For codecs where decoding of a whole plane can simply
be skipped, we should offer applications to not decode
alpha for better performance (ca. 30% less CPU usage
and 40% reduced memory bandwidth).
It also means applications do not need to implement support
(even if it is rather simple) for YUVA formats in order to be
able to play these files.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
Issues with the code:
1) The skip_bits_long breaks packed B-frames since we skip
of the packed frame, even for VDPAU.
2) Calling ff_h263_find_resync_marker_reverse is nonsense for MPEG-4,
and for H.263 the only code using this (vaapi_mpeg4) explicitly reverts
this change!
3) mb_x/mb_y are always 0 when vaapi_mpeg4_decode_slice, so doing
computations with them is just obfuscation
4) due to not updating mb_y the code would always go into the error
resilience case, causing nonsense error messages and maybe further
issues.
While tested to fix the data provided to the decoder in case of
VDPAU so it is the same as for the non-hwaccel code, the VA-API code
was not tested to still work, and adding regression testing even
as a quick hack is much more complicated for it.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
Fragmenting blindly to a certain duration isn't a good choice
if one should be able to switch between different qualities,
therefore default to keyframes instead.
Signed-off-by: Martin Storsjö <martin@martin.st>
This makes sure other sanity checks for conflicting options
can work properly, e.g. for the conflict between the faststart
flag when using the ismv mode.
Signed-off-by: Martin Storsjö <martin@martin.st>
Use update_offset() as done for rtmp audio, video and notifications and
read update and write the fields instead of replacing them in the rtmp
packet and then memcpying it to the output buffer.
And fix the AMF_DATA_TYPE_ARRAY parsing while at it.
A MIXEDARRAY type, as the ARRAY, store the number of elements in
an uint32 before the list. The ARRAY is strict and does not have
an OBJECT terminator, MIXEDARRAY behaves like an OBJECT type and
a different than stated number of element can be present.
Currently the code can in some cases draw tiles that hang outside the
allocated buffer. This patch increases the buffer size to avoid out
of array accesses. An alternative would be to fail if such tiles are
encountered.
I do not know if any valid files use such hanging tiles.
Fixes Ticket2971
Found-by: ami_stuff
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Use it only on subtitle CuePoints.
With proper demuxer/splitter support this should improve the display
of subtitles right after seeking to a given point in the stream.
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Avoid overwriting the bitstream buffer data before we
have ended processing the frame.
This is necessary to fix hwaccels which might try to use
the buffer during the end_frame call.
I am not sure but it is possible this could even trigger
a use-after-free if the av_fast_malloc allocated a new buffer.
This would require that decode_slice did not wind the bitstream
forward all the way to the end, which does not currently happen in
normal streams.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
The specification does not allow multiple bits to be set,
but some encoders do it anyway.
Applying it only to the first seems to give better results.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>