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Commit Graph

12 Commits

Author SHA1 Message Date
Andreas Rheinhardt
cd335de53f avcodec/dfpwmdec: Remove always-false check
This decoder does not have the AV_CODEC_CAP_CHANNEL_CONF set,
so that number of channels has to be set by the user before
avcodec_open2().

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-09-22 01:05:59 +02:00
Andreas Rheinhardt
48286d4d98 avcodec/codec_internal: Add macro to set AVCodec.long_name
It reduces typing: Before this patch, there were 105 codecs
whose long_name-definition exceeded the 80 char line length
limit. Now there are only nine of them.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-09-03 15:42:57 +02:00
Andreas Rheinhardt
66b691f99f avcodec/internal: Move ff_get_buffer() to decode.h
Only used by decoders (encoders have ff_encode_alloc_frame()).

Also clean up the other headers a bit while removing now redundant
internal.h inclusions.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-08-27 14:14:56 +02:00
Andreas Rheinhardt
21b23ceab3 avcodec: Make init-threadsafety the default
and remove FF_CODEC_CAP_INIT_THREADSAFE
All our native codecs are already init-threadsafe
(only wrappers for external libraries and hwaccels
are typically not marked as init-threadsafe yet),
so it is only natural for this to also be the default state.

Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-07-18 20:04:59 +02:00
Andreas Rheinhardt
4ad686269d avcodec: Add const to decoder packet data pointers
The packets given to decoder need not be writable,
so it is best to access them via const uint8_t*.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-07-09 19:37:53 +02:00
Andreas Rheinhardt
4243da4ff4 avcodec/codec_internal: Use union for FFCodec decode/encode callbacks
This is possible, because every given FFCodec has to implement
exactly one of these. Doing so decreases sizeof(FFCodec) and
therefore decreases the size of the binary.
Notice that in case of position-independent code the decrease
is in .data.rel.ro, so that this translates to decreased
memory consumption.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-04-05 20:02:37 +02:00
Andreas Rheinhardt
ce7dbd0481 avcodec/codec_internal: Make FFCodec.decode use AVFrame*
This increases type-safety by avoiding conversions from/through void*.
It also avoids the boilerplate "AVFrame *frame = data;" line
for non-subtitle decoders.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-04-05 19:54:09 +02:00
Andreas Rheinhardt
20f9727018 avcodec/codec_internal: Add FFCodec, hide internal part of AVCodec
Up until now, codec.h contains both public and private parts
of AVCodec. This exposes the internals of AVCodec to users
and leads them into the temptation of actually using them
and forces us to forward-declare structures and types that
users can't use at all.

This commit changes this by adding a new structure FFCodec to
codec_internal.h that extends AVCodec, i.e. contains the public
AVCodec as first member; the private fields of AVCodec are moved
to this structure, leaving codec.h clean.

Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-03-21 01:33:09 +01:00
Andreas Rheinhardt
a688f3c13c avcodec/internal: Move FF_CODEC_CAP_* to a new header codec_internal.h
Also move FF_CODEC_TAGS_END as well as struct AVCodecDefault.
This reduces the amount of files that have to include internal.h
(which comes with quite a lot of indirect inclusions), as e.g.
most encoders don't need it. It is furthemore in preparation
for moving the private part of AVCodec out of the public codec.h.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-03-21 01:33:09 +01:00
Michael Niedermayer
b59ea948cd avcodec/dfpwmdec: Check packet size more completely
Fixes: out of array access
Fixes: 45497/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_DFPWM_fuzzer-5239786212818944.fuzz
Fixes: 45510/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_DFPWM_fuzzer-4947856883056640

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2022-03-18 12:31:32 +01:00
James Almer
441fe2508d dfpw: convert to new channel layout API 2022-03-15 09:42:41 -03:00
Jack Bruienne
39a33038ce avcodec: add DFPWM1a codec
From the wiki page (https://wiki.vexatos.com/dfpwm):
> DFPWM (Dynamic Filter Pulse Width Modulation) is an audio codec
> created by Ben “GreaseMonkey” Russell in 2012, originally to be used
> as a voice codec for asiekierka's pixmess, a C remake of 64pixels.
> It is a 1-bit-per-sample codec which uses a dynamic-strength one-pole
> low-pass filter as a predictor. Due to the fact that a raw DPFWM decoding
> creates a high-pitched whine, it is often followed by some post-processing
> filters to make the stream more listenable.

It has recently gained popularity through the ComputerCraft mod for
Minecraft, which added support for audio through this codec, as well as
the Computronics expansion which preceeded the official support. These
both implement the slightly adjusted 1a version of the codec, which is
the version I have chosen for this patch.

This patch adds a new codec (with encoding and decoding) for DFPWM1a.
The codec sources are pretty simple: they use the reference codec with
a basic wrapper to connect it to the FFmpeg AVCodec system.

To clarify, the codec does not have a specific sample rate - it is
provided by the container (or user), which is typically 48000, but has
also been known to be 32768. The codec does not specify channel info
either, and it's pretty much always used with one mono channel.
However, since it appears that libavcodec expects both sample rate and
channel count to be handled by either the codec or container, I have
made the decision to allow multiple channels interleaved, which as far
as I know has never been used, but it works fine here nevertheless. The
accompanying raw format has a channels option to set this. (I expect
most users of this will not use multiple channels, but it remains an
option just in case.)

This patch will be highly useful to ComputerCraft developers who are
working with audio, as it is the standard format for audio, and there
are few user-friendly encoders out there, and even fewer decoders. It
will streamline the process for importing and listening to audio,
replacing the need to write code or use tools that require very
specific input formats.

You may use the CraftOS-PC program (https://www.craftos-pc.cc) to test
out DFPWM playback. To use it, run the program and type this command:
"attach left speaker" Then run "speaker play <file.dfpwm>" for each file.
The app runs in a sandbox, so files have to be transferred in first;
the easiest way to do this is to simply drag the file on the window.
(Or copy files to the folder at https://www.craftos-pc.cc/docs/saves.)

Sample DFPWM files can be generated with an online tool at
https://music.madefor.cc. This is the current best way to encode DFPWM
files. Simply drag an audio file onto the page, and it will encode it,
giving a download link on the page.

I've made sure to update all of the docs as per Developer§7, and I've
tested it as per section 8. Test files encoded to DFPWM play correctly
in ComputerCraft, and other files that work in CC are correctly decoded.
I have also verified that corrupt files do not crash the decoder - this
should theoretically not be an issue as the result size is constant with
respect to the input size.

Signed-off-by: Jack Bruienne <jackbruienne@gmail.com>
2022-03-10 14:05:25 +01:00