When asetnsamples uses output samples < input samples, remaining samples build up in the fifo over time.
Fix this by marking the filter as ready again if there are enough samples.
Regression since ef3babb2c7
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
I put this call in by habit, rather than because there was any
actual need. The filter is simply processing frames one after
the other and has no need to synchronise.
malakudi on the devtalk forums noticed a slowdown when using nvenc
with temporal/spatial aq and that the slowdown went away if the
sync call was removed. I also verified that in the basic encoding
case there's an observable speedup.
I also verified that we aren't doing unnecessary sync calls in any
other filter.
The lensfun filter wraps the lensfun library which performs
transformations on videos to correct for lens distortion. Often this
results in areas in the input being mapped to areas that fall outside
the boundaries of the output. The library has a parameter called scale
which is a scale factor applied to the output video. By decreasing it it
is possible to regain the areas of the video which would otherwise have
been lost. There is a special value of 0 which indicates that the
library should automatically determine a scale factor that results in
the output frame being filled (i.e. little or no black/unmapped areas).
This patch adds a corresponding scale option to the lensfun filter which
is passed through to the library. The existing behaviour of using the
automatic value of 0 is retained as the default behaviour, while other
values will be passed through to the library.
Signed-off-by: Daniel Playfair Cal <daniel.playfair.cal@gmail.com>
Some filters may not need to do linearize/delinearize, thus
will even not define them. Add ifdef check, so they could easily
re-use the .cl file.
Signed-off-by: Ruiling Song <ruiling.song@intel.com>
These functions can be reused by other colorspace filters,
so move them to common file. No functional changes.
Signed-off-by: Ruiling Song <ruiling.song@intel.com>
The channel loop is now the outer loop for both planar and interleaved. This is
needed by the next patch, and the speed difference is negligable if any.
Signed-off-by: Marton Balint <cus@passwd.hu>
set_metadata with many entries is not very efficient, and with small audio
frames the performance loss is noticable. Also with this very simple
calculations (like peak) can be even further optimized.
Unfoturnately there are some small differences in metadata and av_log info
output, so factorizing calculations and output might not worth the hassle.
Signed-off-by: Marton Balint <cus@passwd.hu>
Set specific field for repeat in PicStruct if the frame has repeat
flag.
Match the CheckInputPicStruct in MSDK.
Fix#7701.
Signed-off-by: Linjie Fu <linjie.fu@intel.com>
Signed-off-by: Zhong Li <zhong.li@intel.com>
This change switches the vf_thumbnail_cuda filter from using the
full cuda sdk to using the ffnvcodec headers and loader.
Most of the change is a direct mapping, but I also switched from
using texture references to using texture objects. This is supposed
to be the preferred way of using textures, and the texture object API
is the one I added to ffnvcodec.
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This change switches the vf_scale_cuda filter from using the
full cuda sdk to using the ffnvcodec headers and loader.
Most of the change is a direct mapping, but I also switched from
using texture references to using texture objects. This is supposed
to be the preferred way of using textures, and the texture object API
is the one I added to ffnvcodec.
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This change switches the vf_thumbnail_cuda filter from using the
full cuda sdk to using the ffnvcodec headers and loader.
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
If we fill with black then the generated palette will have one color more
than what the user requested. This also resulted in unwanted black specks in
the output of paletteuse, especially when generating small palettes.