avdevice_register_all() is still required to register devices into
lavf (this is required due to lavd being somewhat of a hack).
Signed-off-by: Josh de Kock <josh@itanimul.li>
On modern x86 systems its around 2x faster. For systems without
FPUs it'll be slower, but our policy is to prefer floating point
implementations and to let users decide what's best (or just not
compile them on systems without FPUs).
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Set relevant filter parameters such that the result can easily be
checked with a waveform editor.
In particular, it makes it clear the silence_start is not accurate in
the current code.
test extract color and alpha
with the three main kind of hap frame :
- no snappy compression
- snappy compression and one chunk
- snappy compression and several chunks (16 here)
like the bsf filter need to be used with vtag and encoder edition
also test the information of the target mov for color and alpha
This adds a way for an API user to transfer QP data and metadata without
having to keep the reference to AVFrame, and without having to
explicitly care about QP APIs. It might also provide a way to finally
remove the deprecated QP related fields. In the end, the QP table should
be handled in a very similar way to e.g. AV_FRAME_DATA_MOTION_VECTORS.
There are two side data types, because I didn't care about having to
repack the QP data so the table and the metadata are in a single
AVBufferRef. Otherwise it would have either required a copy on decoding
(extra slowdown for something as obscure as the QP data), or would have
required making intrusive changes to the codecs which support export of
this data.
The new side data types are added under deprecation guards, because I
don't intend to change the status of the QP export as being deprecated
(as it was before this patch too).
enable dump bit stream filter and update opt fate test ref.
Signed-off-by: Jun Zhao <mypopydev@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Thanks for the discussion. Here's the next version, now with /25 and removed
ff_log2().
The blocksize of the PCM decoder is hard-coded. This creates
unnecessary delay when reading low-rate (<100Hz) streams. This creates
issues when multiplexing multiple streams, since other inputs are only
opened/read after a low-rate input block was completely read.
This patch decreases the blocksize for low-rate inputs, so
approximately a block is read every 40ms. This decreases the startup
delay when multiplexing inputs with different rates.
Signed-off-by: Philipp M. Scholl <pscholl@bawue.de>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes seek for files with empty edits and files with negative ctts
(dts_shift > 0). Added fate samples and tests.
Signed-off-by: Sasi Inguva <isasi@isasi.mtv.corp.google.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
To make the best use of existing code, I generalised the wrapper
that currently does yuv420p10 to p010 to support any mixture of
input and output sizes between 10 and 16 bits. This had the side
effect of yielding a working code path for all yuv420p1x formats
to p01x.
External headers are no longer welcome in the ffmpeg codebase because they
increase the maintenance burden. However, in the NVidia case the vanilla
headers need some modifications to be usable in ffmpeg therefore we still
provide them, but in a separate repository.
The external headers can be found at
https://git.videolan.org/?p=ffmpeg/nv-codec-headers.git
Fate-source is updated because of the deleted files, and dynlink_loader.h
license headers were updated with the standard FFmpeg headers.
Signed-off-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This is needed by later hwaccel code to tell which encoding process was
used for a particular frame, because hardware decoders may only support a
subset of possible methods.
These tests cover specific rounding behaviour, to ensure that I don't
introduce any regressions with the rewritten "activate" callback based
fps filter.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
In 16x8 motion compensation, for lower 16x8 region, the input to mpeg_motion() for motion_y was "motion_y + 16", which causes wrong rounding. For 4:2:0, chroma scaling for y is dividing by two and rounding toward zero. When motion_y < 0 and motion_y + 16 > 0, the rounding direction of "motion_y" and "motion_y + 16" is different and rounding "motion_y + 16" would be incorrect.
We should input "motion_y" as is to round correctly. I add "is_16x8" flag to do that.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
For B field pictures, the spec says,
> The prediction shall be made from the field of the same parity as the field being predicted.
I did it.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This is done mainly in preparation for the SIMD patches.
- for the 8-bit input, decrease the blend factor precision to 7-bit.
- for the 16-bit input, increase the blend factor precision to 15-bit.
- make sure the blend functions are not called with 0 or maximum blending
factors, because we don't want the signed factor integers to overflow.
Fate test changes are due to different rounding.
Signed-off-by: Marton Balint <cus@passwd.hu>