There are lots of files that don't need it: The number of object
files that actually need it went down from 2011 to 884 here.
Keep it for external users in order to not cause breakages.
Also improve the other headers a bit while just at it.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The output of TX is extremely verbose and makes it harder to find other debug
log messages, so print most of it at trace level.
Signed-off-by: James Almer <jamrial@gmail.com>
This fixes the previous commit and adds more cases (DCT-I and DST-I).
I am holding off on defining a scale parameter for FFTs as I'd like
to use a complex value for them.
Make av_tx_init() agree with documentation:
* Real to complex and complex to real DFTs.
* For the float and int32 variants, the scale type is 'float', while for
* the double variant, it's a 'double'. If scale is NULL, 1.0 will be used
* as a default.
Reviewed-by: Lynne <dev@lynne.ee>
Signed-off-by: Peter Ross <pross@xvid.org>
An AVBPrint is initialized via av_bprint_init() (or
av_bprint_init_for_buffer()) which expects uninitialized
AVBPrints; it is therefore not necessary to zero them before
the actual initialization.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
These are in-place transforms, required for DCT-I and DST-I.
Templated as the mod2 variant requires minor modifications, and is
required specifically for DCT-I/DST-I.
The amount of lines printed is too high for the verbose level, and the debug
level is a better fit for their content.
Signed-off-by: James Almer <jamrial@gmail.com>
This commit implements an iMDCT in pure assembly.
This is capable of processing any mod-8 transforms, rather than just
power of two, but since power of two is all we have assembly for
currently, that's what's supported.
It would really benefit if we could somehow use the C code to decide
which function to jump into, but exposing function labels from assebly
into C is anything but easy.
The post-transform loop could probably be improved.
This was somewhat annoying to write, as we must support arbitrary
strides during runtime. There's a fast branch for stride == 4 bytes
and a slower one which uses vgatherdps.
Zen 3 benchmarks for stride == 4 for old (av_imdct_half) vs new (av_tx):
128pt:
2811 decicycles in av_tx (imdct),16775916 runs, 1300 skips
3082 decicycles in av_imdct_half,16776751 runs, 465 skips
256pt:
4920 decicycles in av_tx (imdct),16775820 runs, 1396 skips
5378 decicycles in av_imdct_half,16776411 runs, 805 skips
512pt:
9668 decicycles in av_tx (imdct),16775774 runs, 1442 skips
10626 decicycles in av_imdct_half,16775647 runs, 1569 skips
1024pt:
19812 decicycles in av_tx (imdct),16777144 runs, 72 skips
23036 decicycles in av_imdct_half,16777167 runs, 49 skips
The fastest fast Fourier transform in not just the west, but the world,
now for the most popular toy ISA.
On a high level, it follows the design of the AVX2 version closely,
with the exception that the input is slightly less permuted as we don't have
to do lane switching with the input on double 4pt and 8pt.
On a low level, the lack of subadd/addsub instructions REALLY penalizes
any attempt at writing an FFT. That single register matters a lot,
and reloading it simply takes unacceptably long.
In x86 land, vendors would've noticed developers need this.
In ARM land, you get a badly designed complex multiplication instruction
we cannot use, that's not present on 95% of devices. Because only
compilers matter, right?
Future optimization options are very few, perhaps better register
management to use more ld1/st1s.
All timings below are in cycles:
A53:
Length | C | New (lavu) | Old (lavc) | FFTW
------ |-------------|-------------|-------------|-----
4 | 842 | 420 | 1210 | 1460
8 | 1538 | 1020 | 1850 | 2520
16 | 3717 | 1900 | 3700 | 3990
32 | 9156 | 4070 | 8289 | 8860
64 | 21160 | 9931 | 18600 | 19625
128 | 49180 | 23278 | 41922 | 41922
256 | 112073 | 53876 | 93202 | 101092
512 | 252864 | 122884 | 205897 | 207868
1024 | 560512 | 278322 | 458071 | 453053
2048 | 1295402 | 775835 | 1038205 | 1020265
4096 | 3281263 | 2021221 | 2409718 | 2577554
8192 | 8577845 | 4780526 | 5673041 | 6802722
Apple M1
New - Total for len 512 reps 2097152 = 1.459141 s
Old - Total for len 512 reps 2097152 = 2.251344 s
FFTW - Total for len 512 reps 2097152 = 1.868429 s
New - Total for len 1024 reps 4194304 = 6.490080 s
Old - Total for len 1024 reps 4194304 = 9.604949 s
FFTW - Total for len 1024 reps 4194304 = 7.889281 s
New - Total for len 16384 reps 262144 = 10.374001 s
Old - Total for len 16384 reps 262144 = 15.266713 s
FFTW - Total for len 16384 reps 262144 = 12.341745 s
New - Total for len 65536 reps 8192 = 1.769812 s
Old - Total for len 65536 reps 8192 = 4.209413 s
FFTW - Total for len 65536 reps 8192 = 3.012365 s
New - Total for len 131072 reps 4096 = 1.942836 s
Old - Segfaults
FFTW - Total for len 131072 reps 4096 = 3.713713 s
Thanks to wbs for some simplifications, assembler fixes and a review
and to jannau for giving it a look.
