height - me_y is the line from which we read, so it must be strictly
smaller than the frame height. Fixes possible invalid reads in corrupted
files.
Also, use a proper context for logging the error.
CC: libav-stable@libav.org
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
If we encounter an END element before anything is decoded, we would
return success even though the output frame has not been allocated,
which is invalid.
CC: libav-stable@libav.org
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
If no string argument is supplied when av_hwdevice_ctx_create() is
called to create a VAAPI device, we currently only try the default
X11 display (that is, $DISPLAY) to find a device, and will therefore
fail in the absence of an X server to connect to. Change the logic
to also look for a device via the first DRM render node (that is,
"/dev/dri/renderD128"), which is probably the right thing to use in
most simple configurations which only have one DRM device.
We need more information from last/cur_frame than from reference
buffers, so we can use a simplified structure for reference buffers,
and then store mvs and segmentation map information in last/cur.
This prepares the decoder for frame threading support.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Not from the underlying frame. Fixes races with frame threading in
field-coded files, where decoding would wait for the wrong field (e.g.
random failures in mixed-nal-coding).
Bug-Id: 954
A non-existent av_buffer_pool_can_uninit() function is mentioned instead
of av_buffer_pool_uninit(). Also, this function is to be called by the
caller, not the pool itself.
The frame dimensions are 16bit, so the mv bounds can easily overflow
int16 for large videos.
Bug-Id: Handbrake/46
CC: libav-stable@libav.org
Signed-off-by: Anton Khirnov <anton@khirnov.net>
In such a case behave as if the buffer was not reallocatable -- allocate a
new one and copy the data (preserving just the part described by the
reference passed to av_buffer_realloc).
CC: libav-stable@libav.org
Reported-By: wm4 <nfxjfg@googlemail.com>
Roughly 25% faster MC than ssse3 for blocksizes 32 and 64.
Reviewed-by: Ronald S. Bultje <rsbultje@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>