03-28 18:04:27 -04:00
Steve Lhomme
77742c75c5 dxva2: use a single macro to test if the DXVA context is valid
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-16 02:54:04 +01:00
Hendrik Leppkes
1e6cf7272f avcodec: implement vp9 dxva2 hwaccel 2015-12-07 09:38:59 +01:00