This moves all VP3-specific function pointers from dsputil to a
new vp3dsp context. There is no reason to ever use the VP3 IDCT
where an MPEG2 IDCT is expected or vice versa.
Signed-off-by: Mans Rullgard <mans@mansr.com>
There is only one caller, which does not need the shifting. Other use cases
are situations where different roundings would be needed.
The x86 and neon versions are modified accordingly.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This fixes crashes in e.g. PNG decoding with SSE2 enabled. In fact, many
x86 optimizations for codecs assume that our buffer strides are 16-byte
aligned.
High bitdepth H.264 needs 32-bit transform coefficients, whereas
dnxhd does not. This creates a conflict with the templated
functions operating on DCTELEM data. This patch adds a field
allowing the caller to choose the element size in dsputil_init()
and adds the required functions.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Use of these has been broken ever since the h264 idct was changed
to always use transposed inputs. Furthermore, they were only
ever used if some *other* non-default idct was requested.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This macro can cause problems in conjunction with the bitdepth
template expansion. It was presumably added to keep source
compatibility when high bitdepth support was added. However,
emulated_edge_mc is a dsputil pointer and should not be called
directly, so there is little reason to keep such a macro.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This patch lets e.g. dsputil_init chose dsp functions with respect to
the bit depth to decode. The naming scheme of bit depth dependent
functions is <base name>_<bit depth>[_<prefix>] (i.e. the old
clear_blocks_c is now named clear_blocks_8_c).
Note: Some of the functions for high bit depth is not dependent on the
bit depth, but only on the pixel size. This leaves some room for
optimizing binary size.
Preparatory patch for high bit depth h264 decoding support.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
There are several places where a buffer is byte-swapped in 16-bit units.
This allows them to share code which can be optimised for various
architectures.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This will be beneficial for use with the audio conversion API without
requiring it to depend on all of dsputil.
Signed-off-by: Mans Rullgard <mans@mansr.com>