About 2.5x the speed.
NOTE: the way that the asm code handles large qmuls is a bit suboptimal.
If x264-style dequant was used (separate shift and qmul values), it might
be possible to get some extra speed.
Originally committed as revision 26336 to svn://svn.ffmpeg.org/ffmpeg/trunk
inline asm works for gcc-3.x also (hopefully). Should fix gcc-3.x FATE
breakage after r25254.
Originally committed as revision 25262 to svn://svn.ffmpeg.org/ffmpeg/trunk
from memory locations/offsets depending on b_idx plus constants, rather than
having gcc do this. This saves several lea calls and together saves about
10 cycles in h264_loop_filter_strength_mmx2().
Originally committed as revision 25256 to svn://svn.ffmpeg.org/ffmpeg/trunk
a pxor, or remove the instruction alltogether. Altogether, this saves 1
instruction.
Originally committed as revision 25255 to svn://svn.ffmpeg.org/ffmpeg/trunk
This has no measurable speed effect because the surrounding code doesn't
take advantage of this yet.
Originally committed as revision 25254 to svn://svn.ffmpeg.org/ffmpeg/trunk
of the d_idx variable and therefore allows for future optimizations. No speed
difference by this commit itself.
Originally committed as revision 25253 to svn://svn.ffmpeg.org/ffmpeg/trunk
inlining various constants within the loop code. 20 cycles faster on
cathedral sample.
Originally committed as revision 25252 to svn://svn.ffmpeg.org/ffmpeg/trunk
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
Originally committed as revision 25119 to svn://svn.ffmpeg.org/ffmpeg/trunk
format), LGPL'ed with permission from Jason and Loren. This includes mmx2
code, so remove inline asm from h264dsp_mmx.c accordingly.
Originally committed as revision 25031 to svn://svn.ffmpeg.org/ffmpeg/trunk
biweight code to sse2/ssse3; add sse2 weight code; and use that same code to
create mmx2 functions also, so that the inline asm in h264dsp_mmx.c can be
removed. OK'ed by Jason on IRC.
Originally committed as revision 25019 to svn://svn.ffmpeg.org/ffmpeg/trunk
still #included in dsputil_mmx.c and is part of DSPContext, and h264dsp_mmx.c,
which represents H264DSPContext and is now compiled on its own.
Originally committed as revision 25018 to svn://svn.ffmpeg.org/ffmpeg/trunk
into its own file, it doesn't belong in h264dsp_mmx.c (much less so in
dsputil_mmx.c).
Originally committed as revision 24990 to svn://svn.ffmpeg.org/ffmpeg/trunk
Many H.264 derivatives, like RV40 and VP8, use the H.264 prediction functions
but not the weight/loopfilter functions.
This should reduce the size of builds with one of these derivatives but without
H.264 decoding itself.
Originally committed as revision 24741 to svn://svn.ffmpeg.org/ffmpeg/trunk
Whose idea was it to have a CPU that didn't SIGILL on an invalid instruction?
Originally committed as revision 23927 to svn://svn.ffmpeg.org/ffmpeg/trunk
These macros are redundant. All uses are replaced with the generic
DECLARE_ALIGNED macro instead.
Originally committed as revision 22233 to svn://svn.ffmpeg.org/ffmpeg/trunk
This fixes gcc failing to fit 6 memory locations into 7 registers on x86-32
Originally committed as revision 21337 to svn://svn.ffmpeg.org/ffmpeg/trunk
Reading above src[-2] isn't safe, so move loads and palignr ahead
3 pixels to load starting at the first pixel actually used.
Fixes issue941.
Originally committed as revision 18999 to svn://svn.ffmpeg.org/ffmpeg/trunk