This completes the conversion of h264dsp to yasm; note that h264 also
uses some dsputil functions, most notably qpel. Performance-wise, the
yasm-version is ~10 cycles faster (182->172) on x86-64, and ~8 cycles
faster (201->193) on x86-32.
Without this, cglobal will expand "z" to "zh" to access the high byte
in a register's word, which causes a name collision with the ZH(x) macro
further up in this file.
Mixing yasm and inline asm is a bad idea, since if either yasm or inline
asm is not supported by your toolchain, all of the asm stops working.
Thus, better to use either one or the other alone.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
In ff_put_pixels_clamped_mmx(), there are two assembly code blocks.
In the first block (in the unrolled loop), the instructions
"movq 8%3, %%mm1 \n\t", and so forth, have problems.
From above instruction, it is clear what the programmer wants: a load from
p + 8. But this assembly code doesn’t guarantee that. It only works if the
compiler puts p in a register to produce an instruction like this:
"movq 8(%edi), %mm1". During compiler optimization, it is possible that the
compiler will be able to constant propagate into p. Suppose p = &x[10000].
Then operand 3 can become 10000(%edi), where %edi holds &x. And the instruction
becomes "movq 810000(%edx)". That is, it will stride by 810000 instead of 8.
This will cause a segmentation fault.
This error was fixed in the second block of the assembly code, but not in
the unrolled loop.
How to reproduce:
This error is exposed when we build using Intel C++ Compiler, with
IPO+PGO optimization enabled. Crashed when decoding an MJPEG video.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
This moves all VP3-specific function pointers from dsputil to a
new vp3dsp context. There is no reason to ever use the VP3 IDCT
where an MPEG2 IDCT is expected or vice versa.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The SPLATB_REG macro already adds the 'd' suffix internally.
This fixes building on Win64, which has been broken since 878e66902.
This worked for unix, where r2 happened to be rdx in this case, which
with the first suffix rdxd was mapped to eax, and eaxd is defined back
to eax. On win64 however, r2 happened to be R8 in this case, and
R8d mapps to R8D just fine, but there's no mapping for R8Dd to anything.
Signed-off-by: Martin Storsjö <martin@martin.st>
The problem is that the ssse3 psign instruction does the wrong
thing here. Commit ea60dfe incorrectly removed a macro emulating
this instruction for pre-ssse3 code. However, the emulation is
incorrect, and the code relies on the behaviour of the macro.
Specifically, the psign sets destination elements to zero where
the corresponding source element is zero, whereas the emulation
only negates destination elements where the source is negative.
Furthermore, the PSIGNW_MMX macro in x86util.asm is totally bogus,
which is why the original VC-1 code had an additional right shift
when using it. Since the psign instruction cannot be used here,
skip all the macro hell and use the working instruction sequence
directly.
None of this was noticed due a stray return statement in
ff_vc1dsp_init_mmx() which meant that only the mmx version of the
loop filter was ever used (before being removed in ea60dfe).
Signed-off-by: Mans Rullgard <mans@mansr.com>
The function call was a mess to handle, and memcpy cannot make
the assumptions we do in the new code.
Tested on an IMC sample: 430c -> 370c.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This removes a dependency on implementation details from generic
code and allows easy addition of the equivalent optimisation for
other architectures than x86.
Signed-off-by: Mans Rullgard <mans@mansr.com>