Convert the input from a scatter to a gather instead,
which is faster and better for SIMD.
Also, add a pre-shuffled exptab version to avoid
gathering there at all. This doubles the exptab size,
but the speedup makes it worth it. In SIMD, the
exptab will likely be purged to a higher cache
anyway because of the FFT in the middle, and
the amount of loads stays identical.
For a 960-point inverse MDCT, the speedup is 10%.
This makes it possible to write sane and fast SIMD
versions of inverse MDCTs.
Instead of having a fixed -64 prio penalty, make the penalties
more granular.
As the prio is based on the register size in bits, decrementing
it by 129 makes AVX SLOW functions be avoided in favor of any
SSE versions.
If a codelet initializes 2 subtransforms, and the second one fails,
the failure would free all subcontexts.
Instead, if there are subcontexts still left, don't free the array.
If all initializations fail, the init() function will return,
and reset_ctx() from the previous step will clean up all contained
subtransforms.
Fix CID: 1497864
The control flow should return ENOSYS if nb_cd_matches is 0 at before
and the ret equal AVERROR(ENOMEM) or goto end label, so remove the last
control flow if (ret >= 0) before end label.
Signed-off-by: Steven Liu <liuqi05@kuaishou.com>
This broke builds with --disable-mmx, which also disabled assembly
entirely, but ARCH_X86 was still true, so the init file tried to find
assembly that didn't exist.
Instead of checking for architecture, check if external x86 assembly
is enabled.
RDFTs are full of conventions that vary between implementations.
What I've gone for here is what's most common between
both fftw, avcodec's rdft and what we use, the equivalent of
which is DFT_R2C for forward and IDFT_C2R for inverse. The
other 2 conventions (IDFT_R2C and DFT_C2R) were not used at
all in our code, and their names are also not appropriate.
If there's a use for either, we can easily add a flag which
would just flip the sign on one exptab.
For some unknown reason, possibly to allow reusing FFT's exp tables,
av_rdft's C2R output is 0.5x lower than what it should be to ensure
a proper back-and-forth conversion.
This code outputs its real samples at the correct level, which
matches FFTW's level, and allows the user to change the level
and insert arbitrary multiplies for free by setting the scale option.
This commit rewrites the internal transform code into a constructor
that stitches transforms (codelets).
This allows for transforms to reuse arbitrary parts of other
transforms, and allows transforms to be stacked onto one
another (such as a full iMDCT using a half-iMDCT which in turn
uses an FFT). It also permits for each step to be individually
replaced by assembly or a custom implementation (such as an ASIC).
Fixes: left shift of negative value -1
Fixes: 33736/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_SIREN_fuzzer-6657785795313664
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This commit adds a pure x86 assembly SIMD version of the FFT in libavutil/tx.
The design of this pure assembly FFT is pretty unconventional.
On the lowest level, instead of splitting the complex numbers into
real and imaginary parts, we keep complex numbers together but split
them in terms of parity. This saves a number of shuffles in each transform,
but more importantly, it splits each transform into two independent
paths, which we process using separate registers in parallel.
This allows us to keep all units saturated and lets us use all available
registers to avoid dependencies.
Moreover, it allows us to double the granularity of our per-load permutation,
skipping many expensive lookups and allowing us to use just 4 loads per register,
rather than 8, or in case FMA3 (and by extension, AVX2), use the vgatherdpd
instruction, which is at least as fast as 4 separate loads on old hardware,
and quite a bit faster on modern CPUs).
Higher up, we go for a bottom-up construction of large transforms, foregoing
the traditional per-transform call-return recursion chains. Instead, we always
start at the bottom-most basis transform (in this case, a 32-point transform),
and continue constructing larger and larger transforms until we return to the
top-most transform.
This way, we only touch the stack 3 times per a complete target transform:
once for the 1/2 length transform and two times for the 1/4 length transform.
