This change fixes a bug where a test that required a sample was being included
in the suite when SAMPLES was not set. It also improves the consistency of
variable names relating to the API tests.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'f91fe24e9bd6912c29bbb03d8afe878e045f9721':
g2meet: force simple idct for identical results over all fate configs
Conflicts:
tests/ref/fate/g2m3
tests/ref/fate/g2m4
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '4d1229dabf7a7e3b6a7b326afd79102256c3b008':
g2meet: Add FATE tests for all three G2M variants
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Most of the fate-dds-* and fate-txd-* tests already
output into the same pixel format regardless of
platform endianness, so there's no need to force
conversion to another format.
This fixes the tests fate-txd-16bpp, fate-txd-odd,
fate-dds-rgb16, fate-dds-rgb24 and fate-dds-xrgb on
big endian, where the tests seem to fail due to issues
with certain conversion codepaths in swscale.
Those conversion codepaths should of course be fixed, but
the individual decoder tests should use as little extra
conversion steps as possible.
Signed-off-by: Martin Storsjö <martin@martin.st>
* commit '3ad678a85b96fc5fecd60e3d3a31ca5ffc89d67f':
fate: Update ac3 test to the new request_channel_layout option
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '441e8ae5efd681055e5af6f4317fb60110de9dd0':
FATE: drop the last truncated frame from the wmapro tests
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'd3ea79e8a65ddad4da11813bb43c46701295f68c':
FATE: drop the last truncated frame from the wma lossless test
Conflicts:
tests/fate/lossless-audio.mak
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Result differs in pkt_duration and time_base.den for some reason.
Right now it tests only one example (adjusted to match the output).
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'c0b105756f61d253bdabcc2bb49453a2557e7c3b':
txd: Use the TextureDSP module for decoding
Conflicts:
configure
libavcodec/s3tc.c
libavcodec/s3tc.h
libavcodec/txd.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Using the internal DXTC routines brings support for non multiple of 4
textures. A new test is added to cover this feature. Hashes differ
since the decoding algorithm is different, though no visual changes
have been spotted.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
* commit 'c060d046aa2f89c0e601a2dcfbce53f0e36cf498':
af_resample: Set the number of samples in the last frame
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '6ec688e1bc76dd93151cbca1c340162ae4b10d77':
mp3: enable packed main_data decoding in MP4
Conflicts:
libavcodec/mpegaudiodec_template.c
Only the parts needed to support the available sample are merged
the remaining error checks are left in place
Merged-by: Michael Niedermayer <michaelni@gmx.at>
or if no rematrix and no resampling is performed and the input is 16bit
note reampling and rematrix itself always use more than 16bit internally
the "internal" sampling format is the format between these steps
Its unlikely the difference from this commit is audible in any case
unless there is some bug either before or after the change.
but multiple people prefer this and it slightly improves the precission
of computations.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
14496-3 suggests packing main_data of MP3 that is usually scattered
into multiple frames due to bit reservoir.
However, after packing main_data into a access unit, bitrate index
in the MPEG audio frame header doesn't match with actual frame size.
In order to accept this, this patch removes unnecessary frame size
checking on mp3 decoder.
Also, mov demuxer was changed to use MP3 parser only on special cases
(QT MOV with specific sample description) to avoid re-packetizing.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
* commit '063f7467e4d14ab7fe01b2845dab60cc75df8b53':
rtmpdh: Add fate test for the DH handshake routine
Merged-by: Michael Niedermayer <michaelni@gmx.at>