Silences several warnings:
libavutil/hwcontext_d3d11va.c:413:49: warning: passing argument 3 of ‘av_image_copy’ from incompatible pointer type
libavutil/hwcontext_d3d11va.c:425:47: warning: passing argument 3 of ‘av_image_copy’ from incompatible pointer type
libavutil/hwcontext_dxva2.c:351:45: warning: passing argument 3 of ‘av_image_copy’ from incompatible pointer type
libavutil/hwcontext_dxva2.c:382:52: warning: passing argument 3 of ‘av_image_copy_uc_from’ from incompatible pointer type
libavutil/hwcontext_d3d11va.c: In function 'd3d11va_device_create':
libavutil/hwcontext_d3d11va.c:554:46: warning: passing argument 2 of 'pAdapter->lpVtbl->GetDesc' from incompatible pointer type [-Wincompatible-pointer-types]
hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
^
libavutil/hwcontext_d3d11va.c:554:46: note: expected 'DXGI_ADAPTER_DESC * {aka struct DXGI_ADAPTER_DESC *}' but argument is of type 'DXGI_ADAPTER_DESC2 * {aka struct DXGI_ADAPTER_DESC2 *}'
Reviewed-by: Jean-Baptiste Kempf <jb@videolan.org>
Signed-off-by: James Almer <jamrial@gmail.com>
This crash was introduced by 8bbf2dacbfb4ead1535dea411035994f507f517d,
which could incorrectly overwrite the failure result from creating the
device.
Fixes ticket #7108.
Reviewed-by: wm4 <nfxjfg@googlemail.com>
D3D11 has rather fine grained per format capabilities for different uses
that can be queried at runtime. Since we don't know what the user wants
to do with the formats when av_hwdevice_get_hwframe_constraints() is
called, we simply return all formats that have the most basic support.
Makes the uninit function re-entrable, which can be a common case
when an API user first tries to initialize its context, fails, and
then finally unrefs the AVHWDevice.
Fixes a crash reported by sm2345 on IRC.
If using the winstore compat library, a fallback LoadLibrary
function does exist, that only calls LoadPackagedLibrary though
(which doesn't work for dynamically loading d3d11 DLLs).
Therefore explicitly check the targeted API family instead.
Make this check a reusable HAVE_* component which other parts
of the libraries can check when necessary as well.
Signed-off-by: Martin Storsjö <martin@martin.st>
Merged from Libav commit 4d330da006fe48178.
If using the winstore compat library, a fallback LoadLibrary
function does exist, that only calls LoadPackagedLibrary though
(which doesn't work for dynamically loading d3d11 DLLs).
Therefore explicitly check the targeted API family instead.
Make this check a reusable HAVE_* component which other parts
of the libraries can check when necessary as well.
Signed-off-by: Martin Storsjö <martin@martin.st>
Some devices (some phones, apparently) will support only this opaque
format. Of course this won't work with CLI, because copying data
directly is not supported.
Automatic frame allocation (setting AVCodecContext.hw_device_ctx) does
not support this mode, even if it's the only supported mode. But since
opaque surfaces are generally less useful, that's probably ok.
Merges Libav commit 5030e3856c2126fb829edb828f5aae011d178eb4.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Makes dealing with formats that can not be used for staging textures
easier (DXGI_FORMAT_420_OPAQUE). It also saves memory if the staging
texture is never needed, so this is a good thing.
Merges Libav commit 98d73e4174333b37d961b79e1182be5a02156c02.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
It appears in this case, frames_ininit is called twice (once by
av_hwframe_ctx_init(), and again by unreffing the frames ctx ref).
Merges Libav commit 086321c612185469ebb85a1887527c8915b488b7.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
When targeting the UWP API subset, the LoadLibrary function is not
available (and the fallback, LoadPackagedLibrary, can't be used to
load system DLLs). In these cases, link directly to the functions
in the DLLs instead of trying to load them dynamically at runtime.
Merges Libav commit fd1ffa1f10e940165035ccb79d4a6523da196062.
Signed-off-by: Martin Storsjö <martin@martin.st>
To be used with the new d3d11 hwaccel decode API.
With the new hwaccel API, we don't want surfaces to depend on the
decoder (other than the required dimension and format). The old D3D11VA
pixfmt uses ID3D11VideoDecoderOutputView pointers, which include the
decoder configuration, and thus is incompatible with the new hwaccel
API. This patch introduces AV_PIX_FMT_D3D11, which uses ID3D11Texture2D
and an index. It's simpler and compatible with the new hwaccel API.
The introduced hwcontext supports only the new pixfmt.
Frame upload code untested.
Significantly based on work by Steve Lhomme <robux4@gmail.com>, but with
heavy changes/rewrites.
Merges Libav commit fff90422d181744cd75dbf011687ee7095f02875.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Some devices (some phones, apparently) will support only this opaque
format. Of course this won't work with CLI, because copying data
directly is not supported.
Automatic frame allocation (setting AVCodecContext.hw_device_ctx) does
not support this mode, even if it's the only supported mode. But since
opaque surfaces are generally less useful, that's probably ok.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Makes dealing with formats that can not be used for staging textures
easier (DXGI_FORMAT_420_OPAQUE). It also saves memory if the staging
texture is never needed, so this is a good thing.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
It appears in this case, frames_ininit is called twice (once by
av_hwframe_ctx_init(), and again by unreffing the frames ctx ref).
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
When targeting the UWP API subset, the LoadLibrary function is not
available (and the fallback, LoadPackagedLibrary, can't be used to
load system DLLs). In these cases, link directly to the functions
in the DLLs instead of trying to load them dynamically at runtime.
Signed-off-by: Martin Storsjö <martin@martin.st>
To be used with the new d3d11 hwaccel decode API.
With the new hwaccel API, we don't want surfaces to depend on the
decoder (other than the required dimension and format). The old D3D11VA
pixfmt uses ID3D11VideoDecoderOutputView pointers, which include the
decoder configuration, and thus is incompatible with the new hwaccel
API. This patch introduces AV_PIX_FMT_D3D11, which uses ID3D11Texture2D
and an index. It's simpler and compatible with the new hwaccel API.
The introduced hwcontext supports only the new pixfmt.
Frame upload code untested.
Significantly based on work by Steve Lhomme <robux4@gmail.com>, but with
heavy changes/rewrites.
Signed-off-by: Diego Biurrun <diego@biurrun.de>