The combination algorithm we use is a standard Split-Radix algorithm,
as used in our C code. Although a version with less operations exists
(Steven G. Johnson and Matteo Frigo's "A modified split-radix FFT with fewer
arithmetic operations", IEEE Trans. Signal Process. 55 (1), 111–119 (2007),
which is the one FFTW uses), it only has 2% less operations and requires at least 4x
the binary code (due to it needing 4 different paths to do a single transform).
That version also has other issues which prevent it from being implemented
with SIMD code as efficiently, which makes it lose the marginal gains it offered,
and cannot be performed bottom-up, requiring many recursive call-return chains,
whose overhead adds up.
We go through a lot of effort to minimize load/stores by keeping as much in
registers in between construcring transforms. This saves us around 32 cycles,
on paper, but in reality a lot more due to load/store aliasing (a load from a
memory location cannot be issued while there's a store pending, and there are
only so many (2 for Zen 3) load/store units in a CPU).
Also, we interleave coefficients during the last stage to save on a store+load
per register.
Each of the smallest, basis transforms (4, 8 and 16-point in our case)
has been extremely optimized. Our 8-point transform is barely 20 instructions
in total, beating our old implementation 8-point transform by 1 instruction.
Our 2x8-point transform is 23 instructions, beating our old implementation by
6 instruction and needing 50% less cycles. Our 16-point transform's combination
code takes slightly more instructions than our old implementation, but makes up
for it by requiring a lot less arithmetic operations.
Overall, the transform was optimized for the timings of Zen 3, which at the
time of writing has the most IPC from all documented CPUs. Shuffles were
preferred over arithmetic operations due to their 1/0.5 latency/throughput.
On average, this code is 30% faster than our old libavcodec implementation.
It's able to trade blows with the previously-untouchable FFTW on small transforms,
and due to its tiny size and better prediction, outdoes FFTW on larger transforms
by 11% on the largest currently supported size.
This sadly required making changes to the code itself,
due to the same context needing to be reused for both versions.
The lookup table had to be duplicated for both versions.
out[lut[i]] = in[i] lookups were 4.04 times(!) slower than
out[i] = in[lut[i]] lookups for an out-of-place FFT of length 4096.
The permutes remain unchanged for anything but out-of-place monolithic
FFT, as those benefit quite a lot from the current order (it means
there's only 1 lookup necessary to add to an offset, rather than
a full gather).
The code was based around non-power-of-two FFTs, so this wasn't
benchmarked early on.
This commit adds support for in-place FFT transforms. Since our
internal transforms were all in-place anyway, this only changes
the permutation on the input.
Unfortunately, research papers were of no help here. All focused
on dry hardware implementations, where permutes are free, or on
software implementations where binary bloat is of no concern so
storing dozen times the transforms for each permutation and version
is not considered bad practice.
Still, for a pure C implementation, it's only around 28% slower
than the multi-megabyte FFTW3 in unaligned mode.
Unlike a closed permutation like with PFA, split-radix FFT bit-reversals
contain multiple NOPs, multiple simple swaps, and a few chained swaps,
so regular single-loop single-state permute loops were not possible.
Instead, we filter out parts of the input indices which are redundant.
This allows for a single branch, and with some clever AVX512 asm,
could possibly be SIMD'd without refactoring.
The inplace_idx array is guaranteed to never be larger than the
revtab array, and in practice only requires around log2(len) entries.
The power-of-two MDCTs can be done in-place as well. And it's
possible to eliminate a copy in the compound MDCTs too, however
it'll be slower than doing them out of place, and we'd need to dirty
the input array.
Required minimal changes to the code so made sense to implement.
FFT and MDCT tested, the output of both was properly rounded.
Fun fact: the non-power-of-two fixed-point FFT and MDCT are the fastest ever
non-power-of-two fixed-point FFT and MDCT written.
This can replace the power of two integer MDCTs in aac and ac3 if the
MIPS optimizations are ported across.
Unfortunately the ac3 encoder uses a 16-bit fixed point forward transform,
unlike the encoder which uses a 32bit inverse transform, so some modifications
might be required there.
The 3-point FFT is somewhat less accurate than it otherwise could be,
having minor rounding errors with bigger transforms. However, this
could be improved later, and the way its currently written is the way one
would write assembly for it.
Similar rounding errors can also be found throughout the power of two FFTs
as well, though those are more difficult to correct.
Despite this, the integer transforms are more than accurate enough.
Simply moves and templates the actual transforms to support an
additional data type.
Unlike the float version, which is equal or better than libfftw3f,
double precision output is bit identical with libfftw3.