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Commit Graph

10 Commits

Author SHA1 Message Date
Lynne
2e82c61055
x86/tx_float: avoid redefining macros
FFT16_FN was used for fft8 and for fft16 afterwards.
2022-02-02 07:51:45 +01:00
Lynne
28bff6ae54
x86/tx_float: add permute-free FFT versions
These are used in the PFA transforms and MDCTs.
2022-01-26 04:13:58 +01:00
Lynne
ef4bd81615
lavu/tx: rewrite internal code as a tree-based codelet constructor
This commit rewrites the internal transform code into a constructor
that stitches transforms (codelets).
This allows for transforms to reuse arbitrary parts of other
transforms, and allows transforms to be stacked onto one
another (such as a full iMDCT using a half-iMDCT which in turn
uses an FFT). It also permits for each step to be individually
replaced by assembly or a custom implementation (such as an ASIC).
2022-01-26 04:12:44 +01:00
Lynne
997f9bdb99
x86/tx_float: correctly load the transform length
The field is a standard field, yet we were loading it as if it was
a quadword. This worked for forward transforms by chance, but broke
when the transform was inverse.
checkasm couldn't catch that because we only test forward transforms,
which are identical to inverse transforms but with a different revtab.
2021-07-18 15:04:57 +02:00
James Almer
7a6ea6ce2a x86/tx_float: remove ff_ prefix from external constant tables
Fixes compilation with some assemblers.

Reviewed-by: Lynne
Signed-off-by: James Almer <jamrial@gmail.com>
2021-04-25 18:42:38 -03:00
Lynne
bb40f800bd
x86/tx_float: fix forgotten 2-argument mulps
Yasm *really* cannot deal with any omitted arguments at all.
2021-04-24 22:33:42 +02:00
Lynne
e2cf0a1f68
x86/tx_float: use all arguments on vperm2f and vpermilps and reindent comments
Apparently even old nasm isn't required to accept incomplete instructions.
2021-04-24 22:21:13 +02:00
James Almer
fddddc7ec2 x86/tx_float: Fixes compilation with old yasm
Use three operand format on some instructions, and lea to load effective
addresses of tables.

Signed-off-by: James Almer <jamrial@gmail.com>
2021-04-24 17:02:31 -03:00
Lynne
e448a4b4ea
lavu/x86/tx_float: fix FMA3 implying AVX2 is available
It's the other way around - AVX2 implies FMA3 is available.
2021-04-24 19:00:27 +02:00
Lynne
119a3f7e8d
lavu/x86: add FFT assembly
This commit adds a pure x86 assembly SIMD version of the FFT in libavutil/tx.
The design of this pure assembly FFT is pretty unconventional.

On the lowest level, instead of splitting the complex numbers into
real and imaginary parts, we keep complex numbers together but split
them in terms of parity. This saves a number of shuffles in each transform,
but more importantly, it splits each transform into two independent
paths, which we process using separate registers in parallel.
This allows us to keep all units saturated and lets us use all available
registers to avoid dependencies.
Moreover, it allows us to double the granularity of our per-load permutation,
skipping many expensive lookups and allowing us to use just 4 loads per register,
rather than 8, or in case FMA3 (and by extension, AVX2), use the vgatherdpd
instruction, which is at least as fast as 4 separate loads on old hardware,
and quite a bit faster on modern CPUs).

Higher up, we go for a bottom-up construction of large transforms, foregoing
the traditional per-transform call-return recursion chains. Instead, we always
start at the bottom-most basis transform (in this case, a 32-point transform),
and continue constructing larger and larger transforms until we return to the
top-most transform.
This way, we only touch the stack 3 times per a complete target transform:
once for the 1/2 length transform and two times for the 1/4 length transform.

The combination algorithm we use is a standard Split-Radix algorithm,
as used in our C code. Although a version with less operations exists
(Steven G. Johnson and Matteo Frigo's "A modified split-radix FFT with fewer
arithmetic operations", IEEE Trans. Signal Process. 55 (1), 111–119 (2007),
which is the one FFTW uses), it only has 2% less operations and requires at least 4x
the binary code (due to it needing 4 different paths to do a single transform).
That version also has other issues which prevent it from being implemented
with SIMD code as efficiently, which makes it lose the marginal gains it offered,
and cannot be performed bottom-up, requiring many recursive call-return chains,
whose overhead adds up.

We go through a lot of effort to minimize load/stores by keeping as much in
registers in between construcring transforms. This saves us around 32 cycles,
on paper, but in reality a lot more due to load/store aliasing (a load from a
memory location cannot be issued while there's a store pending, and there are
only so many (2 for Zen 3) load/store units in a CPU).
Also, we interleave coefficients during the last stage to save on a store+load
per register.

Each of the smallest, basis transforms (4, 8 and 16-point in our case)
has been extremely optimized. Our 8-point transform is barely 20 instructions
in total, beating our old implementation 8-point transform by 1 instruction.
Our 2x8-point transform is 23 instructions, beating our old implementation by
6 instruction and needing 50% less cycles. Our 16-point transform's combination
code takes slightly more instructions than our old implementation, but makes up
for it by requiring a lot less arithmetic operations.

Overall, the transform was optimized for the timings of Zen 3, which at the
time of writing has the most IPC from all documented CPUs. Shuffles were
preferred over arithmetic operations due to their 1/0.5 latency/throughput.

On average, this code is 30% faster than our old libavcodec implementation.
It's able to trade blows with the previously-untouchable FFTW on small transforms,
and due to its tiny size and better prediction, outdoes FFTW on larger transforms
by 11% on the largest currently supported size.
2021-04-24 17:19:18 +02:00