D3D9Ex uses different driver paths. This helps with "headless"
configurations when no user logs in. Plain D3D9 device creation will
fail if no user is logged in, while it works with D3D9Ex.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This is an extended version of the AVFrame.opaque field, which can be
used to attach arbitrary user information to an AVFrame.
The usefulness of the opaque field is rather limited, because it can
store only up to 32 bits of information (or 64 bit on 64 bit systems).
It's not possible to set this field to a memory allocation, because
there is no way to deallocate it correctly.
The opaque_ref field circumvents this by letting the user set an
AVBuffer, which makes the user data refcounted.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
When allocating stack space with an alignment requirement that is larger
than the current stack alignment we need to store a copy of the original
stack pointer in order to be able to restore it later.
If we chose to use another register for this purpose we should not pick
eax/rax since it can be overwritten as a return value.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This moves work from the configure to the Make stage where it can
be parallelized and ensures that pkgconfig files are updated when
library versions change.
Bug-Id: 449
Make the one-time initialization in av_get_cpu_flags() thread-safe. The
static variables |flags|, |cpuflags_mask|, and |checked| in
libavutil/cpu.c are read and written using normal load and store
operations. These are considered as data races. The fix is to use atomic
load and store operations.
Remove the |checked| variable because the invalid value of -1 for
|flags| can be used to indicate the same condition. Rename |flags| to
|cpu_flags| and move it to file scope.
The fix can be verified by running the libavutil/tests/cpu_init.c test
program under ThreadSanitizer:
./configure --toolchain=clang-tsan
make libavutil/tests/cpu_init
libavutil/tests/cpu_init
There should be no warnings from ThreadSanitizer.
Co-author: Dmitry Vyukov of Google, who suggested the data race fix.
Signed-off-by: Wan-Teh Chang <wtc@google.com>
While no decoder currently exports spherical information, this type
represents a frame property that has to be passed through from container
to frames.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
Fill it with AVStereo3D and AVDisplayMatrix documentation.
Apply the necessary changes to make verbatim code look good in doxygen.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
Just the presence of a hw frames context is not enough to detect whether
the transfer is an upload or a download, because hw frames mapped to
system memory will have a hw frames context attached.
D3DLOCK_READONLY properly corresponds to the absence of the write flag,
not to the presence of the read flag, while D3DLOCK_DISCARD is
equivalent to the overwrite flag.
We reset .Lpic_gp to zero at the start of each function, which means
that the logic within movrelx for clearing gp when necessary will
be missed.
This fixes using movrelx in different functions with a different
helper register.
Signed-off-by: Martin Storsjö <martin@martin.st>
With apple tools, the linker fails with errors like these, if the
offset is negative:
ld: in section __TEXT,__text reloc 8: symbol index out of range for architecture arm64
Signed-off-by: Martin Storsjö <martin@martin.st>
Uploading/downloading data through VPP may not work for some formats, in
that case we can still try to call av_hwframe_transfer_data() on the
child context.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
Certain pixel formats (e.g. P8) might not be supported for
download/upload through VPP operations, but can still be used otherwise.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
When using GPU surfaces with QSV, one needs to supply a frame allocator,
which will be invoked to pass surface pools to libmfx.
For encoding, this allocator gets invoked not only for the pool of input
frames, but also for a separate pool of (apparently) reconstructed frames
and another pool of MFX_FOURCC_P8, which on Windows needs to return
D3DFMT_P8 D3D surfaces. Those are probably used to store the encoded
bitstream on the GPU.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
Adds the new av_hwframe_map() function, which allows mapping between
hardware frames and normal memory, along with internal support for
implementing it.
Also adds av_hwframe_ctx_create_derived(), for creating a hardware
frames context associated with one device using frames mapped from
another by some hardware-specific means.
libavutil/x86/float_dsp_init.c(144) : warning C4028: formal parameter 1 different from declaration
libavutil/x86/float_dsp_init.c(144) : warning C4028: formal parameter 2 different from declaration